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Misterspork

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About Misterspork

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    Sr. Spacecraft Engineer

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  1. TehLazyPirates Presents KINETIC FREEFALL - EPISODE 4 FORWARD For the first episode and backstory, go here: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved For the second episode, go here: http://forum.kerbalspaceprogram.com/showthread.php/30574-Kinetic-Freefall-Ep-2-Shadows For the third episode, go here: http://forum.kerbalspaceprogram.com/showthread.php/40722-Kinetic-Freefall-Ep-3-Atmosphere After sustaining heavy damage in their previous operation, the crew was put under medical care for some time. The battleship Aurae cost too
  2. TehLazyPirates Presents KINETIC FREEFALL - EPISODE 3 ATMOSPHERE Important! Watch episode 2 if you haven't yet, link below. A lot of these scenes will be hard to understand out of context. For the first episode and backstory, go here: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved For the second episode, go here: http://forum.kerbalspaceprogram.com/showthread.php/30574-Kinetic-Freefall-Ep-2-Shadows On a patrol mission over Eve, Jodeo encountered a new enemy, the Shadow. Following a panic over jammed communications, the Shadow vess
  3. Didn't there used to be bombs other than the nuke in this pack? Or am I thinking of something else? In any case, glad to see this back.
  4. Both of these already exist if I remember correctly. I haven't used the mod in a while, but I remember this being possible.
  5. Hi, the front page says the Sunbeam laser is included in the Lazor System download, but I've checked multiple times and it's not there. Is sunbeam not updated? It's not crucial, it's just really useful for clearing debris and making warships . As well, I keep having an issue where, from the runway to the launchpad, I try to remote launch a rocket, but it just sits there in midair after the docking clamps detach, as though the physics weren't loaded. I thought Lazor System made it so physics loaded from farther away? I remember there was this same issue in 0.19 or 0.18(I don't remember, it
  6. As in, you need to click when using a menu. Would that clicking toggle modes? If so, say I toggle Mouse Drive off so that when moving my mouse over a menu I don't start turning, and then when I click a button on the menu, would it turn mouse drive back on and have me turn wildly when I don't want to?
  7. Wait, if it's toggled by a click that'll cause conflicts with mods like Mechjeb and Lazor System that have menus. Is there a way to change the button in a .cfg?
  8. This is bad. The Dynamic Warp mod was ESSENTIAL to the filming of Kinetic Freefall. Without this all my shots are going to be shaky 20 FPS post-production nightmares, and the timing for things like sunrises, and the accuracy of missile launches will be absolutely screwed up. Can anyone throw together an update? I'm sure he provided open source for the mod, he did for EdTools and Subassembly Loader. For anyone who doesn't know what I'm talking about it's a little thing me and a few other people did on the fan works forums. http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Fr
  9. TehLazyPirates Presents KINETIC FREEFALL - EPISODE 2 SHADOWS Remember to turn on captions For the first episode and backstory, go here: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved Following the Duna Starport assault, the Corporate Alliance is in heated negotiations with the Syndicate. The Corporate Alliance was hit heavily by the loss, with a drop in trade to and from Duna by 30%. The Duna colony was hit the hardest however, while they previously lived in comfort they must now eat less meals every day with the huge drop in supp
  10. I joined before there was an orbital map(0.8-0.9). That crap was insane. I remember when people would compete to simply get as far away as possible from Kerbin, the only object in the Universe. I also remember Sunday Punch, very good times.
  11. The only notable thing I lost that I can think of was my Kinetic Freefall thread in the fanworks forums. I recovered it with Google Cache info, and it's right here, perfectly fine: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved It's because I haven't posted really since last year, except for that and a few replies to threads.
  12. FROM THE PRODUCERS WHO BROUGHT YOU "THE FALLING STAR" TehLazyPirates Presents KINETIC FREEFALL Remember to turn on captions EPISODE 2 is here: http://forum.kerbalspaceprogram.com/showthread.php/30574-Kinetic-Freefall-Ep-2-Shadows Kerbin is in peril. The year is 2043 KD, war had begun. The three pioneers are no more. The Kerman line is all but gone. Countries and governments have fallen apart, and in their place megacorporations have seized power. They have colonized the neighboring planets; Duna, Laythe, the Mun, along with numerous spaceports and trade stations. The country that house
  13. There is a VERY big difference between constructive criticism and what is going on here. Can you explain to me what these people see wrong in the mod other than they PERSONALLY don't like the aesthetics? No you cannot. And there is the problem. Edit: now, personally disliking the aesthetics is not wrong, but yelling WHAT WERE YOU FRACKING THINKING MOD CREATOR is definitely not alright, and is blatantly disrespectful.
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