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About Themohawkninja

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    Space Station Kommandant

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  1. Sweet, now I can see stuff past 10km. However this has created the new issue of said targets destroying themselves once I get ~>15 km away. Not sure if that one is fixable or not.
  2. Is there a way of keeping things rendered/loaded out past 10 km? I'd be nice to exploit the claimed >10km ranges that many of the missiles have.
  3. I don't. I have a pretty limited knowledge of computer science at the moment, which is why I asked what this would ACTUALLY test. - - - Updated - - - The program was meant to do the exact opposite of what it does (run for a given period of time, and count the number of times it called the function), but I was having issues with it either breaking a 64-bit integer, or calculating for such a short period of time that I couldn't get any real data from it. The code would look nicer if it wasn't for the fact that this isn't so much of a serious program that I would put in a portfolio for a job, so
  4. Hello, In addition to my interests in all manner of computers, I also am quite interested in mathematics, and I recently discovered a highly recursive mathematical function called the Ackermann function. As you can see in the article, there is a brief mention of this function being a useful tool for benchmarking computer performance, however when I looked up Ackermann-based benchmarks, only academic papers about the subject seemed to show up in Google. As a result, I ended up programming my own in C++. Once it was up-and-running, I tested in on both my computer (i7-2600k w/ GTX 580), and my ro
  5. SpaceEngine Story Maker Collaboration Project. Introduction: So, a couple of weeks ago, I had this dream whereby I was going around in a game very similar to SpaceEngine clicking on planets and reading the randomly generated stories, imports, exports, and so forth as if the planet itself was home to a space-fairing civilization. I woke up inspired and decided to go about making a program to do just that for SpaceEngine! However, I'm going to need everyone's help developing story pieces for it. How it all works: The program will take user inputted information about the planet (sadly, I have no
  6. Could some Russian version of SpaceX get the blueprints for the program and make a usable version: Sure, I don't see why not. Could said Russian SpaceX pull it off in a way that is economically worth it as opposed to just using the Soyuz, or building their own system like the the Falcon 9 w/ Dragon: No... probably not. Even though the Buran was more economical than the Shuttle, I doubt either are anywhere close to being as useful as Soyuz or the Falcon 9 w/ Dragon.
  7. As I said, I needed some lower limit. I wasn't the one that asserted that 1 in 10^50 claim.
  8. So... the other day, I was having an interesting conversation with my dad, whereby he proclaimed that some mathematicians proved that any odds less than 1 in 10^50 are impossible. My dad figured this had to do with the number of possible things that could have happened in the Universe. I hardly believed this, and soon discovered that there wasn't much basis to the claim, with no actual mathematicians being named or a paper about the topic being published. That being said, it did make me wonder just how many things could have happened since the Universe was created, and so I decided to give it
  9. Maybe I was misinterpreting what you meant by 'downside'. I was thinking by 'downside' you meant that there would be a downside to using the parts altogether. Either way, as you mentioned, it was to imply that there would be some unknown factor that would affect the results, and as it turns out, I have noticed one factor. While I didn't state it in my post, when I did my experiment with the new parts, I found that the increased TWR of the new engines means that they reach a given velocity faster, which means that they reach sub-orbital speeds at a lower altitude. This in-turn means that the pl
  10. I wasn't too sure about which ISP to use, because while yes the vacuum ISP would be more logical for remaining dV, it would also seem more logical to both (A) use the same ISP for both dV calculations, and ( use the ISP value that will be "used" the most (longest burn time), hence I decided to go with the ground ISP.
  11. That's not implying that there will be a downside to the parts, but rather implying that the parts may not appear to be as overpowered (if overpowered at all) when one actually plays with the parts in-game. - - - Updated - - - You're joking right? We aren't allowed to use rhetorical statements in a lively debate for the betterment of a game? Like... really? Wow...
  12. Introduction: So, as many of you have heard, the new parts have a much higher ISP, TWR ratio, and other such stats as compared to the 2.5 meter parts. While this has caused many people to jump to the conclusion that the parts are OP, I have decided to conduct experiments in-game with the parts to see just how these numbers compare to the actual results of a flight. This is due in part to the fact that I only view "overpoweredness" by the results of an object's application. This experiment tests the balancing of the parts by making what is essentially the same craft in a 2.5 meter and 3.75 mete
  13. No, it's based on the fact that everybody points to numbers on graphs and not numbers in game. Secondly, I never asserted a downside, so you strawmanned me there.
  14. The issue behind it (from what I can tell) is that people are only looking at the numbers and not actually playing with the parts. They look at the numbers, plot it on a graph and go "WOW, this is way imbalanced" without actually building a rocket with it.
  15. Actually, yes they can. There is a video of a single stage to Laythe on YouTube using nothing more than a turbojet and some Ion engines. EDIT: Okay, that was an SSTO to Eve that didn't use rocket engines. Still, it is possible. Just look up "SSTO to Laythe" on YouTube, and have fun.
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