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planeguy868

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About planeguy868

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    Retextures stuff

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  1. When I install SimpleLogistics and its dependencies, it does not appear in the stock toolbar. It's most likely an installation issue on my end, but I've been scratching my brain trying to figure out what's making the toolbar icon not appear.
  2. @Drakenex I may be mistaken, but I'm pretty sure those fairing textures, I made years ago (I recognize the light gray rectangle above the color change, I added that to imitate Angara). I've lost my hard drive with my old files on it, any chance you could send the textures back to me?
  3. @RealGecko with the newer updates to USLI, the MaterialKits bug has returned due to other mods thinking Extraplanetary Launchpads has been installed, due to the toolbar texture in the EL folder. Might be worth editing the .dll to use a texture file in another folder, then.
  4. @CobaltWolf Following up on your earlier remark for which Saturn parts seem to be lacking the right rim lighting settings. Hopefully this simplifies things and means you don't have to dig through all your old parts to see what has that issue. S-IV 3.75m interstage S-IV 3.75m instrument ring/probe core S-IVB fuel tank (not the S-IVC extension) S-IVB engine mount The 3.75m SLA and SLA-derived payload fairing That's all I've been able to find so far. Hope this makes things a bit easier.
  5. Thanks for clearing that up! I haven't noticed it on all of the parts, so far I've seen it on the S-IVB tank, engine mount, and 3.75m Saturn 1C/Multibody interstage fairing that I use most often, but it's definitely not on everything. Maybe the older model files for the Saturn parts are being used?
  6. In-universe that makes a lot more sense, too. The Saturn Multibody is kerolox, like the Atlas, as opposed to hydrolox like the Shuttle ET. I'll give it a spin!
  7. Hi @CobaltWolf, been a long-time user of this mod (mainly for the ETS parts/Saturn Multibody). I recently updated to the newest version of BDB, and I'm getting a weird texture bug on a lot of the parts. I attached a screenshot that sorta shows what's going on. Some of the parts appear to be partially highlighted in-flight, almost like a specular map bug. When I'm in the hangar, that issue persists, until I mouse over the parts in question, and they go back to normal. Have you seen this before? Edit: I have been able to replicate this bug on a stock install, with just BDB and req
  8. When I time warp above 10x and I have full Antimatter tanks onboard, my electricity drains and the tanks blow up. Is there a way to avoid this?
  9. Love your station: 8nKkTP9.png Where can I get that inflatable

  10. I knowwwwwww, but I actually don't do a "Stockalike" texture style, I'm basically stand-up guyizing Tantares parts as my own form of Procedural Parts... Why? The world may never know. I did make a practical monolithic Delta IV tank (and I used your Centaur tanks rescaled to make a DCSS), plus I still have my old Ariane 6 textures sooooooo.
  11. Well I'm back (finally), and wow, Tantares has changed a lot! Sorry my TMA textures aren't up to date with the new Soyuz models, but with 1.1 coming soon having some nice thermal blankets won't hurt, so I'll try to get on that! Haven't been doing much/any KSP or texture work these past few months, been way too busy with real life (and a job, hooray!), but I managed to get some decent looking Atlas and Delta tanks from the Soyuz LV parts in TantaresLV (because using procedural parts never quite occurred to me).
  12. Do you have plans to make cut-down AJ10 and service module for the Apollo craft? As in the service module from Eyes Turned Skyward, like this.
  13. It's an easy enough fix to make! Once Beale releases the new Soyuz textures, I'll see what I can do to make it more low-profile on the hatch. If you're looking for a solid texture without the white stripes, you're in luck! I'm that weird guy who made a green and a black Soyuz-TMA a while ago, complete with fancy thermal fabric action!
  14. Six launches, the first expedition, and a cargo mission later, and Discovery is at initial operating capacity. With a crew of 6, and a fresh delivery of scientific equipment for attachment to the exterior hull, the station is ready to be the mainstay of LKO space operations for the foreseeable future. Discovery features 3 NDS ports for manned and unmanned missions to the station, an airlock capable of supporting 3 astronauts on EVA at one time, re-configurable science platforms, and the first inflatable habitat module used on a space station. Space Station Discovery, with an Orion docked to
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