Tourman

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About Tourman

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    Rocketeer
  1. Nope. This is happening in VAB when I attach the part to a service core. The animation plays to deploy the goo container, but it never retracts. https://prnt.sc/opo21a
  2. One thing I've noticed is the mystery goo wedge animation doesn't work. The vase that holds the goo is always extended, even if you start/stop the experiment. All other wedges work fine.
  3. Just started playing again after taking an extended break shortly after release...all I have to say is this mod is amazing, thank you devs!
  4. Hey Avera, Not sure if you maintain the CKAN index as well, but there's a conflict with the default install and Planetshine. If you have Planetshine already installed via CKAN, Spectra refuses to install because of a config conflict. If you install Planetshine at the same time as Spectra (by selecting the Spectra PS config), Spectra fails to install because it tries to override the icons in the Planetshine folder that PS already installed. If you install Spectra without PS installed, the Plugins folder for PS is not included (effectively disabling the mod), but the configs are there. The last scenario is if you install Planetshine after Spectra, in which case now PS fails to install Installing Both simultaneously: About to install... * PlanetShine 0.2.6.1 (cached) * Spectra v1.1.7 (cached) Module "PlanetShine" successfully installed Oh no! We tried to overwrite a file owned by another mod! Please try a `ckan update` and try again. If this problem re-occurs, then it maybe a packaging bug. Please report it at: https://github.com/KSP-CKAN/NetKAN/issues/new Please including the following information in your report: File : GameData/PlanetShine/Icons/ps_disabled.png Installing Mod : Spectra v1.1.7 Owning Mod : PlanetShine CKAN Version : v1.24.0 Your GameData has been returned to its original state. Error! Installing PS after Spectra is already installed: About to install... * PlanetShine 0.2.6.1 (cached) Oh no! We tried to overwrite a file owned by another mod! Please try a `ckan update` and try again. If this problem re-occurs, then it maybe a packaging bug. Please report it at: https://github.com/KSP-CKAN/NetKAN/issues/new Please including the following information in your report: File : GameData/PlanetShine/Icons/ps_disabled.png Installing Mod : PlanetShine 0.2.6.1 Owning Mod : Spectra CKAN Version : v1.24.0 Your GameData has been returned to its original state. Error! Planetshine folder after Spectra (without PS being previously installed): http://prntscr.com/jdb7lc
  5. Interesting. I had the bug fix itself temporarily, but then resurfaced when I ejected a stage in one of my rockets. I will try that again.
  6. Whenever I open up the life support window, it starts flickering and throwing exceptions in the log - I've tested 0.5.19 (when it started for me) and 0.5.20 with no luck. I'm manually installing of the USI mods (no CKAN). ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ProtoCrewMember].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at LifeSupport.LifeSupportMonitor.CheckEVAKerbals () [0x00000] in <filename unknown>:0 at LifeSupport.LifeSupportMonitor.GenerateWindow () [0x00000] in <filename unknown>:0 at LifeSupport.LifeSupportMonitor.OnWindow (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at LifeSupport.LifeSupportMonitor.GenerateWindow () [0x00000] in <filename unknown>:0 at LifeSupport.LifeSupportMonitor.OnWindow (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  7. Just tried flipping all of the wheels - it still acts the same way. I'm using the middle attach nodes to put on the wheels.
  8. I just built a basic akita rover - two flatbeads and 6 wheels on the mun using KAS, but it behaves like it has no traction. All wheels spin on the ground, and it doesn't move. Anyone run into this before?
  9. on 1.0.5 KSP hangs loading \GameData\REPOSoftTech\AmpYear\Parts\ampYear4Way45IonRCS\IONrcsBlock45.cfg output_log spams this error: PartLoader: Compiling Part 'REPOSoftTech/AmpYear/Parts/ampYear4Way45IonRCS/IONrcsBlock45/AmpYearIONRCSBlock45' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MissingFieldException: Field '.ModuleRCS.G' not found. at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ModuleRCS.FindThrusters () [0x00000] in <filename unknown>:0 at ModuleRCS.OnStart (StartState state) [0x00000] in <filename unknown>:0 at AY.ModuleAmpYearPoweredRCS.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) MissingFieldException: Field '.ModuleRCS.G' not found. (Filename: Line: -1) MissingFieldException: Field '.ModuleRCS.G' not found. (Filename: Line: -1)
  10. With the community fixes and placing your fix in the root gamedata folder, I was able to get past loading KW Engines. I think your fix works.
  11. KSP is freezing in opengl or DX when I enable high timewarp > 100x. Using the 64bit unity.dll just makes the game even more unstable. I'm about to call 64bit KSP a bust. It's just as unstable if not more. At least 32bit worked if you did not go crazy on mods.
  12. Crashes just as often in 64bit KSP as in 32bit when running in DirectX. OpenGL is more stable, but performance sucks.
  13. I actually had the same issue, and it came out to be that I somehow had copied the wrong EXE. I'm not sure how I did that, but once I installed unity and followed the instructions again, everything worked. At first I was extracting the dlls via 7-Zip.
  14. Tweakable Everything and Tweakscale cause instant crashes for me either while loading or in the VAB. I've also ran into the space center bug, and I think it might have been caused by the scenejumper plugin, but I'm not sure. I have Kethane installed but I don't see any crashes directly related to it.