Ernos
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Posts posted by Ernos
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Hey, can I get a name change to Ernos? when I made this one like 7 years ago, I picked the horrendous username Munar Pilot and I really don't like it now lol
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Alright, hopefully you can do it for the next release.
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So I've gotten back into BDArmory, and I've seen that the KSPedia entries don't exist. Could you/someone fix it? I don't know enough about KSP modding to fix it myself.
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I am quite hyped, like everyone else, for KSP 2. When my friend sent me the link to the trailer, I thought it actually was a prank. I hope it truly has what they are claiming come release day. If they do, I am buying it on release day.
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Why does everyone always say that the most recent update is always the last? I've seen that as far back as 1.0... It doesn't make sense.
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Ok, thank ya, I will check it out, and look at using solids
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Ok, I am just using whatever tech, the best I can find, and I am launching a probe weighing 0.1t to a 200-230km orbit. One of my difficulties is engine selection, other than LR89 or 79, and the AJ10 series of engines. and the generic thrusters, the 1.xx and the 2.xx kn thrusters
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Hey, I am fairly new to RSS/RO, and more specifically rocket design. How do you guys make such small orbital capable launchers? My smallest is 57 tons and 27 meters tall, and 2m diameter at the first stage.
Here's a Google Drive folder with the craft file and screenshot.Not sure how to add screenshots to a post.
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Do we have a rough time frame for when it'll be coming to 1.5? I understand you guys (modders) haven't had long to work on mod updates. In the meantime, will the 1.4.5 version work in 1.5?
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On 7/11/2018 at 8:34 AM, JadeOfMaar said:
New MOLE station.
- Toward the top is a service module delivering Equipment for reconfiguring the MOLE Lab, some resources for the Botany experiment, and lots of tank space to receive all the excess Soil/poop from its occupants. The service module is able to deorbit and land upright.
- Towards the bottom is the MOLE Greenhouse and a beefy tug.
- Towards the left with the spaceplane (Designed between X-20 and classic shuttle. One does not simply SSTO in 2.5x) is the first addon Hab with a docking hub.
- Towards the right + center is the station core: the MOLE Hab and Lab.
What is that skybox texture if you don't mind? It looks interesting
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Huh, interesting, been a while, and I have the most recent comment.
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4 hours ago, AwesomeDude3664 said:
Is said B9 updated, along with its dependencies? Also, does it include B9 HX?
It is standard B9, and I updated the dependencies, working on fixing the only issue with B9, which is the RCS thruster plumes being over a meter long. You have to download HX and install it, and it should work.
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When are we getting a 1.4 compatible version? It works in 1.4, I am just curious if there will be an official 1.4 version
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50 minutes ago, shkody_koshka said:
I installed everything correctly, but then the MFD is not working at all. It says something about the config and an Initialization Error. I also tried restarting my game, and it didn't fix it. Can someone please help me?
Check my comment, I have a working version of B9 for 1.4
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On 3/28/2018 at 1:21 PM, Jim123 said:
are you working on updating for ksp just curious since i really love this mod?
He is, it is almost ready, you can download the mod and the latest versions of it's dependencies and it should work, I am doing so now.
EDIT: It is working for sure if you update dependencies. I will attach my files for B9 updated for 1.4
https://drive.google.com/open?id=1swgyFb9qnIP3YRoz91qDMAPmmgcsdSOb -
9 hours ago, TaxiService said:
Stock CommNet is about launching and forgetting comm sats. In KSP 1.1 or earlier, you can control your vessels anywhere and anytime. Now, you need antennas and active connection from Mission Control or high-level Pilot for the same control task. That's it.
RemoteTech adds a difficulty layer to player's gameplay. Besides requiring connection to control vessels, it has signal delay (+16 sec between Kerbin and Eve), dish targeting, Flight Computer (less powerful version of MechJeb), and other bunch of things. Players like to play hard ball with this.
Sometimes, I wonder if it is case of excessive CPU calculations. On my side, there were so many mod-related things running at same time and it was tanking my FPS rate.
Ok, thank you, I am off to download RemoteTech now. I used to use it pre-1.2
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I am about to download this, but what are the real differences between stock commnet and RemoteTech?
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4 hours ago, blowfish said:
Really nothing in B9 itself should have to change, it's just a question of the dependencies. And other than B9 Animation Modules (which will probably just work) I think they're all updated at this point. I'll get around to a real release at some point soon - just not the sort of thing you can rush.
Ok, I love the mod, always a required mod for me.
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When are we getting 1.4.1 support? I would love it, but it isnt available. If not, is there a beta version I can try?
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If/when are we getting BDArmory for 1.4.1?
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2 hours ago, DerekL1963 said:
There are mods with airlocks, not mention stock hatches used for EVA... so I'm not sure I buy this. The key limits in KSP/Unity would appear to be size and whether you could specify the interior to be 'EVA space' (with dynamic kerbals) rather than 'IVA space' (with static kerbals). @Earthlinger appears to be on the right track. So I may have been wrong in my first assessment.I mean as far as the pure size of it and how KSP handles physics.
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This all is impossible in KSP, with the limits of KSP's framework and Unity. I can be sure about the Unity side, I am a Unity developer, as in I make games with Unity.
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When will the 1.4.1 version of KER be released? I cant use it with my Saturn V I made with the DLC
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1 minute ago, _stilgar_ said:
If I was game developer/publisher that would be exactly how I would do it. Custom made giant red button (with a lock, so it won't get pushed accidentally), that triggers release on Steam and other services.
You could do launch party and stream the giant button pushing.
Oh, it could also trigger confetti!
We need TONS of confetti! Confetti for everyone!
The Name Change Thread (WARNING! ONE TIME ONLY!)
in Kerbal Network
Posted
Awesome, thank you very much