Jump to content

Ziecore

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by Ziecore

  1. I'm trying to use RasterPropMonitor v0.28.1 on KSP 1.2.2 and ALCOR pod but RPM doesnt seem to work at all with any pod. As expected it crashes with v0.29.0 beta 1 on 1.2.2. This is a clean KSP installation with only RPM and ASET mods and i've been using RPM for a long time i know how to install it. Wonder whats wrong.
  2. Can i use 1.3 version of this mod with KSP 1.2.2 and is it generally safe to use mods made for 1.3 with 1.2.2?
  3. I'm all for waiting. If there's one thing KSP thought me it's patience :). But out of curiosity, how long does it usualy take before FAR is updated?
  4. I've spent more time modding KSP and trying to get it to work stable than I have spent playing it. Usually don't have a problem with that since I love modding, finding new mods and just generally tweaking things (skyrim ruined my life). But now I want to play it . I want to play career and I want to do so without having to worry about it crashing every time I revert or go back to space port. So I decided to try out Ubuntu to run KSP 64-bit stable and I love it. I have about 80-100 mods installed and everything seems to be running smoothly with 8k textures and loads of parts. The point: First time on Linux/Ubuntu so expected to encounter a few problems, most of which I have solved. The one that bugs me the most right now is the Alt key functionality in Ubuntu. It does not act the same way it would do on Windows. Mainly my problem is not being able to copy parts whilst building using the Alt key and the mod Scatterer, which requires me to open a menu with Alt+F9-10 in order to disable anisotropic filtering so it wont render strange lines on the sky. Ubuntu has other plans and it wants to open a drop down menu with Alt+F10 and to do nothing at all with Alt+F9. After some research I found out that 'Right Shift' should have the same functionality has the Windows Alt key in Ubuntu. It seems to be working for everything BUT opening the Scatterer menu for reasons unknown to me. It also disrupts the work flow having to reach for the 'Right Shift' key every time I need to copy something. Things that I have tried: I have an AMD GPU so I am running Catalyst Control Centre which I thought I could use to disable anisotropic filtering but it seems the Ubuntu version only allows me to change the levels of it not disable it completely. So back to the Alt key, I have tried changing the keyboard shortcuts of Ubuntu and disabling all the Alt key ones. Did not seem to work. There is something in Ubuntu called mnemonics which I do not fully understand, but it seems to be related, I have tried disabling it and it did not seem to work either. Now I am out of ideas so please help if you can : ).
  5. I am running ubuntu and i can't get the menu up to turn off the anisotropic filtering using right shift + F9-10 (its right shift instead of alt in ubuntu) but other menus open, i figured i could force it off in catalyst control panel, but the ubuntu version doesnt seem to allow that, only to set it to different levels. any other way to force off aniostropic filtering?
  6. Sorry if this has been posted before. I have a problem with TweakScale, I have a fresh install of KSP, running 32bit and TweakScale installed, Whenever I try to place a part in VAB/SPH the game 'breaks'. I cannot move the camera, or escape the VAB/SPH, I cannot add new parts or delete the part that was placed. Appreciate any help.
  7. I had a few ideas in my head just now, gonna leave them here so i wont forget! Could you not make a sort of hybrid with robotic part, Lets say have a normal aircraft with normal wings, but on top of those wings have another set of wings controlled by an adjustable rail. E.g when you spin out you could extend those wings to get more stability and perhaps regain control? Or would this interfere with how the game works? Either way, I will experiment with this tomorrow. Also would air brakes help with regaining control of the aircraft? I.e stopping the rotation. I will try one of those, but I tested it once more earlier and I got the same issue. The markers just seem to disappear. I haven't looked at the FAR analysis screen at all, I will check tomorrow. I always do check center of lift/drag/thrust before launching my planes, Though I always thought that it only needed to be just behind, not slightly above as well. Thank you for the reply, I will have some things to experiment with and I will report back.
