Malah

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Everything posted by Malah

  1. Il y a aussi que les communautés fr sont dispatchées sur plusieurs autres forum genre : canardpc / kspfr / kerbalspacechallenge ... après certaines ont l'air moins actives depuis quelques temps.
  2. Hello, please can you lock the following threads: https://forum.kerbalspaceprogram.com/index.php?/topic/85834-130-malahs-quick-mods-20170531 https://forum.kerbalspaceprogram.com/index.php?/topic/90061-11x122-malahs-stock-configs-20170114/ Thanks ;)
  3. Cool, le retour de la section fr, merci longue vie à notre nouvelle section ^^ A ceux qui disait que le français n'arriverait jamais LE VOILA, la patience est une grande qualité qui permet de savoir profiter des choses qui arrivent
  4. Hello, it's a long time that I haven't come here... Sorry for that, but I haven't the time to maintain, correct or update my mods. If someone want to keep them alive you can in the respect of the license (GPL) and Thanks for all the fish
  5. Hello, I haven't found how to reproduce your error, it seems it has something with actiongroups (I use action groups to activate brake function), if you have an other idea/information?
  6. Hello, thanks for this report, can you send the full log please ?
  7. Yes, QuickMods settings are only loaded at start of the game but if you use the QuickSearch window settings you can enable/disable this feature without reload.
  8. Thanks for this return. I will planned to work on the search speed but I won't have many time soon ... For the QuickSearch History, if you found at which moment the window is kept opened it will be really helpful.
  9. Hello, can you send me your log of the bug?
  10. Hello, I want to develop a CKAN plugin, I haven't followed the work on CKAN's plugin or API, I only read the wiki and some plugin code example. One of my mod can deleted or pruned all the MiniAVC plugins at KSP's start. When I want to update one of the mods which uses MiniAVC, CKAN is blocked by an error "MiniAVC not found". The easy idea I have, is to un-prune/un-delete MiniAVC before a mod update/deletion. And if possible delete MiniAVC directly after a mod install. I found that CKAN.Main.modChangedCallback can be used for the after mod install/update/deletion. I wanted to know if there had an event on CKAN which are triggered before a mod install/update/deletion? Thanks
  11. Hello, I translated my mods to French with the stock localisation system, is it planned that this mod can translate others mods ?
  12. Hello, I updated the QuickMods As explained before, I dropped support of LanguagePatches and added support of the stock localisation on all my mods (only in English at this time). Nothing new for QuickGoTo, QuickContracts, QuickExit, QuickRevert, QuickIVA, QuickHide, QuickCursorHider, QuickFineControl, QuickSAS . QuickSearch Download: SpaceDock GitHub Changelog - v3.20 - 2017.05.31 New: Added an history of the last search (requested by RealKolago), New: Added a search button on the RnD, New: Added an option to search only when you type Enter or click outside the text field (requested by RealKolago), New: Added support of the stock localisation, New: Deleted support of the LanguagePatches, Compiled against KSP 1.3.0.1804 QuickMute Download: SpaceDock GitHub Changelog - v1.30 - 2017.05.31 New: Added an option to show/hide mute icon, New: Added easy volume control, New: Added mouse scroll hover for volume control, New: Added support of the stock localisation, New: Deleted support of the LanguagePatches, Fix: Rewrite mute to only use master volume, Fix: Corrected icon path, Fix: Corrected new key to set, Fix: Refactor, Compiled against KSP 1.3.0.1804 QuickStart Download: SpaceDock GitHub Changelog - v2.14 - 2017.05.31 New: Added an option to disable black screen, New: Added a keyboard shortcut to stop QuickStart (Escape by default), New: Added support of the stock localisation, New: Deleted support of the LanguagePatches, Fix: Refactorize, Compiled against KSP 1.3.0.1804
  13. Good luck, I think it can be nice. All 2K games are in French
  14. Bonne chance ... et je pense que vous aurez fini avant que @Badie nous donne une information constructive. Good luck ... and I think you'll finished before @UomoCapra gives us a constructive information.
  15. And French has >50% more speaker than Japanese ... Why Squad haven't translated to Hindi or to Arabic ? It would cover more people than Japanese It's only marketplace, not population, not speaker, French/German players who want to play KSP have already bought KSP = lesser marketplace than other. There's huge French / German communities on KSP which can be angry with lack of communication on language planned/confirmation/roadmap. It's sad. And these sort of responses are bad responses, we don't know what language have been planned at the first time, we don't know if the probable language pack will be for this year or in 10 years ... We only know there was planned 9 languages in November, we saw the work on French/German Kerbal name generator and after this nothing, we wait, we wait and always nothing. And on twitter we can see always the same bad copy-past answer ... In French, it's call "langue de bois" ^^ (I don't know how to translate this). Squad you don't like our local communities? Which will work on a project on KSP with CNES to make challenges ... Which had worked on KSP localisation since many years? We really want to help our children to play to KSP, to help them in the learning of how works space. @SQUAD@Badie@nestor@UomoCapra a nice, constructive response can make us happy , don't forget us.
  16. Et l'avantage de ton idée, serait de motiver Squad a nous créer une section et peut être même à booster la traduction +1
  17. Hello, the update of all my mods is really soon I think for this week. I dropped support of LanguagePatches, but all my mods will supported the stock localisation, only for English at this time ... and French when Squad will localised KSP to French ... If you want to translate my mods to your native language I will be happy to integrate it. Only QuickSearch & QuickMute will have new features, more screen, less speak.
  18. Yes I think I can work on it (and I think I will work to update all my mods this week, I finished all my exam this day ... with an happy ending).
  19. It also does this without QuickSearch? If yes, I think the mod which has this, needs to add support of the stock search feature. If not can you send me mods which does this?
  20. It's already done (a month ago) but never released it will be for the next update.
  21. Hello, it's a long time that I haven't posted or updated something, sorry. My dev training takes all my time (the end in 2 weeks) and I've lost some of my motivation with the confirmation that KSP won't be translated to French in the 1.3 :'( Only QuickExit needs some work for 1.2.9/1.3 (a dialog issue), all others have no issue in the compilation. I've completely reworked how QuickMute mute the game to use the master volume and to add a quick volume edit. I work on new feature for QuickSearch like a search history, it isn't finish. At this time, it works on the editor and needs a little work on RnD. All others mods have been compiled for the pre-release without change. I haven't yet deleted the support of LanguagePatches but I've planned to switch it on the stock feature. If you want to see what have been done and what is planned: https://github.com/malahx/QuickMods/projects/4 I will release nothing for the pre-release, if you want to have an update, you can download compiled and untested version in the master: https://github.com/malahx/QuickMods/archive/master.zip
  22. Je ne suis pas certain de l'utilité d'une sous section fr vue le nombre de poste fr (environ 1 à 2 par mois) et le fait qu'il n'y ai aucun modérateur francophone, joue aussi.
  23. Huge thanks @sal_vager for all your work for the KSP linux community