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turbo917k

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    Rocketeer
  1. The 1st rule of KSP, is that you do not talk about KSP. The 2nd rule of KSP, is to have fun. But for real... - MechJeb/autopilot is a no, but Kerbal Engineer is a yes. [For me flying and landing is part to of the game so I like doing those things. Calculating dV by hand is tedious and takes away from the "fun, see rule 2" (especially once you've done it by hand).] - Rockets should look good, fins, noes cones, etc. - Kerbals are like Marines, they die (but it makes people sad so don't do it on purpose). - Probes go before Kerbals T
  2. The shot with the warehouse full of engines… 100% P.S. Great gif
  3. A great documentary about Russian rocket engines. Goes into great detail about fuel pumping and flow issues, very cool. http://www.youtube.com/watch?v=MZnYr94aa9E Enjoy, T
  4. Thanks for all the replies, especially the "reasonable" ones. I thought about Moho, it may also be possible (for me), we'll see what happens. I'm worried about stopping when I get there, so far I've only really gone to places where my craft can use the atmosphere to help slow down. Filling out the tree will happen eventually, it's more about what we can do with what we have (all the while being successful and having fun). If filling the tree was all that mattered I could put the mother of all science labs on Mun, drive around at 5 m/s for days on end, hit every biome, and achieve the same result (for the record this sounds like a terrible plan). I just acquired the nuke, how great, it makes things so much easier once you're "up there". Really, the main issue is not having all the BIG parts (which save parts), and all the tiny parts (which make things light). Using 8 T30s is a great Mainsail substitute, except for the fact that it's 1 part vs 16 (8 for the T30s and 8 girders). Similarly I'd never use 2 32s when I could slap a big orange 64 down. I feel like the tech tree at this point is kinda like a teenager, awkward, annoying, reliable 80% of the time, but not all it's meant to be (the parts are pretty much there, but maybe not in their final form). Bahahahaha Cheers, T
  5. Thanks for the replies (I_killed_jeb, and thiosk), Kasuha, you kinda missed the point… I really like the sound of the tandem Eve/Gilly. I think I'll go for 1 kerbal, 1 sat and 1 probe. The probe and sat for Eve and Jeb for Gilly. Given the tools at hand, and my skill (or lack there of) this should be tough, yet still possible. Cheers, T
  6. Hi all, I'd rank myself as an intermediate player, but all the "Challenges" are oriented at the elite/advanced player. Here's my tech tree, I'm open to reasonable challenges/ideas about where to go (when I make up my own missions they're usually too easy). So please feel free to lob some ideas around, I'm game for a reasonable challenge/adventure. Notes: I like single launch missions the best, (docking is still hard). I was thinking about putting Kerbal on Dres, and maybe bringing along a landing probe and a satellite, (I'd also like to bring my Kerbal home [for science]). My last trip to was to Duna, we ran out of fuel, and Jeb had to get out and push to "fix" the Pe, (let's keep that in mind). I use the Kerbal Engineer mod to help build. Thanks in advance, T
  7. 25km on Minimus, to rescue Jeb (his jets were empty). Probably won't be doing that again…. T
  8. I was also recently attacked, twice (maybe)! On the first occasion Jeb was trying to get into a ship which was landed on Minimus, but instead he fell through a wormhole and died (poor little guy). Ok, maybe not a wormhole, but he fell through the planet and got ejected out the other side, and then back into the planet. I realize that the above description makes no sense, but it's the best I can do to portray the incident. The other attack was less likely Kraken and more likely shoddy rocketry, but I had one ship that would get to 30Km and then explode, every time, some really funny oscillation would make it blow to bits (in the end I ditched the design and started from scratch). T
  9. Typically my naming describes the target planet and/or the type of project, combined with various numbers indicating some level of refinement. Eventually these become truncated to letters and end up morphing into a series of lifters that are saved as sub assemblies (particularly before installing Engineer Redux). So an E series lifter would indicate that it had successfully put a probe to Eve (a T series lifter was developed from a particularly successful temperature probe that went far). Some examples include, Temp&goo-G-4 (probe with goo and a thermometer, G series lifter, iteration 4) ScienceChuck-T-3 (all the science currently available, T series lifter, iteration 3) MunSat-3 (probe for the Mun, variant 3) T
  10. I totally went through a whole phase of making the bottom all jet engines, (it's kinda fun throttling it up), but now I'm over it... In general there are always solid boosters on the outside of big liquid boosters.
  11. I installed MechJeb and started cheating…… Oh the shame. T
  12. Drunken Finn, you are most certainly welcome here. Many a mission has failed while I got up to get more rye whisky. T
  13. Welcome. SSTO, very nice, it's on my list of things to do. Mine jet/planes usually don't even make it down the runway… I won't even begin to discuss the "landing". T
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