  8. EVA chutes, are only from mods right, or are they in vanilla now? I am not entirely sure what you mean by rolling into the spin? Also how would you shift your fuel when spinning? I always find it very difficult to right click on parts when everything is going to hell. Is there a good way to build a plane so that it will never, or more likely: rarely spin out? I'm not talking about a normal plane, I assume it should always be possible for a normal plane to spin out, but rather a special kind of design that would completely prevent such behaviour. Oh! And I almost forgot. There was one very strange thing that happened before, and I do think it is related to the spin issue. I am now using FAR and I think that I correctly disabled all of the "Aerodynamic failure" options as instructed. I started to spin out and after a while of trying to regain control I noticed that the Prograde/Retrograde icons from the Navball had dissapeared. As I was spinning all over the place I got to see the entire Navball and the icons where just not there. Also I'm starting to think that there might be more to it, Because like I said previously when it looks like the plane is about to regain control (It can be really stable for a few seconds, heading "Prograde" even if I did not see the icon) It always ends up spinning again as if after the first time it started spinning some game mechanic was broken. But perhaps this is a subject that require a thread of its own.
  9. I did not consider that, my main problem with FAR, and NEAR actually is that it seems utterly impossible to get free from a stall. Whenever i stall or return from space with a spaceplane it seems like all it wants to do is to spin around, It becomes completely unresponsive, I try to push my nose down and head in the prograde direction but like i said, my input doesn't seem to affect the ship at all and whenever it does point prograde and the wings seems to get some "grip" and it starts to look stable it just takes a second or two and it starts spinning uncontrollably again. I am by FAR(no pun intended) no expert on aerodynamics and such but it just seems unrealistic to me. I have tried this with several different designs, stock, ships from B9 and ships that i have made myself, always the same issue.
  10. I think this is what you are looking for, for the loading issue. I have also tried clean install of KSP with only NEAR and PW 32-bit always the same issue, the wings wont attach, any attempt to let go of the wings results in the game crashing, I hope we get a fix for this soon, I can't play without either NEAR or PW.
  11. I have updated my FAR, i also tried NEAR but some people seem to be having problems with NEAR and PW(?) and i also tried with neither one installed, wings just wont stick.
  12. Neither, I figured i might as well start a new sandbox save to reduce the number of factors that could be wrong, and I always tried it on a new craft. Can you think of anything else i could try? I am really out of ideas except i could try removing all the mods and just use Procedural dynamics and see if it works, Which i guess it will. It's just that adding the mods afterwards one by one to troubleshoot which one is the problem is going to be very tedious as i get 10+ minutes loading times.
  13. I'm having a problem with Procedural Dynamics. I can't place the wings at all, I can select them from the menu but when i try to add them to my craft they just don't "stick" or let go of the mouse, if i try to let them go outside of the ship the whole game starts to lag and eventually crashes. Any ideas? I use 32bit KSP. This is a list of all the mods i use:
  14. I'm having a problem with Procedural Dynamics, I can't place the wings at all, i can select them from the menu but when i try to add them to my craft the just don't "stick" or let go of the mouse, if i try to let them go outside of the ship the whole game starts to lag and eventualy crashes, is there a fix for this? this is a list of all the mods i use: Mechjeb Mechjeb Embbeded Ferram Aerospace Research Cross Feed Enabler Editor Extentions Kerbal Alarm Clock KerbTrack Kronal Vessel Viewer Advanced Fly-By-Wire Alternate Resource Panel Part Catalog Raster Prop Monitor SCANsat Vessel View Real Solar System Stage Recovery Toolbar Tweakscale Floor It Enviromental Visual Enhancements Astronomer's Visual Pack Better Atmospheres Texture Replacer Chatterer HotRockets Smokescreen Ambient Light Shifter Reflective Ambient B9 Aerospace KW Rocketry Romfarer Lazor System Interstellar Firespitter Infernal Robotics Kerbal Attachment System Kerbal Aircraft Expansion B.Dynamics HullCamera Near Future Technologies FusTek Station Parts ALCOR Mk2 Cockpit Internals And Procedural dynamics ofcourse.
