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About frencrs

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    Spacecraft Engineer

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  1. I wonder if you could argue legally that posting a version in the thread made by the original creator doesn't count as redistributing, where as making a new thread to post the updated version would count as redistributing. Like, if you keep the abstract object that is the mod inside the abstract space created by the author, then licensed object doesn't leave the space owned by the creator of the thread since anyone accessing either version of the mod has to enter the space that belongs to the original author. Licensing seems like a really complex subject.
  2. Typically when this happens it has to do with RealPlume and SmokeScreen, do you have those installed?
  3. frencrs

    Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]

  4. Do you mean have the selected part's axis lines snap to grid lines? Ex: While in the editor's translation mode you would be able to press a key over a grid line and have the part snap to that line.
  5. It's a Shroud thing like the shrouds that appear on the engines or heatshields, you can toggle it on or off.
  6. frencrs

    [WIP] Universal Storage

    Oh God this looks amazing
  7. Omg a robot arm in the testing repo.
  8. frencrs

    [1.7] Mk2 Expansion v1.8.4.1 [update 4/23/2019]

    @Jesusthebird Delete the RealPlume patch in the patches directory and try it again.
  9. Also those Block 2 rudders make good wings for mini-drone-shuttles. Plus STB-26 External booster.
  10. @Pak I don't think so, it's only the drogue chute that's affected. The stock chutes and the CA 2.5m SRB chute are all normal. I don't have any mods installed I could see doing that to one chute part but not any other chute parts, but I'll double check with a fresh install copy. I wouldn't have even noticed if I hadn't spun it around, otherwise the length is hidden along the length of the shuttle.
  11. Here's a fun little bug I just noticed, the rudder chute part is showing up as like 15 meters long in the editor. I'm guessing the game is measuring it as if it was deployed. I don't know if the chute is affected in the game otherwise.
  12. If this isn't too much work I'd love this, it would be one less .dll to load.
  13. I'd recommend using the trajectories mod, it lets you set a maneuver node with a predicted re-entry path: I've been able to reliably land shuttles on the runway by setting the predicted landing 10km West past the runway target, then you can use S-turns and flaps to slow down enough as you go. You can play around with it to get a lot of different results, I typically use a descent profile of 24 degrees against AoA for Entry, High, Low and 15 degrees for Ground. You can tweak the descent profile depending on the weight if the shuttle had a return payload. Otherwise just bolt some jets to the side above the wings like the post above me.
  14. Seriously, a spinning ring like that would normally require IR, an extra 150 parts easy on the ship and wobble horribly. This thing is 1 part and the ship is stiff as a board, and it looks amazing.