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Hunter54711

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Everything posted by Hunter54711

  1. Just used the new FastLoader in the 1.24 pre-release patch. Excellent work. My moderate-heavy KSP game (83 mods) got a insane massive boost in load times. From 3 minutes and 19 seconds on my 5950x and Gen 4 SSD to 1 minute and 14 seconds. That's about 2.6x faster! Seriously impressive work you do.
  2. Hey I noticed in the latest patch notes it said you added preliminary support for Space dust. Is that support for all bodies? Just a few? I saw a mod called Spacedust Unbound that offers support for OPM. Wondering if that is necessary now.
  3. The only criticism I have so far is that the biomes on Efil and Eulb are hard to distinguish and are straight up wrong on Efil. (IE "water" biome on top of a mountain) but I get it, still in beta. I rly like this pack. The black hole looking in the distance everywhere you go is such a cool sight. Tomorrow I'll probably be sending my first interplanetary mission. Really enjoying the unique sights and challenges. As far as bugs go, sometimes clicking on the buildings at the space center to enter them can be buggy. They flicker a lot and you can't click them. Thankfully, it seems like that's mostly a problem with the tier 1 buildings you start with on career mode and it's honestly not that big of a deal. I can upload a video if you want to see what I mean exactly
  4. Very cool mod, will try it out tonight. I was curious however, I have a pretty good machine (5900x, 64gb, 3080) and I checked out the performance tweaks sections. How much performance can you claw back with all of them? Are these performance tweaks mostly a thing that will help out lower end hardware? And, in addition; I wouldn't think there would be any problems but these are compatible with EVE and Scatterer right? Besides that, looks great. Glad to see these mods with a bunch of bug fixes and QoL!
  5. Wow! I had to relog into my KSP account after years just to comment. This looks amazing. After I get home from work I'm definitely going to try it out. Question: Do the planets have custom science blurbs? If not, obviously not a deal breaker because this looks amazingly cool.
  6. Good thinking!, I might try something like this for my 4 stranded Kerbals at Minimus!
  7. After landing the rover on the surface, Bill Kerman tensed and exclaimed how much he felt like a superhero as he jumped,all the instruments captured what they could about the Moon, the Ion Engine was enginted, the RCS boosters thrusting. Shooting down the "runway" Screaming down the "runway" Liftoff! Looking for home Forgot the Air Condtionor At the last second the Sepratrons fire and he becomes slow enougth to submerge in the water and survive Mission Success! (Sorry for seeing all the instruments, I needed to see how fast I was going to properly get the right timing)
  8. Due to my reccent success with my 3 unmanned rovers to my mun and Duna base's I was thinking of sending a buggy/Manned rover to Duna or Eve I have some images of what my rover looks like and it's functions The RCS is for getting out of craters or steep hills. When I deploy the deployable solar panels it is going in to a "sleep" mode. I also have another question how would I be able to land this, I was thinking the usual skycrane method but I have no idea for a rover of this size, I've only really built smaller rovers. Thanks
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