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Mast

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Everything posted by Mast

  1. Mast

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    I do know how to seperate boosters, but they usually are an independent stage. I've never learned how to launch rockets with unresolved stages (next stage starting while previous stage still has an engine running). My current tactic is to build enough boosters to reach orbit, dock with the station, refuel, get to the next planet. I've never returned a craft which has reached it's destination back to Kerbin. Current staging: - 1st Booster stage (liquids + solids) - 2nd Booster stage (usually skippers) - Main stage - Interplanetary + landing stage What I want to accomplish: - 1st Booster stage (liquids + solids) - 2nd Booster stage (solids ran out, decouple, liquids go on) - 3rd Booster stage (skippers) etc.
  2. Mast

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    Hi all! I've started playing KSP around november last year. Been a while since I played though (since March I guess), so I pretty much have to start all over again learning the basics. Building a rocket and dropping it safely on Eve isn't a problem. Shooting a small space station in orbit of Kerbin about 200km up isn't one either. Landing on the moon however, has proven to be very fuel consuming. I've succeeded once, but I didn't have enough fuel to return. That's what made me decide to build a space station before trying again. It certainly helps, but there is something very inefficient in my current design. The first stage consists of a bunch of boosters (liquid and solids). The solids burn faster than the liquids, so I want to dump them as soon as they're out. However, it won't cut loose the solids till the liquids are out of fuel. What am I doing wrong in the staging? The final objective is putting a small self-sustaining base on the moon
  3. Mun. Out of all destinations, it's responsible for most of my ruined rockets. Even after seemingly successful landings, things get messed up by the complete lack of atmosphere. Getting a space station in orbit of Mun is no problem, but I haven't managed yet to get one on it.
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