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monstah

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  1. monstah's post in Autostrut/fuel priority is missing on GUI was marked as the answer   
    Hi, @Kraken burger, welcome!
    Another of 1.2's updates was the introduction of "Advanced Tweakables". Well, some of them already were in the game before, they were just categorized as such.
    What happens is that these advanced options are hidden by default, but you can enable them but going in your Settings, and there you'll find an "enable advanced tweakables" option, as shown here:
    Or, install this mod, and it will add a button to the toolbar that toggles that setting, in flight or editors:
     cheers
  2. monstah's post in KIS no inventory on EVA was marked as the answer   
    Hello, there, and welcome! I'll move this to Support Questions, where it may get better attention from people who can answer, okay?
    Off the top of my head:
    Are you using any other mods? If so, you can test them to see if one is interacting with KIS: Duplicate your KSP folder, delete a few mods, open the game and test it (you can leave a ship on the pad for this test). Repeat until it's solved, then the problem should be in the last batch of mods you removed. Did you recently update KIS? It's advised to delete your old version rather than downloading the new one on top of it; some old files might be lingering in the wrong places. Wipe the KIS folder, than install it again.
  3. monstah's post in Rendezvousing with Polar Munar Station was marked as the answer   
    I have a different suggestion:
    do what you usually do, and have it arrive at any polar orbit; make sure you match your Pe with the station's orbit at the pole. When you get there, capture it in a highly elliptical orbit (i.e., Ap almost out of Mün's SOI). If both orbits are polar and the Pe is at the pole, then the AN and DN should coincide with Ap and Pe. Keep lowering your Ap until you get an encounter (the higher it is, the longer it'll take to complete this orbit, but the less DV you'll spend to correct it). Now, match planes at Ap. You'l be going a lot slower there than closer to Mün, and you already have an encounter at Pe. Finally, match orbits at Pe This works too, but don't like the windows (it's just over there, for crying out loud!).
    Here's how I eyeball it:
    Look at the orientation of your polar orbit from "above" (the North pole); Imagine a line perpendicular to that one; Now shift this perpendicular line, so it passes through Kerbin; This line will intersect Mün's orbit in two points. You'll want to arrive at Mün when it is in one of those two points (hence, twice a month window). Just time your launch so your Ap is around there.
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