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frencrs

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About frencrs

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    Spacecraft Engineer

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  1. Absolutely fantastic. Thank you for all your brilliant work Kopernicus guys.
  2. FAR doesn't account for parts being in construction mode yet, so you get a nullref when you've detached a part and FAR tries to interpret it. When you reattach or drop the part FAR can process it again and the nullref stops. So with FAR installed construction mode will lag while you're holding a part.
  3. OHHHHHH MY GOOOOOOOOOOOOODDDDD YESSSSS
  4. Hey Nertea thanks for the awesome update, I was wondering if there was a quick way to get ModuleRestockLinkedMesh to not rescale compound parts like this if rescaleFactor is changed. It seems like the model rescales correctly but the stretched mesh part is either shortened or lengthened by the new rescaleFactor value.
  5. You're going to have to rename this SEXYsat because these new scanner parts are super fine.
  6. This is my favorite part of every Kerbal update.
  7. I'm having the same issue, it's something to do with electric engines having electricity as a propellant. Maybe because the electricity resource gets refilled while also being drained by the engines? If you use the Infinite Electricity option then everything behaves normally.
  8. Now they have time to support Linux.
  9. Awesome, I was hoping I could find a 7.5m size config in here, these fairings are so slick. The flared out base after the fairings deploy looks way cooler than stock fairings.
  10. If anyone is using Kerbalism and wants to use BonVoyage now, I've been switching to the rover I want to set on a route, then if you turn on "Infinite Electricity" in the Shift+F12 menu you'll be able to set the route. After that I switch back to the tracking station and turn off "Infinite Electricity," the rover will travel normally during time warp and other scenes as long as you don't switch back to the rover.
  11. Is anyone else seeing the shroud for the inflatable heat shield as skewed slightly?
  12. OOOOoooo look at those snazzy fuel ducts. What a nice little upgrOMFG INSULATED BEAMS AND GIRDERS
  13. I've had this happening for a while but I can never figure out if it's a mod or just my computer being slow, it stops the lag as soon as the camera is below the ground. I can still see terrain, just not the piece I'm on without serious lag. Edit: I think it's just my laptop's intel graphics
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