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BelgarionNL

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Everything posted by BelgarionNL

  1. ever considered adding an optional texture in the part it self that looks like the B9 parts? I would love to use your parts but I want like 2 different textures even though I like yours more!
  2. love it! told ya before never stop modding this game because you are stong in the force.
  3. http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-%28May-6th%29-for-KSP-0-23-5?p=1280402&viewfull=1#post1280402 download this one and add it to the firespitter plugin
  4. lovely mod! requires an update imho but patience is a virtue as they say.
  5. I was sort of wondering if we had fuel line mod that worked! so you can connect 2 separate vessels and transfer fuel! now I dont mind if there is a mod that does this virtually for the time being! I thought there was a mod called quantum fuel transfer!
  6. do we have an alternative of transferring fuel from 1 ship to the other? I now need a fix to transfer fuel from my kethane miner to my transport ship.
  7. need some help peeps, how do I now transfer kethane/fuel from my drilling rig to my transport ships now that KAS is not working? anyone got a mod for that?
  8. how do you complete the simple radial separator etc! I just made a command pod, put the the separator on it! started mission! kerbin check, landed: check! so I activate the separator and nothing...
  9. good work! thx! I used the latest github built for a download! I HATE bloody CURSE.
  10. thanks! so you should use up! I used down for my vtols that also seemed to work.
  11. do you have an example ship + davon setup! because I cant get it to stay level for the life of me!
  12. thanks I will give that a try! too bad your vertical velocity mod cant compensate unbalanced sky cranes, it would be awesome if it could figure out how much thrust each vtol engine would have to output to belance it or is Davon Throttle Control systems capable of balancing the ship and then your vertical velocity can land it peacefully
  13. so uh could you perhaps also make a uhm vtol module that auto lands unbalanced shuttle like vtol craft? that would be epic!
  14. well I would love if you got some help from the community on this! right now I am also using TCA to manually land but its a massive pain in the ass. so yes I would love if you or someone else could make a plugin that can balance engine thrust and then lands smoothly
  15. parts dont line up with the rest of those type of parts, like the b9 ones.
  16. hey When thinking about making the vtol engines try it with this: http://www.curse.com/ksp-mods/kerbal/220667-throttle-controlled-avionics-1-3 the more smaller vtols you have the better it will stay balanced! it actually works really, REALLY well
  17. are you thinking about making a set of smaller parts so you can make a small spaceplane ship that fits in the big wide b9 cargo parts! I love making big SSTO's that can go to muna for instance and then use the small ssto for dropping of kerbals on muna etc. parts especially like the upcoming vtol's would be great if they came in different sizes.
  18. I have to say the following: 1 it looked cool! 2 it looked laggy as hell! barely playable once you dock with a asteroid....
  19. same here! but it still needed a lot of work to really make a vtol stable enough to properly land. Hell I don't even mind cheating where the ship is held by a magical puppeteer so the ship actually can land without flipping over/crashing
  20. @nathan, the topic and mod I was referring to: http://forum.kerbalspaceprogram.com/threads/38577-0-22-UbioZur-Welding-Ltd-2-0-Playtest-5-Now-In-Game-Tool try B9 aerospace pack or something and weld stuff together! that works fine but when I use this mod some of the parts are smaller, some are inverted etc!
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