kompressor

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About kompressor

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    Rocketeer
  1. Auto sync doesn\'t work. Home and kill rel vel will work only if you are very near the target vessel (say within 10km?). They match your velocity to the vessel exactly. So if you are very far away they will try to make you fly like you are in the part of the orbit that the target vessel is, which will definitely cause problems. (ie if it\'s on other side of planet they will try to make you reverse your orbit to match!) Kill rel vel I believe will use your main engines. Home I believe will use RCS (so make sure RCS is on).
  2. kompressor

    RendezMe 0.1 - slightly functional rendezvous plugin

    RCS helps quite a bit. Also, Zool has rolled out a release with this code in it, you should check it out: http://kerbalspaceprogram.com/forum/index.php?topic=8524.
  3. kompressor

    [PLUGIN, 0.14.4] RinComp .5

    Thanks for putting this together, Zool!
  4. kompressor

    RendezMe 0.1 - slightly functional rendezvous plugin

    Unknown. What version of the game are you running? It\'s possible it doesn\'t work with 14.2 - I haven\'t tested it yet.
  5. kompressor

    RendezMe 0.1 - slightly functional rendezvous plugin

    I think you had some 'only show closest distance' threshold in there - after I cleaned stuff up, it seems to track the velocity pretty accurately. But if you can find a situation where the 'kill relative velocity\' button doesn\'t work, let me know.
  6. kompressor

    RendezMe 0.1 - slightly functional rendezvous plugin

    That doesn\'t work with rebinds or save states.
  7. kompressor

    [PLUGIN, 0.14.4] RinComp .5

    My pleasure, hope it\'s useful to you.
  8. kompressor

    RendezMe 0.1 - slightly functional rendezvous plugin

    Bad attachment. I removed it and updated links. Thanks for letting me know! Does anyone know how to detect if RCS is on, btw?
  9. kompressor

    [PLUGIN, 0.14.4] RinComp .5

    I made some improvements to RinComp 0.4 and posted my changes here: http://kerbalspaceprogram.com/forum/index.php?topic=9392.0. I don\'t mean to compete with RinComp, I just ended up hacking on it and wanted to share my results. Please feel free to roll stuff back into RinComp! (Or not if you don\'t like the changes. )
  10. I hacked on RinComp 0.4 a bit today for fun. I cleaned up the code substantially, and made the Rendezvous pane a lot more useful. So I thought I would release the updates (under a new name to avoid confusion). New features: [li]Find rendezvous targets in a list sorted by distance. Ignores landed ships.[/li] [li]Mode to match direction with target.[/li] [li]Button to kill relative velocity with RCS.[/li] [li]Mode to station keep a few meters off nose of target with RCS.[/li] [li]Slightly larger window, various usability tweaks.[/li] Now, I can reliably rendezvous with my target ships without much trouble. Too bad there\'s no docking port that works very well! I have included details instructions on how to rendezvous with a target ship in the README. You can download it at https://github.com/bengarney/RendezMe/zipball/master. You can view source at https://github.com/bengarney/RendezMe. I\'m posting this so it can be useful to others (maybe Zool will take parts of it to put back into RinComp; it also shows how to drive RCS from a plugin, which I hadn\'t seen before). Feel free to hack on it, fork it, etc. edit: removed attachment as github link is always going to be fresher
  11. This only works with vessels that don\'t have spaces in their name. Names like 'Untitled Space Craft' break the name parsing around line 329 of ElderberryNi.java, probably the regex isn\'t ignoring them properly.