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DaleTheGoat

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    Curious George

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  1. Probably make them separate parts with the same model as the basic ore tanks but with a texture that discerns it from the regular one, and have them use the same drill and scanner, I'd use a new model for the smelter sens processing fuel is different than refining ore. Like this.
  2. Sound like a cool idea but I'd have it so you have to refine the gold in two stages Stage one) The low value gold ore is sent to a smelter the Stage Two) The higher value gold ore is sent to a MLP(Mobile Processing Lab) to be turned into pure gold.
  3. Maybe once you start getting into balled spaceflight you can do a dyna-soar-esq shuttle.
  4. Hey @Felbourn In the episodes I notice a button in the VAB that is a green attach node is that a in game node editor? If so can I have a link to where to find it?
  5. A little CFG file that makes the EVA handrails compatible with KIS. https://github.com/DaleTheGoat/EVA-Handrail-KIS This mod needs both Module Manager and EVA Handrails. http://forum.kerbalspaceprogram.com/threads/100531-0-25-NEBULA-space-engineering-EVA-handrails-pack http://forum.kerbalspaceprogram.com/threads/55219-1-0-x-ON-HOLD-Module-Manager-2-6-8-(August-29th)-With-more-SHA-and-less-bug-(Upgrade-!!) GNU Public Licence
  6. Hey I've been having this problem where when i weld a part it doesn't show up A) I'm on linux It shows up in the folder but not the game.
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