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    Sr. Spacecraft Engineer

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  1. ship files are supposed to carry over, so if you really care, just move the craft files and hyper edit them back to where they are supposed to go. or start fresh cuz why not?
  2. That used to be one of my primary launch vehicles using KW, now i tend to just use 4x symmytry and crossfeeding boosters.
  3. it looked to me like you clipped the mk2 space-plane fuselage through the 3 meter one. is that just some wings?
  4. you can't move your entry/exit point, but you can use hull/doors to make an internal area where you can enter and exit, thus keeping your pod safe, and use a cockpit as the camera point, so you can view past the hull that is now surrounding your ship core. the only thing to remember is to make sure to have two blocks of clearence above your ship core, or you will exit outside your ship, instead of inside your cockpit/room area.
  5. my computer mouse (i'm lefthanded), so mechjeb and maneuver nodes will save me.
  6. 2 km isn't very far for rockets, its about a fifteen minute walk, and i assumed that the dump was a problem because it was right as the rocket rolled and crashed. i will stand corrected on the staging though.
  7. I think that one of the radial boosters flamed out. a few seconds after clearing the tower, one of the radials on the right side stopped emitting the nice nominal burn jet of flame, and instead shot out an orange mist, as if it was venting partially burned fuel or something, then the rocket rolled to try and compensate, but flipped over and crashed into the pad. at least that's what i was able to glean from the vids. (there are higher quality ones from Russian news btw, you can click on a link in the ops vid.)
  8. I would, but I am rather attached to the decidedly not-burned state my CPU and motherboard are in right now.
  9. I use KAS to recover spent nuclear stages from kerbin orbit and tug them down to the ground without just crashing them (since my orbital stage doesn't usually have a docking port asside from on the capsule that has ditched it to re-enter the atmosphere)
  10. you shouldn't clip fuel tanks through fuel tanks, you are giving yourself a physically impossible amount of fuel in that space. It does look great though!
  11. I also dislike asparagus. i find it alot of work to set it up for not alot of payoff, plus its funner designing launchers that look good and work well without it.
  12. sure, that makes logical sense, but its the STS because the shuttle transports stuff. not because its a plane that moves the shuttle.
  13. the stock pieces have shielding on the bottom, but the issue with that is that its really hard to regain control after re-entry using that flight profile.
  14. I used to have this problem several ksp versions back, but i use hyperedit now when testing warships, and i haven't had anything spontaneously explode in a while. try pausing on vessel unpack in the alt f12 menu before you hyperedit anywhere, then turn it off to resume.
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