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About frencrs

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    Spacecraft Engineer

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  1. Awesome, I was hoping I could find a 7.5m size config in here, these fairings are so slick. The flared out base after the fairings deploy looks way cooler than stock fairings.
  2. If anyone is using Kerbalism and wants to use BonVoyage now, I've been switching to the rover I want to set on a route, then if you turn on "Infinite Electricity" in the Shift+F12 menu you'll be able to set the route. After that I switch back to the tracking station and turn off "Infinite Electricity," the rover will travel normally during time warp and other scenes as long as you don't switch back to the rover.
  3. Is anyone else seeing the shroud for the inflatable heat shield as skewed slightly?
  4. OOOOoooo look at those snazzy fuel ducts. What a nice little upgrOMFG INSULATED BEAMS AND GIRDERS
  5. I've had this happening for a while but I can never figure out if it's a mod or just my computer being slow, it stops the lag as soon as the camera is below the ground. I can still see terrain, just not the piece I'm on without serious lag. Edit: I think it's just my laptop's intel graphics
  6. This has been the case since FAR was first created, plane shapes that fly in FAR are more likely to fly in the real world but less likely to fly in stock and plane shapes that fly in stock are more likely to not fly in the real world or FAR. It's just due to the stock aerodynamics being unrealistic.
  7. 4x scale, around the mun at like 25km. I haven't looked at the new stuff in the dll for the DLC's at all, I'm gonna take a look at them and see if I can find what holds the loading values for those ROCs.
  8. Setting the ROCSeed to -1 definitely fixed the lag for me, maybe it's what some other people have suggested and it's loading them at higher speeds and altitudes than <2000m <500m/s?
  9. I wonder if you could argue legally that posting a version in the thread made by the original creator doesn't count as redistributing, where as making a new thread to post the updated version would count as redistributing. Like, if you keep the abstract object that is the mod inside the abstract space created by the author, then licensed object doesn't leave the space owned by the creator of the thread since anyone accessing either version of the mod has to enter the space that belongs to the original author. Licensing seems like a really complex subject.
  10. Typically when this happens it has to do with RealPlume and SmokeScreen, do you have those installed?
  11. Do you mean have the selected part's axis lines snap to grid lines? Ex: While in the editor's translation mode you would be able to press a key over a grid line and have the part snap to that line.