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terminalmonky

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Posts posted by terminalmonky

  1. On 6/25/2017 at 3:51 PM, aluc24 said:

    @Kobymaru @Youen Hey, I'm having this issue with Trajectories in 1.2.2. I'm running the latest Trajectories version (updated through CKAN). The problem is that the trajectory prediction line is invisible unless time warp is turned on. There's just nothing, but if I turn on time warp (doesn't matter what magnitude), the lines re-appear. If this is not a known bug, let me know what information is needed to determine the cause, and I'll gladly provide it. For now, here's the log.

    I am having a similar issue to this guy.  I am running Trajectories 1.7.0 installed from CKAN on KSP 1.3 in a 64bit environment.  I will caveat that this is a highly modded playthrough, but I am unsure where to start looking for a conflict.  The trajectory line displays fine while warping and very briefly for less than a second when the display trajectory is toggled on.  

    Here is the link to my log.  

    https://drive.google.com/drive/folders/0B3tLMNmF1UxvQnFjNG1vNk5GajQ?usp=sharing

     

    Thanks.

  2. 2 hours ago, DStaal said:

    One of your other mods probably has a line with with ':FOR[Remotetech]' instead of the ':NEEDS' that they meant to use; it's a common problem.  You'll need to figure out which mod, and change/remove the line.  (And probably tell the mod maintainer.)

     

    1 hour ago, Aelfhe1m said:

    @terminalmonky - I did a quick search of your output_log and @DStaal is correct. The problem is from the OPT Legacy mod (pinging @stali79):

     

     

    @DStaal and @Aelfhe1m, thank you very much for your help.  It worked perfectly.  I do not see a git hub on OPT Legacy to report the issue but I will drop a message on the thread.  Thank you again.  

     

    Cheers

  3. Sorry if this is a duplicate issue.  I have searched everywhere and can not find an answer.  I have always played with Remotetech and in a new playthrough wanted to try CommNet.  I have scrubbed remotetech  from everywhere i can find, but MM patches for it are still being applied.  So many of the antennas are not functional because the Commnet Module, ModuleDataTransmitter, is being replaced with the Remotetech Module, ModuleRTAntenna.  The link below is a shared folder on my google drive that contains my output.log, MM cache file, an example cfg of an antenna and an example patch that should not be getting applied.  It lists :Needs[Remotetech] properly from what i can tell but I may be missing somethign syntax wise.

    https://drive.google.com/drive/folders/0B3tLMNmF1UxvVXVnOF9Tcy14N1E?usp=sharing

    Thanks.

  4. On 7/12/2017 at 8:27 AM, TaxiService said:

     

    We have a branch on RT 2.0, which has this constellation/frequency idea in its proposal (eg #187). So it will be eventually included ;-).

    I can not wait for this day.  =)  I wish I knew enough to contribute to the effort.  Still learning.  Thank you and the whole team for your work on this.  RT has been a go to mod for me for a very long time and I cant wait to see what you do with it.

  5. 5 hours ago, Simog said:

    Hi
    When I try to make the update to 3.53 in ckan i get this error:

    Module scatterer required but not listed in the index, or not available for your version of KSP

    Scatterer, of course, is already installed.


     

    Same thing here.  Then i removed AVP, EVE, Scatterer thinking maybe there was a dependency change or just CKAN funkyness.  Now the main AVP module is missing from the 1.3 compatible list in CKAN and cant be installed.  I asked theMaster401 in the KSP discord and he said its a problem in CKAN and there is nothing he can do.  

  6. Since Sarbian has been updating CustomBarnKit, I have been having issues with SETI-CustomBarnKitConfig.  I know it is just experimental but I threw some logs together in hopes it would help.  

    The custom configs from the original CustomBarnKit default.cfg are being applied but nothing from SETI-customBarnKit-Config,cfg

    I have not deep dived into the logs yet but have looked several times before.  Not sure if this is more floating point number issues but who knows.  Very new to the modding / C# / troubleshooting KSP scene.  Hopefully this info is useful in helping in some way.

     

    https://drive.google.com/drive/folders/0B3tLMNmF1UxvU05oOEFGcWFqMWc?usp=sharing

     

     

  7. 17 hours ago, terminalmonky said:

    Hello just now circling back on this and installed your version 1.1.15.

     

    It fixed the disappearing tracking station however it looks like now that there is a problem loading the customizations for each building.  None of the custom settings are being applied.

