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About Jiraiyah

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    Spacecraft Engineer

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  1. Ouch, well, i think you as the developer and us as players, will only need time, lots of time and patience until others who are doing IVA start using MAS (sad story but real)
  2. @MOARdV Hi I have a question, well, I never moded internal space mods so my question is more a general programmer's point of view. Is it possible to sit and write a stand alone application that would read RPM files and replace parts properly to make them work with MAS?
  3. Sigh, go on and recompile for 1.8.1 :p looks like you should start maintaining this :p
  4. @alexustas Hi May I ask a question, why did you use drop box instead of spacedock?
  5. Nice to know, well, i was checking the git repo, there were many dll files and sometimes these dll files break between releases.
  6. Hello everyone When i was watching kottabos and the mod review, I read the comments on the video. I'm sorry to say this, but rotation of the rings is not a thing that i would implement myself. Why? Think about it. you have gigantic tank that holds liquid fuel and oxidizer and mono propellant sitting right beside where 20 kerbals live ! will you spin is like a mad guy? maybe jebediah would do it but not me ! there are still two possibilities : 1- rotate the whole ship and use persistent rotation to keep the rotation going on 2- use the rotating docking ports and set a module on one of the central attack nodes using MM patch and set a parameter on the module to 0. I may add the patch in later releases but honestly, don't we already have enough fancy rotating rings?
  7. Now I'm wondering if it was some sort of related to my gpu crash issue, tbh, right now i had to put ks3p and scatterer out of the installation, each one of them causes a crash, forcing to opengl would cause pink everything using ks3p without a crash so.... looks like even the dx11 compilation still have some issues when you force to dx11. because when i was using the opengl force, yes, the default error shader (pink) was shown everywhere but no crashes. move to dx11.... booom. but it only happens if you have other beutifying mods like eve and svt. on vanilla + ks3p.... it survives for some reason !
  8. Are you sure about this? to my knowledge, any UGUI item is nothing more than a simple game object with special components being added to it, should be possible to create them via any code and add components one after another, set them properly to mimic what you see by interface but this time by code !
  9. You know, the problem rises when you want to play with kopernicus mods with those far far away stars and you want to send colonies of many kerbals by stations there (colonization mods and stuff like that). between the empty space transfer and any place to mine those minerals.......... how would they survive? What is was looking for, was adding a little bit of generator that would generate enough fertilizer for 2-3 kerbals per green house. THAT is where i'm stuck because i don't know how much it should generate and what the module should look like (not that familiar with module manager and stuff like this)
  10. I know you are not rude. If I wrote words that sounded like that i apologize. the thing is, as i said, i tried vanilla + scatterer the very first time i got the crash. it would come few minutes later in game sometimes when you are on launch pad sometimes when you go into vab and back to ksc. but when i add more graphical mods, things get much worse.
  11. so i get mulch and convert the same number to supply?
  12. didn't know setting the step to zero will do that. nice. thanks
  13. Hi I'm looking for a mod that provides a simple part with two nodes on both sides that rotates around itself when activated both clockwise and counter clockwise, this way, i would be able to attach any stationary part to it, and when desired, tell it to start the spin and have fun. I recall there was a part like this before, but no matter how much i try, can't find something like this any more.
  14. it's not my first time modding ksp, also, i hope you know that crash to black screen with vga's fan going crazy, is most likely a shader crash on the mod itself. it's not a normal ksp game crash. the vga driver itself crashes and there is no other way but to restart the pc manually. these simptoms can be one of the very few things : 1- temperature (checked, it's not the reason) 2- over clock (checked even down clocked slightly, so it's not power nor hardware) 3- driver version (triple checked, it's not that) 4- shader crash on the vga, causing a null pointer error on the vga side of things that repeats itself constantly, causing overflow and vga crash (most likely) knowing all this, do you still think having scatterer alone would be different? i tell you from experience, it did the same but a little bit later in the game, for example, opens to ksc, go to vab, come back to ksc ==> crash ! and that in on vanilla + scatterer. The reason i gave the log file above, it that the mod developer himself will be the best to judge if there is a solo issue or if there is a conflict between two graphical mods. having this log may show something regarding a conflict that a solo install won't. Also knowing that solo install still had the issue, i would still think that there is some shader crash or something like that. things get worse if you force direct x. but even on open gl, it still crashes but not as soon as main menu wants to come up at least !