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Turbojet

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Everything posted by Turbojet

  1. First off I would like to say that the original D-20 prototypes were not successful. They were unreliable, heavy, lacked sufficient power to even get it off the runway. The thing had SRB Boosters and 15 jet engines. It was a pain to fly. Until my guardian angel, Hellbrand, intervened. He made a copy titled YD-20A, then improved and sent it to me. It was a miracle. I was stunned to see it could actually get off the runway, but the REALLY amazing thing was that it could do this: Just... WOW :L Now my Bomber fleet resides at KSP City and at Insular Airfield, waiting for the call, to fulfill the mission. They are extremely adaptable for different roles; i.e Reconnaissance, Science, Bombing, and they can be fitted with fuselage extensions and under-wing stuff. 10 Engines to get this thing rolling, compared to 15 and 2 Rockets to get my one rolling. http://forum.kerbalspaceprogram.com/threads/66709-D-20-Defender-%28Nuclear-Class-Strike-Bomber%29
  2. YES! PERFECT! You should be able to land at an airfield to REFUEL and REPAIR...
  3. That's kind of what I meant Maybe fly from City Runway to Desert International Runway?
  4. Want to know what we need? Runways. It's pretty sad, there are 3 runways. 1, the KSP Center (duh), 2, the Island runway, and 3, the City Mod Runway. I really want MOAR runways/airports. I want one in the mountains. I want one in the desert. I want lots of scattered airfields and strips out in the vastness of Kerbin. Anything in RED is a possible Medium sized runway (maybe with a hangar and a tower) Anything in CYAN/LIGHT BLUE is a possible Small runway (maybe a small airfield) Anything in MAGENTA is a full-fledged airport, with concrete runways and large terminals/buildings. Anything in NAVY BLUE is a pre-existing runway/space center. The City Runway in the Kerbal City mod is great, but I feel that it's the only runway, and it's pretty close to KSC compared to KSC-2. The Island Runway is WAY to close and easy to fly to, and it's stale when you actually touch down. Segway-ing into a Career idea: Build a spaceplane and travel from Runway X to Runway Y in Z amount of time. TL;DR, KSP is lacking worthwhile places to travel too on Kerbin. If anyone knows good mods that add runways (that come built-in, not placed with KerbTown), please link me to them down below. Too Squad: ADD MORE RUNWAYS! *flings chair*
  5. Can it hold a large rover, like without it falling out?
  6. Hi guys, I was just wondering if someone can build a LLL Dropship craft (airplane) to drop the Example craft "LLL Munar Rover". I want it to be quick. (Pull up the LLL Munar Rover craft, and feel free to remove any of the radars on top)
  7. See that craft? Can someone make something similar using ONLY Lackluster Labs? My other addons (b9, mechjeb, etc) are screwed up atm. Thanks.
  8. Hoho, YES! Thanks alot. Idk what it is with FAR, but the aircraft fly like differently now that I uninstalled FAR. Thanks Again!
  9. (This is a roleplay/riddle, NOT A SUGGESTION) The putrid eyestrain that is the old abandoned Insular Airfield, is tainting the glory of the modern state-of-the-art Kerbal Space Center. The place was built more than 60 Kerbal Years ago (about 45 normal years), and since Insular went bankrupt from the "incident", it's been casting KSC a dirty shadow. Not only that, It's been polluting the surrounding waters with the old nuclear rocket engines leeching radioactive substances into the ecosystem. So far, it's only bad news for us. While the one reason to keep it up is that it is (ironically) a wildlife sanctuary for birds, The birds nesting here are invasive. The community voted 53% in favor of its destruction, so, Well I guess we will have to destroy it. What would the best way of destroying it be? (No Nukes or Missiles, this IS a wildlife sanctuary.) Bombs are restricted to only military use, and the demolition company is privately owned. What would be the most LOGICAL solution? Leave your creative ideas below. http://wiki.kerbalspaceprogram.com/wiki/Insular_Airfield
  10. I got a canard on. Still just on the runway, if it doesn't wobble around, will get off it but then lose speed and drop altitude. I added 2 more jet engines, to no avail.
