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About shawnbyday

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    Bottle Rocketeer

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  1. pingopete, Nhawks17 I'd be more than willing to test anything out. I've messed around with it a little bit but usually roll my own EVE using Astronomers but I'm always drooling over the city textures If you have any specific things you need tested out or need any logs on anything just let me know. Thanks for all the work you've done on this!
  2. I have the following issue: [Exception]: MissingFieldException: Field '.CelestialBody.maxAtmosphereAltitude' not found. It keeps spamming constantly. This seems to only happen when using jet engines. Rockets or planes with rocket engines on them don't throw this exception. I have the following mods installed right now: AJE CommunityResourcePack CrossFeedEnabler EngineGroupController FerramAerospaceResearch KerbalJointReinforcement Kopernicus ModularFlightIntegrator ModuleRCSFX RealChute RealFuels RealHeat RealismOverhaul RealPlume RealSolarSystem RSS-Textures (4096) SmokeScreen SolverEngines S
  3. What happened to the config file in the last few releases?
  4. New series I've started using career mode. It is heavily modded. Subscribe if you like or check out some of my other work!
  5. Ackander (or community), Is there a dependency list or spreadsheet/chart somewhere? I love using this tech tree and I'm planning on using it in my next YouTube series but it would be REALLY nice to know how the tree evolves. Early on it's easy to waste science just figuring out how to unlock a specific node. Hopefully this question makes sense...if not please let me know! Thank you for an awesome tech tree! Shawn
  6. Hello! I'd like to request an SSTO design similar to the second one that Vaos built in this video: Requirements are: Vertical Launch Tiny/Minimalist/Low Part Count Works with Farram Aerospace Works with Deadly Reentry Ideally it'll be a duplicate of Vaos's craft but works with FAR and DR. I can copy the design but it doesn't work properly with the two mods. You can use KW and B9 for parts if you'd like as well. Thank you in advance for any advice or help!
  7. Lucian, Get rid of Lazor Docking Cam...that's what's causing the same thing for me. Shawn
  8. Hello everyone! First off I would like to say that I like the new way science is done. The spamming felt cheap and I like being able to "check things off" so to speak. This brings up one quick point about the new page added to the research facility. 1. Put the list of places visited in a checklist form. I've found myself developing a spreadsheet that I use to check places off that I go...having this IN game would be extremely neat! 1. I would like to have an incentive to haul the lab to other celestial bodies. (Right now it is faster for me to travel to the Mun several times bringing everythin
  9. Hello everyone! I've been playing quite a lot for the last 2 months or so and I've found myself quite bored by the rocket command modules/pods. The single-passenger one isn't TOO bad but the 3 person module/pod is an eyesore to me. I've seen the Dragon 2 replica as well as the Orion replica but they seem to have many unattached parts. (They do both look amazing). I'm looking for additional well designed modules/pods/capsules or whatever. Any kick in the right direction would be greatly appreciated! Thanks!
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