vitekc45c

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About vitekc45c

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    Spacecraft Engineer

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  1. Technicaly battery-free K-drive that can pull 36 to 37 Gs, in only 8 parts. https://steamcommunity.com/sharedfiles/filedetails/?id=1827903268
  2. D̶i̶s̶a̶b̶l̶i̶n̶g̶ ̶t̶h̶e̶ ̶a̶u̶t̶o̶ ̶s̶t̶r̶u̶t̶ ̶o̶n̶ ̶t̶h̶e̶ ̶r̶o̶t̶o̶r̶ ̶f̶i̶x̶e̶d̶ ̶i̶t̶.̶ ̶ H̶e̶a̶v̶i̶e̶s̶t̶ ̶p̶a̶r̶t̶ ̶s̶e̶t̶t̶i̶n̶g̶ ̶s̶t̶o̶p̶s̶ ̶t̶h̶e̶ ̶r̶o̶t̶o̶r̶ ̶d̶e̶a̶d̶ ̶i̶n̶ ̶i̶t̶s̶ ̶t̶r̶a̶c̶k̶s̶,̶ ̶r̶o̶o̶t̶ ̶a̶n̶d̶ ̶g̶r̶a̶n̶d̶p̶a̶r̶r̶e̶n̶t̶ ̶s̶l̶o̶w̶ ̶i̶t̶ ̶d̶o̶w̶n̶ ̶s̶l̶i̶g̶h̶t̶l̶y̶.̶ Edit: Scratch that, the rotors now dont work all unless the are no parts attached to them. Auto struts dont matter.
  3. I seem to have a problem with the new rotor parts, they seem to get stuck (similar to the way wheels used to get stuck with the "wheel blocked" error). I can attach a full fuel tank to the rotor and it will spin, but when I attach evelons/ wings/ other parts that weight a fraction of that fuel tank it gets stuck. I can then attach this rotor to another rotor, and the second one will work but the one with evelons won´t. The rotor also won´t spin when cliped into other parts (even slightly) or when there are part close to it (well sometimes it does but only when no parts are attached to it). Does anyone know how to solve this?
  4. Thanks, figured it out: you cant change number of rows and colum after you create the table, and you neet to ctrl-right clict to open a menu to delete the table AND you cant create new lines after the table... Oh, how I miss the days of code based forum editors. None of this un-intuitive interactive-graphical nonsence........
  5. All your table are belong to us. Youtube playlist V Tracks / Cars > Universal rover Mk 7 - N Abu Kerbi 2:53.78 Gaarst 1:48.52 Hunkaroring 3:09.90 Kasino 2:30.06 Kazuka 2:17.86 Kolder 2:22.24 Kurburgring 3:19.86 Monako 2:14.46 Monka 2:41.44 Nordring 3:27.96 Ska 2:22.22 (on 2nd run) Valentia 1:43.76
  6. Fairings can be used as structural girders: Place fairing base, reduce all fairing paramaters to minimum, disable staging and enable interstage nodes and struts. Copy the fairing base and set the copy aside, disable interstage nodes, attach the fairing copy using its interstage nodes to the first fairing base (dont forget to rotate it by 90°). Disable interstage nodes of the second fairing and enable them on the first one, now attach part of your choosing to the interstage node and offset it away from the base of the second fairing (you can now disable interstage nodes on first fairing too).
  7. video: https://www.youtube.com/watch?v=o1FunUgnK-Q&t=2s , https://www.youtube.com/watch?v=K0FoSZIqLV0 Flight : 1 h 38 min 16 sec Drive : 1 h 1 min 18 sec (+ 6 min 6 sec to start flag from drop zone) Total : 2 h 39 min 34 sec (+ 6min 6 sec)
  8. Integer limits are 2,147,483,647 and 9,223,372,036,854,775,807 for 32 and 64 bit respectively, so I gues you´d have to go atleast that far from Kerbol.
  9. Is there any way to force fairings to be larger in diameter? Say I take 3.75 one, extend it out as far as I can and save the craft in editor, what values in the craft file would I need to edit to up the fairing diameter to.... say 20 meters?
  10. Rebuild my Energia replica: reduced part count of the main tank, replaced cubic struts with engine plates. Also as replaced mainsail/ rhino clusters on main stack and boosters with 36 F1 engines. Korolev cross:
  11. Is there any way to make this mod partless? As in ad the modules to existing command pods / probe cores and remove all the parts and tech tree nodes the mod adds.
  12. In Wh40k universe boarding pods use combination of drill and melta charges (shaped charge) to breach the hull of a ship, then spiked conveyor belts on the pod to pull it in. Maybe you could use something like that, perhaps coupled with harpoons.