  11. D-20 DEFENDER It's huge. It's got an internal bomb bay that's bigger than 4 B-1 Lancers. But, It won't seem to get to takeoff speed. I personally engineered it, Taking all aerodynamic properties into effect. It just wont fly though. I attached solid fuel boosters to it, they got it to the end of the runway no problem, but then exploded after an overheat. UGH. It's also a good time to tell you the thing wobbles around like a drunk person on the runway. It's tail weighs about 20 solar masses, and the 10 Jet engines stuck on it could barely get it to 75 m/s. Any help? I plan to submit this to AAT, to replace the aging D-15 Destroyer. But can I really do so with the Achilles' heel that is it's MTOW and Speed problem? I didn't plan for it to be supersonic, but then again, I wouldn't be sane if I did.
  12. http://forum.kerbalspaceprogram.com/threads/61078-My-first-duo-intercontinental-turbojet-flight-run-between-time-zones I am Turbojet, In real life, I am a aviation and space travel geek. I am studying to become a pilot. In KSP, I always strive to push the limits of standard engines and make super efficient aircraft. My first major one was the Maverick Mk. IX(L), My first duo-intercontinental turbojet powered flight. I am also developing another aircraft, same engines and design to circumnavigate Kerbin 3 times. Should I call it Maverick Mk. XI ER (extended range) or Maverick Mk. XI LR (long range)? (see link above for that flight) As my first rocket goes, it failed. I tried to make something like the Saturn V but then it collapsed on liftoff and I cried(jk). But anyway, Greetings fellow forumers, and see you in the cosmos
  13. Yes, I used FAR and some other humidity modelling programs.
  14. It has been done... With 4 engines... Running with one 800 fuel tank and 4 B9 D-30F7 Turbojets. So here is the back story: I was testing the limits of the B9 Jet engines, specifically the Turbofan and Turbojets. These engines are notably more efficient than the vanilla ones. First, they burn the same amount of fuel slower. Time trial, one fuel tank: Vanilla Jet(1): 12 Min (no warp)* B9 Jet(2): 21 Min (no warp)* (*trial commenced on an average of 10000 feet) If you go lower, the Fuel consumption rises, inevitably because humidity can produce a "steamy" affect in a jet propelled engine, noted on turbojet 1 and 2. If you go higher, the oxygen count lowers(making the effect of a constant jet stream impossible), rendering altitudes of 40,000-50,000 very hard to reach without rocket assistance or air compressors. Best performance will be around 10,000 to 30,000 feet, but getting through the humid troposphere can consume a lot of fuel, so bear in mind if you are planning any long term flights. ~ Enough science, more news. So this hype is because I used 4 Jet engines to circle Kerbin twice, on one fuel tank per engine. (With the help of a radial, advanced aerodynamics and expert made air compressors). The flight was commenced on a very uneventful 1 hour and 34 minute flight period. The Flight log was really only rumbled by an Engine-3 overheat 40 min into the flight. Airframe was light and primitive B9 S2 fuselage with a S3 Hyp. Module and heavy duty wings. Only extra components were nav lights, a thermometer and a transmitter. But I managed a landing at home KSP with no fuel to spare. I glided 1 km to the airfield, set her down. ~ Comment down below for tips/suggestions on this.
  15. The Jet Age has arrived, with the newest L. 240LR Turbojet from KSP Aeronautics. It may not sound like a feat at first, but I ran a single fuel tank with a "hyper-sonic" air frame. The B9 Pack is the master genius to bring my endeavors to reality, with luxurious cabins to hardcore re-entry tools. This flight took 1 hour and 34 min to complete, and I traveled normal warp speed through 2 days, and 2 nights of Kerbin atmosphere. I remained at a steady altitude of 20,000 feet- To keep my fuel burning efficiently in an environment that isn't to humid and causes a steamy engine overheat at 1000-5000 feet high, but not having extremely low oxygen counts(30000 - 50000 ft.) either. Statistics and flight log: Propulsion: 4 D-30-F7 (B9) Turbojet adapters and 4 conical air intakes with a standard 800 tank with a Radial in between. I used the S3 Module and fuselage to build the frame, very light, very primitive. Only a few Cont. Surfaces and some assorted nav lights to keep track of the plane in zoom mode. ~ Flight log was uneventful the whole time, a minor engine 3 burnout about 30 min into the flight, but a little noggin action fixed that in a jif. ~ Any tips or praise? Leave it below for me
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