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frencrs

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Everything posted by frencrs

  1. Much love for SpaceY providing the lifting portion of one of my best performing rockets! Boosters and first two stages parachute down after cut off for retrieval. Third stage burns into a free return trajectory around the Mun, it's equipped with it's own heat shield and chutes to reenter back on Kerbin. 94% of vehicle cost returned. 0% of fuel cost returned. Payload to Mun: 140t
  2. Awesome! Have you seen the recent version of smartparts? It has a "radio" unit that can send commands to all vessels in the same group which I think can be used to mirror control input for rough formation flying, I need to try it out more. edit: maybe it can just do staging, throttle, and action groups. I think another method would be to use a kOS cpu on each craft and use a kOS script to mirror the input.
  3. Do you mean the propeller engine would reclaim charge when the craft is moving through the atmosphere without power to the engine?
  4. This is amazing. I can't believe I never realized this was missing!
  5. These and Mk2 Essentials should just be included with the stock SPP parts.
  6. Well, I feel stupid I forgot to test a clean KER install. It was happening with multimode engines, but I can't get it to happen again with a clean install of KER. Seems to be working now. Deleting bump.
  7. You'll want to check the nodes are facing the right way, look at the 4th, 5th, and 6th values of the node definition in the config file; the nodes got kinda changed up in 1.0.x. If you're having issues seeing if anything is wrong what I usually do is look for a similar part using similar nodes that work and check its config.
  8. Our father who kart in heaven howard be thy name, it's here!!!! How yeah loo yah. Seriously though awesome work man.
  9. **Solved with clean install of KER** Is anyone else seeing this in their log files occasionally? Happens in the editor, the warnings are being throw once every few milliseconds i.e. [22:42:59.716], [22:42:59.725], [22:42:59.732], [22:42:59.741] so once it starts happening by the time I notice the log file can get up to like 800k lines. [LOG 22:42:59.716] KerbalEngineer -> Object reference not set to an instance of an object [LOG 22:42:59.716] KerbalEngineer -> at KerbalEngineer.Extensions.PartExtensions.GetModuleMultiModeEngine (.Part part) [0x00000] in <filename unknown>:0 at KerbalEngineer.Extensions.PartExtensions.GetProtoModuleEngine (.Part part) [0x00000] in <filename unknown>:0 at KerbalEngineer.Editor.BuildOverlayPartInfo.SetEngineInfo () [0x00000] in <filename unknown>:0 at KerbalEngineer.Editor.BuildOverlayPartInfo.Update () [0x00000] in <filename unknown>:0 I haven't figured out what is causing it specifically yet, I'll post if I can replicate it repeatedly.
  10. Um.... awesome? Totally hate it when a part can't offset correctly, downloading now.
  11. I can't remember if you can set the throttle limit on engines or not using kOS, but if not this could be used to script adjustments to the throttle limit to control thrust of engines individually.
  12. What's your reason for not wanting to use the Blizzy toolbar? It's much smaller than the stock bar, plus it's position can be configured, it can be rotated, it can have subfolders for icons you don't use a lot in game (like the settings for DistantObject, or EVE), it can be set to hide until mouse over. If plugins started abandoning Blizzy's toolbar for the stock toolbar my gui would look like I had a row of 20 postage stamps stuck on the top-right corner of the screen.
  13. How do you change to using the blizzy toolbar over the stock toolbar?
  14. Bust open your favorite editor, google a C# tutorial, and start submitting pull requests to the repo to fix remaining bugs.
  15. When will this mod..... ever not be amazing since it's wonderful creator has done such a great job perfecting it.
  16. I think if you add bulkheadProfile = srf or add bulkheadProfile = srf, size0 and adjust the max temp, they should burn up correctly.
  17. I'm using this version of SmokeScreen for 1.0 http://forum.kerbalspaceprogram.com/threads/71630-1-0-SmokeScreen-2-6-0-Extended-FX-plugin-%28Apr-29%29 And the 0.90 version of KM_Gimbal seems to be working for me https://ksp.sarbian.com/jenkins/job/km_Gimbal/lastSuccessfulBuild/artifact/ The reconfig file just includes GameData/Klockheed_Martian_SSE which has the part configs I changed to use the engines in 1.0, I haven't messed with any FX stuff before so there might be some problems I haven't run into yet, but I've tested all the engines out and they seem to be working.
  18. *UPDATED* Re-uploaded file with the engineFX problem fixed. *UPDATED again* Fixed surfaceFX
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