  15. Thank you for the reply, i will try that debug thing. About that forum post, I have seen it, and i always make sure all my mods are up to date, i only get firespitter as incompatible but it is always incompatible and it seems to be no issue with it according to others. I have all the mods installed correctly, i always make sure to read the thread before i install them, as you know most of them are pretty straightforward. But i will check the log and upload it here.
  16. Hello, i have a problem with my ship becoming unresponsive after reverting flight, or exiting to EVA and then returning to the ship, I cant control it no matter what i do, Mechjeb won't even move the ship. I can still see the Controls in the lower left corner moving around (the pitch, yaw and roll). It works fine if i enter the VAB and launch the ship again, but if i enter the Tracking station and enter a ship from there it does not work. I also tried to warp and then returning to no warp, does not help. The ship does have electricity, but it is like it doesn't know it the SAS does not seem to be working at all. I am running KSP 32-Bit with openGL. These are the mods that i use: Mechjeb Mechjeb Embbeded Ferram Aerospace Research Cross Feed Enabler Editor Extentions Kerbal Alarm Clock KerbTrack Alternate Resource Panel Part Catalog Raster Prop Monitor SCANsat Vessel View Real Solar System Stage Recovery Toolbar Tweakscale Floor It Enviromental Visual Enhancements Astronomer's Visual Pack Better Atmospheres Texture Replacer Chatterer HotRockets Smokescreen Ambient Light Shifter Reflective Ambient B9 Aerospace KW Rocketry Romfarer Lazor System Interstellar Firespitter Infernal Robotics Kerbal Attachment System Kerbal Aircraft Expansion B.Dynamics HullCamera Near Future Technologies FusTek Station Parts ALCOR Mk2 Cockpit Internals Thank you.
  17. I do, i was having a problem with control surfaces so i was trying different ones to see if any of them worked, but the problem was with Ferram and KSP 64 it seems it is resolved now, i would like to change this thread status to Solved but i dont know how. Thank you all for your help.
  18. Thanks for the replies, i will try removing the kronal vessel viewer, as i said in the post i can't drop to x86 without removing most of my mods, i love mods, unthinkable. I did try ActiveTextureManagement but it doesn't work, the game crashes long before the loading is complete and it can do it's thing. at about 80% of the loading i got 3.4GB in memory usage and the game crashes. Any recommended action? Removing the kronal vessel viewer seemed to have done the trick, i never even used it but it looked so .... i just had to have it. Anyway good catch thank you.
  19. Hello, first post on the forums. I have a problem with some parts being transparent in the game, i have searched a bit on google and directly here on the forums but i can't seem to find anyone with the same issue. It's not really a game breaking bug, but it is really annoying, that is the SABRE engine, i think this is a B9 related problem, this is what it looks like: KSP 64-Bit on Windows, i know that is not exactly recommended but it seems to work pretty well for me, i can't run the game in 32 bit it won't even get to the start menu cause the game is running at about 4.5GB RAM. I just realized that Ferram doesn't work on Windows 64 bit, will it work if i run it on Linux 64 bit? And how well does Linux 64 bit compare to the Windows one? Mods that i use: Mechjeb Mechjeb Embbeded Ferram Aerospace Research Cross Feed Enabler Editor Extentions Kerbal Alarm Clock KerbTrack Kronal Vessel Viewer Advanced Fly-By-Wire Alternate Resource Panel Part Catalog Raster Prop Monitor SCANsat Vessel View Real Solar System Stage Recovery Toolbar Tweakscale Floor It Enviromental Visual Enhancements Astronomer's Visual Pack Better Atmospheres Texture Replacer Chatterer HotRockets Smokescreen Ambient Light Shifter Reflective Ambient B9 Aerospace KW Rocketry Romfarer Lazor System Interstellar Firespitter Infernal Robotics Kerbal Attachment System Kerbal Aircraft Expansion B.Dynamics HullCamera Near Future Technologies FusTek Station Parts ALCOR Mk2 Cockpit Internals
×
×
  • Create New...