    I have attached a screen shot of a new career showing the normal upgrade price for the VAB.  I found this in the KSP.log referencing a failed call using Observatory that was unknown.  I have not dug into the output txt but it is included with the KSP.log in the shared google drive folder.

     

    
    [LOG 15:06:08.049] [CustomBarnKit] Loading new upgrades prices
    [ERR 15:06:08.137] Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class CustomBarnKit:System.ArgumentException: The requested value 'Observatory' was not found.
      at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 
      at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 
      at CustomBarnKit.CustomBarnKit.LoadUpgradesPrices (GameScenes data) [0x00000] in <filename unknown>:0 
      at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
    
    [EXC 15:06:08.141] ArgumentException: The requested value 'Observatory' was not found.
    	System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase)
    	System.Enum.Parse (System.Type enumType, System.String value)
    	CustomBarnKit.CustomBarnKit.LoadUpgradesPrices (GameScenes data)
    	EventData`1[GameScenes].Fire (GameScenes data)
    	UnityEngine.Debug:LogException(Exception)
    	EventData`1:Fire(GameScenes)
    	<FireLoadedEvent>c__Iterator6C:MoveNext()
    	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

     

     

    Here is the link to the logs.

     

    https://drive.google.com/drive/folders/0B3tLMNmF1UxvNkFhajMtejhMM2c?usp=sharing

     

    Thanks.

    Ok I am digging into this more and it seems that this may be something to do with Seti-CustomBarnKit.  Learning about this slowly and probably making an ass out of myself grasping at straws here but after removing that all the values line up with your Default.cfg.   

    Not sure why Seti-CustomBarnKit config is not working though.  Not finding any errors specifically as to why its not being applied.

     

  8. Hello just now circling back on this and installed your version 1.1.15.

     

    It fixed the disappearing tracking station however it looks like now that there is a problem loading the customizations for each building.  None of the custom settings are being applied.

    I have attached a screen shot of a new career showing the normal upgrade price for the VAB.  I found this in the KSP.log referencing a failed call using Observatory that was unknown.  I have not dug into the output txt but it is included with the KSP.log in the shared google drive folder.

     

    [LOG 15:06:08.049] [CustomBarnKit] Loading new upgrades prices
    [ERR 15:06:08.137] Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class CustomBarnKit:System.ArgumentException: The requested value 'Observatory' was not found.
      at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 
      at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 
      at CustomBarnKit.CustomBarnKit.LoadUpgradesPrices (GameScenes data) [0x00000] in <filename unknown>:0 
      at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 
    
    [EXC 15:06:08.141] ArgumentException: The requested value 'Observatory' was not found.
    	System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase)
    	System.Enum.Parse (System.Type enumType, System.String value)
    	CustomBarnKit.CustomBarnKit.LoadUpgradesPrices (GameScenes data)
    	EventData`1[GameScenes].Fire (GameScenes data)
    	UnityEngine.Debug:LogException(Exception)
    	EventData`1:Fire(GameScenes)
    	<FireLoadedEvent>c__Iterator6C:MoveNext()
    	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

     

     

    Here is the link to the logs.

     

    https://drive.google.com/drive/folders/0B3tLMNmF1UxvNkFhajMtejhMM2c?usp=sharing

     

    Thanks.

  9. On 8/11/2017 at 0:01 PM, terminalmonky said:

    I am having a very very similar issue.  I am on 1.3 and do not have KCT installed, but I am heavily modded.  Whenever upgrade the tracking station or landing pad they revert back to level 0 when i enter the VAB and then exit it again.

     

    Edit: According to the version file in the mod directory I am on 1.1.14 also.  Removing Custom Barn Kit fixed the issue.  I do not have the time to test further with a clean install for a couple days but when I do I will post here.

    Sarbian,  Sorry I have not circled back on this.  I should have some time to test this a bit and get some logs uploaded to you.  Thanks for the work you do.  

  10. I am having a very very similar issue.  I am on 1.3 and do not have KCT installed, but I am heavily modded.  Whenever upgrade the tracking station or landing pad they revert back to level 0 when i enter the VAB and then exit it again.

     

    Edit: According to the version file in the mod directory I am on 1.1.14 also.  Removing Custom Barn Kit fixed the issue.  I do not have the time to test further with a clean install for a couple days but when I do I will post here.

