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Hogbobson

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    Bottle Rocketeer
  1. I think people use RealHeat for RSS I had a peculiar "problem" yesterday. I noticed a few pages back that an aggressive gravity turn can blow you up on ascent. However, yesterday I had a quite inefficient one, basically going up until I depleted my first stage, then going mostly sideways with my second stage. My apoapsis after the first stage was around 60 km, rising a bit as I burned. Then, when I got close to orbital velocity, I started getting atmosphere heating. To the point of my parachute almost exploding! Like wat! I literally could not make it into orbit from 65 km up because by the time I noticed the severity of the problem, I was already going down. I had to abort the mission to save Valentina. Anyone know anything I can do to make it... not awful, while keeping the difficulty of reentry intact? (I use both FAR and DRE, as well as stock sized Kerbin.) Un a slightly unrelated note, Jeb died because he did the exact same mission wonderfully, but on the way down the heat shield crashed into the pod when I released it and he died! Not an issue, per se, I just wanted to rage.
  2. How would that create a green star? As far as I know, our own sun itself is already mostly green, but due to the blackbody radiation function, the combined emission of the other colours makes its light appear white to us (which, from a biological standpoint, probably is not a coincidence). I might be mistaken, though. I haven't studied it in-depth.
  3. Yesyesyesyesyes! Interstellar has been begging for a mod like this. I thank you. <3 A question! How compatible is the system with Interstellar's IR telescope? One of its missions is to be put in a stable orbit around kerbol with a periapsis above 550 GM (way beyond Eeloo), but if Kerbol's SoI is smaller than this, that might become a problem - unless you're just supposed to put the telescope in orbit aroumd the black hole instead? Also, I read on your reddit thread that the game kinda goes ??? when a mission's time goes above 2^31 seconds. Was there a way to circumvent this so we can have longer distances and more stars? o:
  4. How dare you have completely understandable and common problems? I'm going to judge you harshly. Grr. D:<
  5. Everything is added, nothing is replaced. This is especially awesome with the new 64 bit. You can go completely overboard with new planets and systems. <.<
  6. This looks amazing, and I'm like "Yes this this THIS!!" for a KSPI save, but your dropbox is full of nope right now. It says your public folder is generating too much traffic and that it has been temporarily disabled. I have no idea how long that temporary is. D: Also, I didn't find it in the first post, I might be blind, but a link to PF:CE as well as the mention of the dependency of such might be a good move in the first post.
  7. Maybe I should stop looking at the Hype train going by and actually hop on. Is there still room for a newcomer? c:
  8. Helloooo, happy lovely community people! I was thinking, Intestellar travel sounds AWESOME! I am a huge fan of the idea of having not only the Kerbol System to explore, but several star systems. I can't wait for the thing to happen properly, either through mods or the main game. But more star systems is an idea as old as the game. We don't want to hear about that. Then I think a bit further. I would like more star systems... how about more GALAXIES? I admit, it's a ridiculous, too big, many years down the line idea, but I just like the idea of not being limited, you know? No matter where you turn your ship, you will *eventually* hit something. And if it floats people's boat, bloody stage a mission to Andromeda! Now, that must be grand. The sheer scale of the space station needed to have a crew survive that distance. Even if FTL is seen as kinda meh by some, there should be no problem having timewarp 10^9, or even more. The only problem I see with that is if the distance is too far, evolution and mutation might start to kick in and yadda yadda yadda. But still! The sheer scale and thought and... whoa. And why stop there? Add galaxy clusters! Now THERE'S a distance that sucks to travel without FTL. But... yeah, I might just be obsessed with a grand Universe. I have no idea how it should be coded, no idea how there should be power for that in a Desktop (though Spore does a Galaxy pretty well? Or do I not know Spore at all?), and no idea if it should even be considered, but I like big in my Space Simulators, and I'll goddang enjoy the idea, and hope someone will mod it in KSP 2.16 or something. What are people's thoughts on MORE SCALE?
  9. Hey all! I love this modpack! c: However, this round I found no probes in the free nodes. I looked back a few pages and saw that needs updating. What's the status on probe-in-node?
  10. Good sir! I tried your challenge because it looked cool! Then I quickly figured out that you haven't tested your challenge. It's nigh-impossible! I'm sure there's *somebody* out there with a madder mind and machine than I who can pull it off, but it is more than improbably hard. xD Edit: I did manage to get into Space (yay! (You ain't getting pictures. I doth be too lazy for that!)), but it took more than 400 parts, of which at least 380 were engines...
  11. It was indeed the RT that caused the lag, which is a damn shame, since it really adds to the realism and difficulty... Thank you. Anyone who know how to fix it, or shall I settle for being Remote-less? xD
  12. Greetings everyone! I have come upon a problem! With all of these lovely, lovely mods, everything becomes laggy as hell... Now, I'm okay with playing on 20 fps. I've raided WoW with 2 on my old machine. The stutters that happens every once in a while is something I've heard came from having many objects in space, which then is almost more or less unfixable if you want to play it big. However, my problem lies mostly in the fact that as I play more on the same session, the lag becomes worse, more or less like a memory leak, but not quite, as a new launch seems to reset the problem somewhat. I can take a rocket, and fire it into orbit. Then I lose connection, and I have to move around between my communication sattelites to do... let's say a burn towards the moon or something. And that's fine and dandy. It works, at least! But then I go back, and start my burn... I hold shift. And I hold shift. And I hold shift. And after 15 seconds of holding shift, I'm at 10 % throttle. It's terrible. But okay, I can be patient. Then my trajectory gets close to where it should be, and I hold control. And I hold control. And I hold control. And after 15 seconds of holding control, I've cut 10 % of my throttle, and I'm now overshooting my target. Then I can panic and spam X, but then my throttle starts spazzing out, going between full throttle and 0 throttle at a dreadful rate and it's all quite unmanagable! Do anyone have any idea what went wrong, and how I can fix this? Also, my BobCat clouds plugin seems to have crashed permanently, but that's more of a visual hooray thingy.
  13. Hello! I must say I absolutely adore this RSS mod (and the withfollowing ones). It really spices up an already amazing game! It is a bit of a struggle to get the mods going, though, not to mention the 20-30 minute boot times because there is just so much to load! (And that goes really slowly, for some reason. ) I do believe I've almost got it now. The Solar System has the right objects in their right orbits, and some of the planets have the right textures, too! (Moho definitely looks like Mercury! ) Eve is, however, still purple, Jool is still green, and SOMEHOW the texture of Mars ended up on my Uranus. xD It all matters little, though, as I have yet to land on the moon on this pack, and I am having a blast! One side effect though is that some of the letters on a certain type of button (think Science Transmissions or loading saves) are just... gone. My Solar save is now called S r, and whenever I do science, I have the option to K p the data. Does anyone have any idea on what happened? xD
  14. Hello there! I'm going to be a ******* and post this again since my last post kinda... drowned. xD I've installed a helluva lot of mods to get this Realistic Overhaul thing to work, and I am really excited to get going. Alas, when I start a new game and look for your Tech Tree, MedievalNerd, I cannot seem to find it. I do not have TreeLoader (or I am too incompetent to find it), but the RPL doesn't show up in the loader, even after I selected stock at the startup. Could anyone please help me?
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