Cornholio

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About Cornholio

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  1. I should have mentioned that I did. I tried a different download for MagiCore, though, and was able to get it to work. Thank you for your help.
  2. https://drive.google.com/open?id=17ObhJBwHa7xOrtin-J4jkDyYCxntF5_e Hello. I have played literally thousands of hours of KSP, mostly with KCT. I haven't played in a versin or two but do want to with 1.7. I'm having issue using KCT as seen in the screenshot below. Please let me know if there's something I can fix or anything more that you need. Thank you so much. EDIT: I also want to mention that the log and screenshot were both with only KCT as as the sole installed mod.
  3. It's been a while since I've played KSP (I think 1.2.0 was my last go). Before my break, I put in hundreds of hours into this game. There are a few mods to which I can no longer remember the names and was hoping that someone could help me out. One mod contains multiple science parts: Time experiment, sound experiment, and others. Another mod was a soviet space station mod that had massive solar arrays. Much appreciated to anyone that can help me out.
  4. Is there a mod that would allow me to instantly transmit data? I'm using a heavily modded save with remotetech and some mod MPL that provide higher data/science capacity. I have so much science (19.3k) that I want to transmit, but it takes soo long and will get partially to 100% and then it ceases without ever completing unless I were to retry and manage to send successfully. I see no reason to maintain the transmit science data over time based on quantity of science and would prefer to do so instantly. Any suggestions? Thanks a lot!
  5. Here's another screenshot from the same career. My first science rover to Richell finally arrived and landed safely. As you can see from the rings, I am near the equator. I am probably going to go on a trip southeast to take a dip in the ocean.
  6. I have a large assortment of mods. If I followed correctly (definitely suspect) the option for Kerbals to 'Disassemble' and recycle items leads back to MKS, correct? Hopefully I'm posting this in the correct thread. If I send a Kerbal on EVA and click the disassemble option, the part explodes and gives me text about the quantity of MaterialKits that I could have saved, but could not because I did not have storage. This is probably an easy answer, but how do I retain these MaterialKits? Thank you anyone for your help.
  7. It has been for me in 1.2.1 (I haven't upgraded to 1.2.2 yet so can't say that far.)
  8. I haven't landed on anything (yet) but I adore this system. This is my probe establishing orbit around Iber for the first time in my heavily modded career.
  9. Meh, much expected. I'm not sure why people think that something substantial will be announced in this day and age of KSP with this dev group. There are good guys in there, definitely, but the product is basically finished and pretty well polished and a good backbone for anyone willing to mod it.
  10. Is there any cfg change that I can make to ensure that landing legs turn out like #2 instead of #1? Also, is there any functional detriment (less friction or something) to #1 vs #2?
  11. Hello, all. When you max out the tree (modded or non-modded) what do you do with extra science? I always assumed that patent licensing would be a great way to convert any science gain into $$$ (I recently learned that it's not all science that gets converted). Is there a mod that either converts all science or something niftier that I have yet to discover?
  12. Where is this? What body?
  13. Slightly off-topic, how does KJR compare to the Auto-strut and Rigid setting in regards to strength?