  11. On 7/27/2017 at 0:49 PM, miromed said:

    Greetings, after installing SETI-BalanceMod, when loading KSP produces this error

    What can be done with this? Without SETI-BalanceMod loaded without errors. What logs do I need to show?

    I apologize for my bad english

    What mod is producing that message that tells you what file is the source of error?

  12. SETI-Rebalance is loading a module from the SETI-General Settings.cfg file that attempts to add KER to all ModuleCommand parts, but the syntax is incorrect.

    @PART[*]:HAS[@MODULE[ModuleCommand]]:NEEDS[KerbalEngineer]:FOR[zzzzSETIrebalance]
    {
    	%MODULE[BuildEngineer] {}
    }
    
    @PART[*]:HAS[@MODULE[ModuleCommand]]:NEEDS[KerbalEngineer]:FOR[zzzzSETIrebalance]
    {
    	%MODULE[FlightEngineer]{}
    }

    First off there is no longer a BuildEngineer Module in KER and the FlightEngineer Module has been renamed FlightEngineerModule.  

    Just wanted to pass it on as an FYI.  I have fixed my local copy but thought you would want to update later releases.  This was a syntax error from Mechjeb and Engineer For All.  Dropping the BuildEngineer section and changing the FlightEngineer to FlightEngineerModule as below will fix it.

    @PART[*]:HAS[@MODULE[ModuleCommand]]:NEEDS[KerbalEngineer]:FOR[zzzzSETIrebalance]
    {
    	%MODULE[FlightEngineerModule]{}
    }

     

  13. 1 minute ago, Starwaster said:

    @terminalmonky

    Correct. Also, volume, amount/maxAmount are in liters, mass is how much mass per volume unit is added and utilization should be left at 1 unless it's a compressible resource like a gas. notes are optional and will appear in the tank listing when the part is viewed in the VAB

    Rockin.  Thanks again for the help!

  14. 21 minutes ago, Starwaster said:

    Look at RealFuels/Resources/RealTankTypes.cfg

    Then look for the TANK_DEFINITION ServiceModule and then at the TANK nodes contained therein. Food, Water and Oxygen are present in there so look at how they are put together. But, with the example I've just given you I'm not actually sure why you need to do anything else. ServiceModule also covers things like command modules so you can already add life support resources to those parts.

    Thanks @Starwaster.  USI-LS does not use Food, Water, and Oxygen though.  It uses Supplies, Mulch, and Fertilizer.  So the Mk1pod has the below module loaded.  This tells it that there is a ServiceModule RealFuel Tank correct?  So if I looked at the weights and added Supplies to the ServiceModule TANK_DEFINITION in the RealTankTypes.cfg that would be headed in the right direction I think.

     

    Thanks again for the help.

          

     MODULE
            {
                name = ModuleFuelTanks
                volume = 25.515
                type = ServiceModule
                basemass = -1
                TANK
                {
                    name = ElectricCharge
                    amount = full
                    maxAmount = 515
                    utilization = 1000
                }
                TANK
                {
                    name = Hydrazine
                    amount = full
                    maxAmount = 25
                }
            }

     

  15. I would like to add USI-LS Supplies, Fertilizer, and Mulch to the tank options in the Real Fuels menu.  Unfortunately I am completely new to this and the configs so far are complete greek to me.  Not looking for a tutorial just a starting place to dig into.  Would this be part of the Community Resource Pack, a real fuel CFG somewhere, or what?  I see supplies listed in the Community Resource Pack but they are not listed in the Real Fuels HSP list.  Not sure if that has anything to do with it but its just something I found poking / stumbling around.  

    I know there are separate containers for USI-LS but the fact that you can use Real Fuels to add every other kind of resource including Food, Water, Oxygen, etc which are not even used with USI-LS then I figured it should be possible.

     

    Thanks in advance for any help.

  16. Hello sorry for the newb question here.  I have dug into this in several threads and can not find a good answer.

    The main question here is does a craft have to be "on rails" for StageRecovery to recover it?

    I have a mutistage rocket with SRBs in one stage and a lifter stage that I am taking straight up to test.  Once the lifter stage burns out the vessel is sub orbital.  I separate the capsule from the lifter stage and they both glide to AP and then return.  Everything has parachutes.  I have Stage Recovery, FRMS, RecoveryControl, and Real Chutes installed.  (I know its probably a weird mod interaction but I am trying to understand the behavior.  And yes this is a heavily modded install.)

