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Kerbal Space Program Breaks Ground with a New DLC!
ellbristow replied to UomoCapra's topic in Announcements
IT'S ALIIIIIIVE- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
ellbristow replied to UomoCapra's topic in Announcements
Any news on how that's happening? Is it automatic in Steam?- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
ellbristow replied to UomoCapra's topic in Announcements
10am PST is 6pm in the UK, 7pm for me in Spain- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
ellbristow replied to UomoCapra's topic in Announcements
Has there been any official word on how early adopters get the DLC for free? They said they will, but I haven't seen any updates. Will it be automatic for Steam users?- 1,121 replies
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[KSP 1.8.1] - Probes Before Crew [PBC] Version 2.8
ellbristow replied to _Zee's topic in Add-on Releases
Belay that order! Just redownloaded the mod and reinstalled it.... somehow I managed to download an old version of the mod before! Apologies! -
[KSP 1.8.1] - Probes Before Crew [PBC] Version 2.8
ellbristow replied to _Zee's topic in Add-on Releases
I do. Just started a new game and it's the same. No "Telemetry Report" option -
[KSP 1.8.1] - Probes Before Crew [PBC] Version 2.8
ellbristow replied to _Zee's topic in Add-on Releases
Downloaded and installed the mod today. I don't seem to have an option for "Telemetry Report". I'm right clicking the Stayputnik and the Octo, and I get nothing. What am I doing wrong? -
Hey guys! To celebrate hitting 700 subscribers, and to keep the numbers rising, I've decided to run a charity livestream supporting the Childsplay Charity. The stream will take the form of a live REAL TIME Mun landing mission, with no time acceleration. Don't worry, we've got stuff planned to pass the time during the journey, and we'll make sure we have plenty of snacks. Check out the announcement video here: Please share the video aroun as much as possible so we can hit our 750 subscriber target and also raise a decent amount for childsplay on the day! Thanks all! See you there!
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Hey everyone! A while ago I posted a hardcore challenge using a mass of mods and a challenge to post a flag on some of the celestial bodies of the Kerbol system.... Now I'm going one better! With the release of 0.90 it is quite possible to create your own Ultimate Hard core mode from within the vanilla game's difficulty settings... so I've taken on the challenge and started a new series on YouTube so you guys can track my progress and see f you can do better. Here's the challenge: Vanilla game... absolutely NO mods Start a new game with HARD difficulty settings... AND Set starting funds to 0
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Hey guys! I just launched the pilot episode of my new series exploring the possibilities of KSP in Ultimate Hard Core mode! What is Hard Core Mode? Start with deafult Hard settings Set starting funds, science and reputation to 0 Set all rewards to 10% Set all Penalties to 1000% Panic, sweat and try to get a rocket into orbit and beyond My previous hard core mode challenge involved mods, this one is TOTALLY vanilla. I'm carrying over some rules from the previous hard core challenge, namely: At least one orange suited Kerbal must be present on any manned mission Unmanned missions obviously
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KSP Live! Is moving to a new time-slot effective immediately! From now on KSP Live will be broadcast EVERY SATURDAY at 8:30pm GMT (3:30pm EST). Follow now for notification when we go live at http://twitch.tv/ellbristow Our livestreams are also the platform for our milestone indie game giveawys! At set milestones we will give away free indie games to our twitch viewers. Our current milestone is 500 subscribers on our YouTube channel at http://youtube.com/ellitopiamc, and when we hit the milestone we'll be giving away FIVE free games! If you're not subscribed, subscribe now and help us get to ou
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Ell's Ultimate HardKore Challenge
ellbristow replied to ellbristow's topic in Challenges & Mission ideas
Hey Ippo. Thanks for dropping in. I'm loving Dang It! Good job! Personally I feel like the balance is just about right. personally I'd like to see classes of spares, so that if you have multiple failures of the same types (ie betteries) you could run out of spare battery parts etc... though that's obviously a fair chunk of additional coding. Re the exploit... that is unfortunate, and is the same issue the Kethane mod had. My personal opinion would be for you to "simulate" the passed time the next time the device is loaded so that any parts that Would have failed do fail "in the background", y -
Ell's Ultimate HardKore Challenge
ellbristow replied to ellbristow's topic in Challenges & Mission ideas
Watchign the Poll, Realism overhaul WITH RSS seems to be edging ahead, so I may be looking at a EUHkC v2.0!