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frencrs

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Everything posted by frencrs

  1. I'd recommend using the 10m Heat Shield from the Space-Y Expansion. You can either use TweakScale or a better option might be just using the 10m Space-Y Shield files and making a new part with a higher rescaleFactor.
  2. Sorry man, I still can't figure out what causes this. I haven't had a lot of time lately to try and debug it, but I can tell you it only happens once you upgrade your Tracking Station from level 1 to 2 in a career game. Upgrading the TS allows you to set maneuvers, in career the problem doesn't exist until you can use patched conic orbit stuff in map view.
  3. Wow, this solves the problem I just noticed. When using FMRS I couldn't use StageRecovery to pick up dropped dumb-srb-boosters. I'd have to either lose the boosters or even worse put a probe core on them and watch them all descend. This is a great fix, awesome job linuxguru.
  4. I love this, can't wait for the ASET props to be added.
  5. THIS is cool, it would be awesome to have something to maintain orbits easily/realistically without the in-game cheat menu or hyperedit.
  6. This mod works great, anyone with a carrier really needs to try this!
  7. Edit the file "GameData/Canadarm/Canadarm.cfg" and add this to the end. @PART[CRG_100R] { node_stack_canadarm = -1.33, 3.90, -0.05, 0, -1, 0, 0 } @PART[CRG_150] { node_stack_canadarm = -1.33, 4.90, -0.05, 0, -1, 0, 0 } That'll add the nodes.
  8. Okay I've run into this again, it turns out it only occurs when patched conics are available in the map view. In a career game without an upgraded tracking station the error doesn't occur. [EXC 11:30:02.916] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.LateUpdate () Basically, that error is spammed but only when patched conics are available in map view. Only occurs in the inflight map view. Clean install, no mods except Kopernicus, ModularFlightIntegrator, and ModuleManager.2.7.5
  9. Quick question, do you update the sha256sum in the OP? I'm getting the same sum from the zip .dll and the direct .dll but they don't match the sum in the post.
  10. Well there's a reason it was "DamnedRobotics" then "InfernalRobotics" and not "NiceRobotics" then "HeavenlyRobotics". Moveable joints in KSP are a huge PITA.
  11. Is anyone else getting the: [EXC 19:40:02.936] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.LateUpdate () error being spammed in map view? I'm seeing it with a new install of KSP with no other mods but Kopernicus, ModularFlightIntegrator, and ModuleManager.2.7.4 Scratch that, seems that it was a problem with some save files.
  12. Okay, IR 2.0.8, ModuleManager-2.7.4, fresh install with no other mods. Log: https://drive.google.com/file/d/0B32vs_YxOWgjSDZaRHc0ZUVOMEU/view?usp=sharing New game, create craft with IR parts attached, cheat into orbit around Kerbol past Eeloo, return to Space Center for 2-3 seconds, return to craft through tracking station. Is this kind of drift caused by a problem in the default game? I've seen Roverdude's USI Construction robotic parts drift like this using this same method. Album of screenshots showing the drift: http://imgur.com/a/qKlQh
  13. Hey just a heads up but the RCS thrust transform name in SCModule.mu is "RCSthruster" not "RCSThruster", so the Module sections in StabilityControl.cfg need to use that to work.
  14. Love this mod. Is there any word on the window lighting? It was mentioned in the change log a long time ago, but I'm guessing it might be a pain to put in without redoing the models.
  15. In the config: TechRequired = Start Needs to be: TechRequired = start
  16. Hey man considering how much we've paid to contract you to make this you have to deliver resu- Oh wait yeah you're doing this for free with no obligation to anyone.
  17. Hey, I know the 1.2 version of IR is still beta but KJR isn't ignoring MuMechToggle stuff. It's still marked exempt in the config, it might be a change by IR. Servo joints still move but they're skewed.
  18. You have to make sure autostruts are disabled, also if you're using the updated Kerbal Joint Reinforcement it will stop IR parts from moving.
  19. This is the best solution IMHO. Possible pros: Instead of stock wing models you could combine the delta wing and strakes into one. You could possibly have nodes on the sides of the main body that attach them flush. If you decide to do landing gear you could make a slot in the wing part that fits the gear (along with a slot in the nose part). Possible cons: Way more extra modelling. Wing position wouldn't be adjustable, meaning it would have only one possible aerodynamic configuration. This is basically the way KSO went with their shuttle design.
  20. Oh thank goodness, this mod is essential for keeping shuttle launch costs low by recovering the SRBs.
  21. MRS Radial Battery is under Utility not Electrical. But yeah I just realized that's the only thing haha.
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