paelleon
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Bottle Rocketeer
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
paelleon replied to Ger_space's topic in KSP1 Mod Releases
Hi, I'm trying to open a launchpad on Minmus, but I am not able to do so. I sent a crewed capsule on the designed site. Opened the CTRL+K interface. Created a group. Created a launchpad instance with 0 costs for opening, activated the colliders and saved all. I then went to the VAB, but the button on the side of my launchpad name is always red, no opening option. Could you help me, please? -
Hi, I cannot find the SURVEY STATION anymore in the parts list. Has it been replaced by the Construction drone? Thanks
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
paelleon replied to RoverDude's topic in KSP1 Mod Releases
Hi, the last release of this mod is for KSP 1.41. It's KSP 1.6 now, are you planning to contine support? Thank you. -
Is Steam workshop available even if you download the game from Squad website only? Have I to transfer the game to Steam first?
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Ok, I was asking how lasers can be used? Are they used to transmitt energy just like microwaves? The PVC thruster I was referring is the Ablative Laser Nozzle, how can I use it? Do I have to equip the rocket with a laser pointed at it or, just like thermal rockets, I need to place a powerful laser transmitter near the launchpad?
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Hi, I was wondering on how to use laser emitters with KSP-IE. Are they similar to microwave? Another point is the PVC thruster, how to use it? Could you post some pictures of a working rocket with PVC thruster? Thank you.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
paelleon replied to KillAshley's topic in KSP1 Mod Releases
Hi, does your mod support Karbonite+? I'm looking for Karborundum on the new planets introduced by New Horizon, but it seems K+ is not procedurally generated like ore at the start of each game, but placed specifically only on Eve and Eeloo. Are you planning to introduce karborundum on any of the new planets? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
paelleon replied to RoverDude's topic in KSP1 Mod Releases
Damn! All those sensor probes with survey scanner sent around the whole system only to find Ore and Karbonite. Well, thank you anyway. It seems I'll keep extracting K+ from asteroids for now. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
paelleon replied to RoverDude's topic in KSP1 Mod Releases
Hi, I installed New Horizon star system, but I cannot find Karborundum on any Planet besides Eve and Eeloo. Is Karborundum randomly placed on each planet at the start of the game or is it strictly confined to Eve and Eeloo? What about Outer Planets mod? Thank you. -
Hello, I have a problems that may be linked to MKS. All of the sudden my survey station cannot see any stakes I planted. Even if I rename them and plant them to a short distance of the station itself. See images below. http://imgur.com/H4G4RPK http://imgur.com/Pt7NizC
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
paelleon replied to nightingale's topic in KSP1 Mod Releases
Hi all! I got an error message from the plugin. It reads as follow: Exception occured while saving contract parameter 'RecoverKerbal' in contract 'KerbinSideJobs.VIKRecruit': System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,System.Boolean].get_Item (System.String key) [0x00000] in <filename unknown>:0 at ContractConfigurator.Parameters.RecoverKerbalCustom.OnParameterSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 as asked I posted the error message. thank you for this great mod.- 5,180 replies
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Hello, It seems that the landing autopilot does not work very well. I have errors in the calculated landing point during a landing on Tylo and vessel wobbling during landings on Moho. The following pictures shows the landing point error on Tylo. I'm using the last version of mechjeb and KSP 1.02. Here is shown the trajectory before autopilot activation https://drive.google.com/open?id=0B-PfU9_8mvaAV3FvN0wtWmVhbWM&authuser=0 Target set, autopilot not activated https://drive.google.com/open?id=0B-PfU9_8mvaAOFlsdmFYSUk3VUU&authuser=0 Autopilot activated, the landing point switch position under the vessel and mechjeb burn progade to raise orbit, untill the craft will not land anymore. https://drive.google.com/open?id=0B-PfU9_8mvaANWlWQ0ZGdDZSU1E&authuser=0