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Wallygator

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Everything posted by Wallygator

  1. Idiotic. The person at take two who is charged with keeping one of their eyes on this ball blinked at the wrong time. This is a sales channel and product line that doesn’t suffer from software bugs. It’s a slam dunk for profit if it’s managed even slightly well.
  2. You could be right. Let’s see what happens. Frankly, I’m not sure the Comms plan (if one exists) actually has any schedule at all. And to clarify, I really have no preference what they call it - but they did mention it by name if I recall correctly. Still, It doesn’t really matter. The following is IMO... An effective community management strategy benefits from structured and unstructured communications channels. If something is working, keep it working. If opportunities exist to throw random comms messages present themselves, go for it. What you typically don’t do is kill an effective channel unless you are deploying a completely new more effective alternative. Sadly, Squad just did this - they killed the weekly update without a demonstrated more effective alternative. it appears to me that something is afoot internally. A loss of resources perhaps? or perhaps they think that by just pooping out more frequent updates they can skip frequent communications with their community. I’m still thinking about this... something does not add up.
  3. MacOS here --> Strangely, I had to open the 1.5.1 via opening the package contents, whilst in 1.5 I could open the app directly. Did you guys not register this hotfix app?
  4. With recent change in communications strategy announced in the final weekly Kerbal update, this thread now becomes very relevant. How long before we see a new dev blog entry? any guesses? Please note: 7 months elapsed since last devblog entry.
  5. Me too. I coined the term "Deadblog" 'cause it seems to be completely dead - until someone pokes it in “its squad”. Also, there should be a more effective communications plan other than "check all your social media channels". This is shortsighted in my opinion and comes across as slightly amateurish. Oh well... welcome to a post-truth reality, which requires a post-communications plan. Edit: oh, and of the several times I did in fact poke the “deadblog” squad and a few fanboys make all kinds of excuses like hey we are all so busy. And then a post appears magically. Like it was sitting around ready to go. Things that make you go harrumph...
  6. So are to assume the dev log is coming out of retirement? And the weekly is going into retirement? you guys are cracking me up here. Taking a thing that has been working and replacing it with something that hasn’t been working. What exactly are you trying to achieve? Is there a gap in communications? Are folks really complaining? Are you trying to reduce communications overhead? Oh well... things change...
  7. perhaps for 1.5 you might consider enabling the transfer of science points between docked vessels. Or did I miss something, and this is already implemented?
  8. This a nice mission thread. Thank you @pTrevTrevs I've also had a long pause in KSP. Lack of content has killed my enthusiasm lately. Just now trying to restart. I'll likely do a science save. Thanks for the inspiration...
  9. A pic, or a share of the craft file along with the mods you are using is essential if you are expecting any kind of effective help. Otherwise people will typically ignore your request, or they will just tell you what I have just said. Also, this might be better posted in a bug/help section rather than a response to an announcement. That said, the current version is rather good from a physics perspective (all things considered), so my gut feeling is you are likely building a craft that unexpectedly exploits something - or you are are expecting something that is different from the reality that is currently programmed. Share your craft file and mods and people might be able to help.
  10. @Just Jim Well done! Congratulations. Now get to work on 1.4.6 NOW!!!
  11. (Wave's hand whilst seated in rover) "These are not the updates you are waiting for."
  12. So... yet another release with minimal content. I applaud the bug fixes and taking advantage of Steam workshop, but at some point someone must consider additional content- things to do, science revamp, new worlds...
  13. At least this thread still remains well afar from Godwin's law. As I have never procreated, I have waining knowledge regarding cheese guns, but it is quite funny. The second invasion will likely suffer from a nut allergy (ref: Electra woman and Dyna Girl)
  14. I like your Ike mission! At least there were no Kerbals in the orbiter. In a real-life example/analogy perhaps the onboard computer glitched and de-orbited itself. In this instance the only option is to launch rescue mission! You have the technology... (also, nice reference to ELP at mission launch )
  15. When you hover over a single object (while in Map view) the cursor always obscures the text. Can you perhaps change the default 'single object' hover display to be above the cursor and fully visible? Multiple objects are automatically distributed around the cursor. I suggest that the area defined by the cursor should be a dead zone where no text is displayed. (Unless there is a setting that I do not know about that enables this)
  16. lovely. just pure unadulterated lovely...
  17. These days, (non-forum) people tend to forget that stuffing a human in a can and throwing h/im/er high into space was and still is rather darn scary. Shepard was a bit of a bastage, but he was definitely brave. Likely the kind of human (that we needed err... still need) who would volunteer for this kind of thing.
  18. Having just upgraded (forced by) my company laptop to a highest spec 13" MacBook Pro (2016+), I have to say that the port to Mac OS is just fine. Well Done. Even 2880X1800 runs fabulous! Sadly my 1.3.x RSS/RO port has a few "scene shift|" issues, but still it seems OK. I can live it. Let us allow Apple and Unity to figure that one out on their own. So... Well Done @SQUAD and well done to our RO/RSS pioneers! (I can't fully enjoy all aspects of KSP without you!) Checkout ...https://www.reddit.com/r/RealSolarSystem/
  19. Again, very valid points and perspective. Can’t disagree.
  20. Kinda cool!!! What is the airship mod? Never tried that. Edit: this is very cool!!!
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