    I have RecoveryControl set to auto everywhere.  FRMS is set to give StageRecovery control of parachute only vessels.  And I even have FRMS inactive.  

    The SRBs are recovered fine.  But if I do not put separatrons on the lifter stage to push it out of the physics boundary then it crashes into the ground with no recovery what so ever.  StageRecovery does not even register it as destroyed.  

    Here is an example of the lifter stage just crashing.  

    [LOG 14:50:47.335] 7/21/2017 2:50:47 PM,DeepFreeze,DeepFreezeEvents onVesselWillDestroy 43759180-46ef-4006-8284-d8d9519fadfc
    [LOG 14:50:47.404] ControllingMod  failed
    [LOG 14:50:47.405] [SR] Controlling mod is null
    [LOG 14:50:47.479] [SR] FMRS is not active.
    [LOG 14:50:47.485] [Dynamic Battery Storage]: Summary: 
     vessel RC.stack (loaded state True)
    - 0 stock power producers 
    - 0 stock power consumers
    [LOG 14:50:47.495] [Dynamic Battery Storage]: Summary: 
     vessel RC.stack (loaded state True)
    - 0 stock power producers 
    - 0 stock power consumers
    [LOG 14:50:47.497] [Dynamic Battery Storage]: Summary: 
     vessel mk1pod (loaded state True)
    - 0 stock power producers 
    - 0 stock power consumers
    [LOG 14:50:47.498] RemoteTech: SatelliteManager: OnVesselDestroy(43759180-46ef-4006-8284-d8d9519fadfc, Upgoer Mk1 Debris)
    [LOG 14:50:47.500] RemoteTech: SatelliteManager: UnregisterProto(43759180-46ef-4006-8284-d8d9519fadfc)
    [LOG 14:50:47.502] IR: [ServoController] OnVesselUnloaded, v=Upgoer Mk1 Debris
    [LOG 14:50:47.556] 1 explosions created.
    [WRN 14:50:48.733] [F: 88320]: Vessel Upgoer Mk1 Debris crashed through terrain on Kerbin.
    [LOG 14:50:48.736] [KSP Interstellar] Handling Impactor
    [LOG 14:50:48.738] [KSP Interstellar] Handling Impactor
    [LOG 14:50:48.740] [IM:7/21/2017 2:50:48 PM]: crash data -CRASH-Ker

    And here is an example of the lifter stage being recovered properly because it was on rails at the time of the crash.

    [LOG 15:14:50.704] [F: 157235]: Vessel Upgoer Mk1 Debris was on-rails at 1.0 kPa pressure and was destroyed.
    [LOG 15:14:50.706] 7/21/2017 3:14:50 PM,DeepFreeze,DeepFreezeEvents onVesselWillDestroy 3c666a75-9f1c-404a-ba16-5ea62979d957
    [LOG 15:14:50.766] ControllingMod  failed
    [LOG 15:14:50.768] [SR] Controlling mod is null
    [LOG 15:14:50.834] [SR] FMRS is not active.
    [LOG 15:14:50.836] KK: OnVesselRecoveryRequested
    [LOG 15:14:50.837] KK: OnVesselRecoveryRequested is career
    [LOG 15:14:50.838] KK: Distance to KSC is 39079.4446377483
    [LOG 15:14:50.840] KK: SpaceCenter set to: SpaceCenterMarker
    [LOG 15:14:50.841] [SR] Searching in RecoveryQueue (0) for 3c666a75-9f1c-404a-ba16-5ea62979d957
    [LOG 15:14:50.851] [SR] Vt: 4.66989548508274
    [LOG 15:14:50.852] [SR] Adding funds: 4998.43896484375, New total: 39378.167816189
    [LOG 15:14:50.854] [SR] Stage was recovered. Distance: 39.08km, Altitude: 24939m
    [LOG 15:14:50.856] [SR] D%: 0.944, S%: 1, Total: 0.944. Funds: 4998.44
    [LOG 15:14:50.858] [StageRecovery] Attempting to add parts to ScrapYard inventory

     

    Is this intended behavior and I just need to plan on using FRMS through recovery control when a disguarded stage will be landing closely enough to the my controlled stage that it is still in physics range?

    If it is not then can you tell from these log snippets what the funky mod interaction is?

     

    Thanks for the incredible work you guys do.  It is very much appreciated.

     

     

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