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KK4TEE

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    Bottle Rocketeer

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  1. Sure thing! I've added the .craft to my github repository. I've also gone ahead and tidied up a lot of my code (though parts of it still need a lot of work) and gotten it to work with FAR. Here's a video of the latest iteration: Updated github: https://github.com/KK4TEE/kOSPrecisionLand
  2. Ah thank you! I'm working on an updated version for real solar system version and this will be helpful. I assume that I will manually have to start the code for each kOS unit, and by that I mean "RUN lowerstage.ks" on one and "RUN upperstage.ks" on the other. Is that correct?
  3. Yeah, I'm really excited about the launch today I've been keeping up with the events on reddit's SpaceX page and plan on watching the stream. Haha fair enough with mechjeb. If you ever decide to get into kOS or learn more about how it works I've also made a on youtube. Here's the first episode if you're interested:
  4. Thanks! Yep, it's completely hands off. Just run the program from the pad and the rocket flys and comes back by itself. The colored lines are one of the newer features of kOS and are vectors that it's using and I wanted to see. And I think the mod you're talking about is Flight Manager. You're right, that looks really interesting and I'll try it out to see if it works well with kOS
  5. After countless hours of work I am thrilled to finally show my SpaceX style kOS program that can launch, boost back, and land the first stage of a rocket back on the launchpad at the Kerbal Space Center. The video is taken from different runs for film-making purposes, but the program runs from start to finish all on its own. The only thing left to do is get it so the 1st stage engine uses a separate kOS script to fire the engine once the first stage is clear (right now I'm using a few seperatrons) The code is cleaner than some of my past work, but could still use a lot more error checking. Right now it only does a low fuel check or if it thinks there is no possible way for it to get back to the pad (more than a 50' glideslope from 10km out). If anyone knows a good way to run two kOS units at the same time, based off one another, please lit me know! I've thought about using a simple mass detection (if the ship losses more than half its mass in a single frame, then throttle up) but am wondering if there is a better way. Thanks, and I hope you enjoy this half as much as I did! Take a look at the code HERE
  6. Hey all! I've put together a cinematic showing my latest creation: A stock rocket inspired by the Falcon 9 and script that uses kOS to launch a it and fly the first stage booster back to the KSC. I hope you enjoy it!
  7. Yep, those are indeed slots for Cherry MX keyswitches. I bought them in bulk when I was building my Ergodox keyboard and got a few extras for the DSKY project, so shipping was already "paid for". They're probably overkill for this project, but they feel really satisfying to press. I'm glad I could inspire your project and you could in turn inspire my new design. I love this community You're also right about the heated bed upgrade. I added mine after the fact and it also made a huge improvement. It really should be the standard. I got a set of those for my first control panel build, the one I built into a pelican case, and the metal mounting bracket they come with is nice but the key switches themselves are really flimsy feeling. If you don't have access to a 3D printer or a CNC machine they might be worthwhile for their ease of installation and uniform look.
  8. Thanks for the reply and the picture! I think I saw the ones you got with the single input during my search. It didn't even occur to me to just get those and solder a wire on to the DOUT. Good thinking I'm glad to hear you aren't having any errors with your displays. Even after the fix on mine they would occasionally loose sync and need to be restarted. My blue PCB displays are still in shipping, so I'll see how well they work once they arrive. In the meantime, I'm working on a sort of expansion board for my DSKY. I've dismantled it and am rebuilding it (better, stronger, faster, and with fewer dropped packets!). I took the interchangeable faceplate idea from Marzubus and ran with it. I'm setting my expansion board up with 125mm faceplates that mount to 140mm boxes so everything prints nicely. Work in progress:
  9. Nice project! Quick question: What color is the PCB on the back of the 7 segment displays you are using? I've recently put in another round of parts orders and found some nearly identical in appearance to the ones I had issues with except they have a blue PCB with a different layout. I'm wondering if you happen to have gotten yours from the newer batch. Thanks!
  10. Hello again! I've finally finished tutorial #3 featuring rovers. With this script running on a rover the vehicle will automatically reduce steering input the faster it's going, use cruise control, and have a lock steering to heading function. This makes it much more difficult to accidentally flip over. I hope you enjoy it, and if you have any questions please let me know! Download the exmple code here: https://gist.github.com/KK4TEE/5966971602973c24107f The control scheme is as follows: W: Increase target speed S: Decrease target speed Brakes: Reset cruise control to 0 and come to a stop. AG1: Toggle Autopilot AG2: Set autopilot target to current heading AG3: Adjust target heading by -0.5 degrees AG4: Adjust target heading by +0.5 degrees AG5: Decrease target heading until pressed again AG6: Increase target heading until pressed again AG10: End Program
  11. Hi everyone!f I've spent the past week working on another tutorial for kOS and tried to incorporate a few of the community's suggestions. This video demonstrates how to de-orbit and land a rocket propulsively near the Kerbal Space Center. Enjoy!
  12. After posting a video of my work in progress flyback and landing program on Reddit I received several requests to make some video tutorials. This is my first video in what will hopefully become a series. I tried to start with an introduction to the mod and then jump right in to an intermediate level launch script to give new users an idea of what can be done with kOS. This video covers launching rockets and in the next video I hope to cover landing them again. Please let me know if anyone finds it useful!
  13. If you're going for a software/GUI implimentation I reccomend that you check out the basaGC plugin for Telemachus if you haven't seen it already. Before I made any of my hardware projects I loaded that onto a Toughbook and used it as my guidance system. It should be easy enough to run that on a Pi. I'm trying to get my Navball code to run on the Pi, but the way it is currently coded it only gets around two frames per second (though it works fine on my desktop). I'm planing on completely rewritting my code in order to optimize the amount of pixel drawing in pygame to reasonable levels. I've also thought about using the Telemachus library I wrote for python like kOS and have the DSKY actually fly the ship. I mean, "How hard can it be?" I'd love to see whatever you come up with.
  14. I'd like to request that my DSKY project be added to the growing list of hardware projects Link to the thread: http://forum.kerbalspaceprogram.com/threads/101971
  15. After the experience I gained from my first hardware project I decided to try for something a little less kerbal and a little more realistic. After learning how to produce 3D models for a 3D printer I finally came up with a replica of the Apollo Display and Keyboard (DSKY). It is based on an Arduino and displays data from KSP by using Telemachus and a python script that I wrote. I have yet to program noun/verb commands like the real DSKY, but all of the hardware is there for it. The final product: I've also been working on a new python script to take the information from Telemachus and not only pipe it to the arduino, but also display a Navball on a 2nd screen: Like my previous work I've released all of my work under the GPLv3, so have fun with it if you'd like to make your own! Code and designs are hosted on GitHub Link to my FlightTerminal project. It needs work, but it's there if you're interested. If you'd like more information about the project I highly reccomending reading through the comments on the Reddit Post about the project.
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