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Drakoan

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    Bottle Rocketeer
  1. Hi there, I bet this has already been pointed out but I can't seem to get the L, T and X Junction parts to use the symmetry function. If you have symmetry switched on it will automatically switch off again when the connection nodes touch, although I did find that the symmetry worked if instead of aiming for the connection node you kind of hover over the center of the part you are trying to connect to then the parts you are adding will lock onto something. I only just started using this mod but it has given me some nice ideas for things I want to try building so thank you for the inspiration.
  2. I was really sad to hear about this, you know you are starting to get on when actors who were around during your childhood start to pass away. I think it would be cool if Squad added a new npc in honour of everyone's favourite Vulcan. Leonard Kerman I think has a lovely sound to it.
  3. I know what you mean Skeevy its the only real problem with playing a game still being made hehehe.
  4. The only one that hasn't is Tweakscales but apparently it is working fine when you update the KSPAPIExtensions.dll. KSP: 0.25 Windows 32 bit Problem: My ship ran about 500m ahead of my camera Mods Installed: KAS, Kethane, Infernal Robotics, Tweakscales, Part Angle Display, Modular Fuel Tanks. SCANsat, Realchute, Stage Recovery and VNG. Reproduction Steps I launched my rocket using up all fuel in the first stage, I pressed the staging button to fire up the second set of engines, about 5 seconds later the rocket shot up off the screen while the camera stayed put. Log: http://www13.zippyshare.com/v/65815640/file.html Additional I have since removed Modular Fuel Tanks and have had no more problems with this but I have included all the info I have about what happened just in case it is only coincidence that it has stopped happening. Is that better? Hope I have done it right this time.
  5. Ok so there I was all happy in my new Thunderbird rocket on my way to rescue Eldrin Kerman from orbit (I named a rescue craft Thunderbird I see a lawsuit coming). Anyways I went to decouple my first stage and as the next stage fired up the rocket literally ran away from the camera I can say for certain after doing several reverts etc I did not press any of the buttons that control the camera. I had to get my rocket into orbit with the camera lagging about 500m behind it which was fun. I also noticed the controls went very sluggish in fact when I got the craft into orbit I tried spinning it around and it was sending the little ring around Kerbin all over the place. Going to the space center fixed the problem long enough for me to get Eldrin on board and start my return journey, unfortunately it happened again as I was landing giving me a beautiful aerial view of my parachutes. I have launched several craft before this one with no problem but this was the first one I had built on 0.25 with both a probe core and a command pod on it so I am wondering if that is the cause of it. I am using 32 bit with the following mods installed. KAS, Kethane, Infernal Robotics, Tweakscales, Part Angle Display, Modular Fuel Tanks. SCANsat, Realchute, Stage Recovery and VNG.
  6. Yeah will do, just thought I'd check just in case I had missed something simple.
  7. Don't know if I have done something wrong but when I remove a tank with the GUI I can't replace it, just comes up with no room for tank.
  8. I thought someone would have beaten me to that so I decided to be a little different XD
  9. Hello there Jguy i'm new here too may your rockets fly straight and your parts stay attached.
  10. Hi everyone I am Drakoan lead rocket engineer for Operation More Thrust. That is what my career mode game is called anyway lol.
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