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optimusjamie

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About optimusjamie

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  1. Might be a bit of a stupid question, but does this mod have support for low settings?
  2. KSP: 1.2 Windows 64Bit Problem: Hatch is obstructed, nothing actually obstructing it Mods installed: here. Reproduction steps: Build a craft using a Mk1 command pod as base, similar to this, launch it into orbit, and attempt to EVA. Log: output.log
  3. Playing with my new shuttle. Visuals are SVE, that engine is from Ven's Stock Revamp.
  4. After reading some of the excellent Atomic Rockets website, I've been struck by an idea. As the title implies, this is a whole new career mode, based on the vision laid out in Collier's Magazine's Man Will Conquer Space Soon! series of articles from the early 50s. The idea was that assembling a space station is the first step, which then becomes a shipyard/staging ground for the exploration of the Moon (or the Mun and Minmus in this case), with interplanetary missions not far behind. Mods I'll need to make this work: Extraplanetary Launchpads Contract Configurator P
  5. Is KS compatible at all with Kerbal Construction Time?
  6. I don't know if this is the right place, but I've noticed the interstage petal decoupler isn't working right, When I build an Apollo-like craft, the lander inside the fairing detaches just fine, but not the CSM.
  7. This might be a stupid question, but where do I find the pruners?
  8. I take a bit of a performance hit, going from 45-60fps to 14-15 when I use OpenGL (in normal gameplay). I'm running Windows 7 Home Premium 64-bit on the following hardware: -AMD Phenom II x4 -AMD R9 290 -8GB RAM -ASUS M5A87 motherboard
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