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Hayhaa

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Everything posted by Hayhaa

  1. just added this to EVO/Configs/EVE_Configs/Clouds: OBJECT { name = EarthAurorasLow body = Earth altitude = 45000 speed = 0,0,0 detailSpeed = 250,250,250 offset = 0,-180,180 settings { _Color = 190,255,0,100 _DetailScale = 20 _DetailDist = 0.00000025 _DistFade = 0.01 _DistFadeVert = 0.001 _UVNoiseScale = 1 _UVNoiseStrength = 0.05 _UVNoiseAnimation = 0.075,0.075 _DetailTex { value = EVO/Textures/DetailTextures/DetailAurora isClamped = false } _UVNoiseTex { value = EVO/Textures/DetailTextures/DetailUVNoise } _MainTex { value = EVO/Textures/DetailTextures/Aurora } } layer2D { macroCloudMaterial { _FalloffScale = 5 _RimDist = 0.001 _RimDistSub = 0.001 _InvFade = 0.005 _MinLight = 1.0 } } } OBJECT { name = EarthAurorasHigh body = Earth altitude = 70000 speed = 0,0,0 detailSpeed = 250,250,250 offset = 0,0,180 settings { _Color = 0,190,255,100 _DetailScale = 20 _DetailDist = 0.00000025 _DistFade = 0.01 _DistFadeVert = 0.001 _UVNoiseScale = 1 _UVNoiseStrength = 0.05 _UVNoiseAnimation = 0.075,0.075 _MainTex { value = EVO/Textures/DetailTextures/Aurora isClamped = false } _UVNoiseTex { value = EVO/Textures/DetailTextures/DetailUVNoise } _DetailTex { value = EVO/Textures/DetailTextures/AuroraDetail isClamped = false } } layer2D { macroCloudMaterial { _FalloffScale = 5 _RimDist = 0.001 _RimDistSub = 0.001 _InvFade = 0.005 _MinLight = 1.0 } } }
  2. Dunno if this is has been fixed for the next update, but I got the auroras working once again, this time with the 0.2 EVO TUFX, without it being pitch black.
  3. I had to do that to make it work on my install. Setting the aurora's transparency to a higher number in the cloud config file fixed the invisible auroras for me, though.
  4. Are there supposed to be land textures over the actual continents that we've seen in previous versions of RVE? I am running this on 1.8 and so far I am not seeing them, but the lights, clouds, and aurorae are still there.
  5. Is there a way to make this work with Katniss Cape Canaveral?
  6. Are Dres-teroids visible? Or is the ring system not that dense?
  7. I don't really know why. It has water and land. Plus, since it's next to a gas giant, it must get some warmth...
  8. I actually like the update, and how you are supposed to put objects that can't survive reentry in these service module things. It makes the game feel more realistic, and it makes your rockets less ugly, and c'mon!! WHO DOESN'T LIKE THE FAIRINGS UPDATE!!?
  9. I had to extract ore and send it to you guessed it! Kerbin! I think this mission was a bug or something...
  10. I love how almost everyone has been to Duna... XD
  11. Do you guys know which tracking station level you unlock maneuver nodes at?
  12. The purpleness might signal biological activity. I've red somewhere that if a planet is purple, that could mean life is thriving on the surface. Eve might have a toxic atmosphere with higher air pressure and temperatures, but it could be a great place for some microorganisms to survive there.
  13. So on KSP Wiki, I have read that you need to press Options and F12 to open the debug tool bar. Instead, it opens up my system preferences!! Help?????
  14. i was going to go to mun in spaceprobe for science but u guy remove it!!! now i cant go to tha mun how do i get data for new part!!
  15. Mine is Gilly coz its too cute
  16. I wish I took a pic of it, but I had a kerbal with one of the cutest names, Bubby Kerman.
  17. Hayhaa

    day 3

    ok so you know the countdown for ksp 1.0 on their official youtube? so do u guys think they r going to gas planet 2 for day 3 day 2 or day 1 of the countdownn or do you think they won't add gas planet 2?
  18. ok does it also work in the atmosphere?
  19. ok then how do i do the seismic scan?? it says i can't
  20. does that mean i have to be more up or down
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