Mystique

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About Mystique

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    Sr. Spacecraft Engineer

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  1. Mystique

    [1.5.*] ScienceAlert ReAlerted : Experiment availability

    As I understood from explanations in previous post, it should transfer experiment results from equipment to container/pod. In my case it works like this: When experiment is available, I see animation, click on mod's button, see menu with buttons to perform all/w/o EVA; collect all, list of experiments. If I click collect all, nothing happens (well, ok, let's say I didn't have any results in equipment so nothing should happen). If I perform all experiments, all button are gone (including "collect all"), results stay in equipment in which they were performed. If a new experiment is available, then all buttons appear again as listed above, BUT click on "collect all" does nothing, i.e. previous experiment results are not transferred to pod. Is it working as intended?)
  2. Mystique

    [1.5.*] ScienceAlert ReAlerted : Experiment availability

    Does "collect all" require some specific type of container? I though it would transfer data from equipment to landing pod, but it seems to do nothing instead. Do I miss something? Thanks for advice.
  3. When I look at some planets in map or regular view there are white/blue dots randomly and quickly jumping around planet, look like on screenshot below. There are also some fumes around Moho.. Any ideas?
  4. That critter crawler is SO COOL! I spent an hour just slapping together stupid contraptions and running around KSC
  5. Mystique

    Interplanetary travel, the Easy way

    Isn't this gonna take a lot more than 3k dV? You're going to suffer lot of gravity losses during such an ascent (though with load of TWR and lot of dV and not looking at budget, why not). P.S. And how should I know how much juice I'll need to make that burn from Solar orbit (+braking on target most likely will require enormous amount of dV, as it'll be done way outside of transfer window which will cause approach at speed angle and krazy relative speed).
  6. Fuel tank seems to have passenger seat. I think it's not really cozy in there
  7. Mystique

    [1.3.1]TextureReplacerReplaced v0.5.4

    Yep, the one for kerbals customization. Not a game breaker, just wanted to clean up overcrowded toolbar a bit, taking into account I never use it
  8. Mystique

    [1.3.1]TextureReplacerReplaced v0.5.4

    How can I disable toolbar icon? I've found this in config folder and changed to false: // Enable toolbar icon that activates GUI for customising Kerbals. isGUIEnabled = false But it's still there =\
  9. Mystique

    [1.4.X] KS3P

    Got same blue world issue (KSP 1.3.1 x64, win 7 x64), thought that it may be related to texture replacer+custom skybox and/or EVE, but looking at all those replies I'm sorta started to doubt it
  10. Antennas seem to returned to control window, but not solar panels. Will report if I'll find any relation to other mods
  11. Not using RT. Kicked out Kerbal Atomics and Cryogenic engines, it's not them. Also not Near Future. Will try to launch w/o other mods too, didn't have much time to test
  12. Mystique

    [1.5+] Kerbal Attachment System (KAS) v1.1

    Trying to attach chutes to probe floating in space, when I do this, I get "x broke apart due t g forces 2253 / 50 G". Any ideas? Didn't ever have such issues before 1.3 (stupid patch, lots of trouble and nothing really useful). Update: forgot to hold H during attachment, fancy hotkey system, forget it)
  13. Yep, same story with antennas, I just care about them less than about solar panels Papa_Joe, thanks for advice, I'll try messing around with other mods.
  14. Ook, here is screenshot of situation (newly created sandbox with simple test rig): http://imgur.com/wXOJHMl Also KSP.log on google drive: https://drive.google.com/open?id=0B3LEHQBD7i8laUxJZk1aOW9GSXM What else may I provide? Not a crash situation, don't even know what to attach
  15. Mystique

    Time to say goodbye....

    Yeah-yeah, I say that time to time, then I just switch to some other newly released games that take just 20-25 hours to complete and get boring (except just few of them), then I get back to KSP with new ideas. Feels like getting back home after a long trip Though waiting for all mods to update after another patch is somewhat irritating, especially when patch didn't fix that much of ancient bugs/problems and didn't add that much of useful stuff.