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theoracle09

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Everything posted by theoracle09

  1. Update: I decided to deorbit the station and second module. I rebuilt the station core with the construction ports, launched. Then launched the second module and it docked just fine. Had to turn off "snap" for the ports to lock in. They compressed just fine. I ran a test on the launchpad, and it seems that construction ports that are placed via KIS by a kerbal won't lock into other construction ports. I took a look at my persistence file and the placed ports (placed by a kerbal) have some very wacky position and rotation values. Perhaps this is a reason why they won't lock into ports that were attached in the VAB?
  2. Also running into the problem of two construction ports not docking properly. The very first time they were aligned, the magnets attracted and it stayed that way for a while, until the two ships got further along their orbits. After that one time, they no longer attract. Background: launched a station core around Kerbin with stock docking ports. Launched a second station module with construction ports in a KIS container (after reading the stock port doesn't lock into construction ports.) Used an engineer to replace one of my stock ports with a construction port, and tried to dock the second module (now both ships are using construction ports.) After initial attraction, with no lock, I'm not getting any attraction at all. I've turned snap off on both ports, and slowly increased the force to all the way, trying each increment. I've loaded past saves, even relaunched and attempted to replace again, all with the same result. The second module's second stage was attached to the payload via construction ports. I undocked the second stage, and sent it back to kerbin to burn up. Does this mean my construction port is now root, and that's why it's not docking to the station core's construction port? How do I tell if this part is root, as opposed to my probe core on the payload being root? Thanks. edit: Should have said my ksp version is 1.2.2. Also, I'm not getting a "can't merge with root part" error, so I'm not thinking that's the problem. Just want to explore all possibilities. After the initial attraction, when I tried to compress, it told me it can't merge two ports that aren't welded.
  3. Great mod Derrey, works great! I've found a possible bug (or feature request), however. When attempting to hide UI with F2, everything hides except for ET. I've only tested this in ship and map view. If there's a setting somewhere I'm missing, please let me know, as I frequently hide UI to grab some screens. Thanks! Also not sure if I should post this here or GitHub, if you want I can save you some time and post it to your issue tracker there if it is indeed a bug. UPDATE EDIT: This may not be ET exclusive. I lost my alternate resource panel, and kerbal alarm clock, when UI is visible. However when I press F2 again to hide UI, all UI hides except for ARP and KAC. Some odd behavior, but if you can't replicate, I'll have to dig deeper and figure it out. Problem is solved on restart.
  4. Hello all, I've got a fresh install of KSP 1.0.4 and am trying to add mods using CKAN, which has downloaded them all perfectly and unzipped them in the GameData folder. I run KSP, and only 35 mods are being loaded, when CKAN is showing 62 installed. I understand some of these mods will be dependencies etc, but I have parts mods that aren't being displayed, like Near Future Propulsion for example. It's in the GameData folder and the folder structure is intact, but it's not making it into the game. I have tried installing them all one-by-one (took a long freaking time too) and I opened KSP back up, only 35 mods are being registered once again. The mods installed one-by-one just fine until I got to the magic number of 35, then it stops adding them when the game is loading. Is there a setting somewhere that I'm not seeing? Or something I'm not understanding? This install is being run directly from my drive, not through Steam, and I'm on Windows 10. Thanks. EDIT: Upon further digging it turns out the problem lay with KSP AVC and Community Tech Tree not showing things properly. Mods were in there and available, I just never checked in sandbox mod. Moderators please delete, as I can't figure out how to or if I even can.
  5. capi, that is perfect and is exactly what I was looking for! Thank you! Seemingly exactly on the same line as what you were saying, Kasuha, I just didn't fully grasp it until I saw pictures. Do'h. Thanks again guys for the help.
  6. Right as I entered Moho's SoI I set up the node to circularize, and realized it was impossible. I just came in way too fast. I'm only using mods to show statistics, nothing to automate. I don't think it's an issue with me using the calculator, I'm getting the same value for insertion dv as you are. I'm using Kerbal Alarm Clock to manage the phase angle and PreciseNode to place my node at the correct ejection angle. I'll mess with building bigger, and do more reading. Thanks for the tips though, it got me thinking in the right direction I think. I've also not read about engine clusters, and am starting to see this set up popping up.
  7. Hello all, been reading the forums for ages now and just decided I needed some help. I've mainly followed tutorials on here and youtube, but can't seem to get transferring to Moho right. The ship is Apollo-esque, having a lander and drive stage docked together. The drive stage is powered by a single nuclear engine. I use Alexmoon's Launch Window Planner for all the angles and times. I seem to be on track until I go to burn normal or anti-normal to match planes...the burn is something like 29 minutes to get my ascending and descending nodes to 0*. Now, I finally get an encounter, I'm stoked because I FINALLY have gotten caught by Moho, until I start pulling on the retrograde handle after entering the SoI. I'm thinking it's a bug, because it wasn't circularizing...until I see my orbital velocity. Nope, not landing on Moho tonight, and I doubt I can get these guys back to Kerbin because I'm lacking the skill. *sigh* Anyone have any pointers on transferring, or can someone point me in the direction of a video or something that helped them? Thanks. http://imgur.com/eVHeZ6b
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