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Posts posted by G'th

  1. 1 hour ago, MARL_Mk1 said:

    So Kerbin will have no ice caps at all, just a normal continent on them? Will the biome count as Ice caps still?

    On a side note, will we be able to resize this system over the normal stock size?

    It will have icecaps, by there will be underlying continents/islands under them. In stock the caps are actually just straight ice; no real land under them.  I'm changing that primarily because for how I'm generating the new height map I needed the poles to be empty. 


    And its being designed natively at 2.5/2.7x scale, and I think we're still going to do a patch to squeeze it down to stock for those that want it. 

  2. I'm still alive folks, just to give an update lol. I started a new job and thats been eating up my time, but its also because Kerbin is just proving to be a righteous pain in the ass, but I have some idea of how we can get around this hurdle. 

    What that will involve, in the most visible sense, is not adhering to being an exact recreation of Kerbin.  Instead, I'm going to remove the ice caps as we know them (which are just huge sheets of ice in both instances, similar to Earth's North Pole), and replace them with new continents.  This will kill one of the biggest issues I was having, and also just be nice for a refreshed Kerbin. 

    In the same vein, we're also going to break up the supercontinent that is Kerbin's landmass.  There will be two of them in addition to the north and south polar regions. 

    The next big thing that will change is that KSC's location will change. It will still be along the equator, but it may not be in the exact same spot on that particular landmass. This is because in changing what Kerbin looks like, its just proven extraordinarily difficult to adhere to where the original location was without killing the new terrain, SO, we're going to move it to a new location. That might be as simple as simply picking the whole thing up and moving it more inland, or it might move to somewhere else entirely.  We shall see. 

    And the big benefit of going through this rigmarole is primarily going to be for the people who like to build submarines. I'm pretty adamant on getting interesting ocean terrain for Kerbin, and thats also been central to why i've had so many issues. 

  3. 1 minute ago, Rutabaga22 said:

    What happened to the eve lava? I remember you were giving it lava earlier on in devellopement.

    I may return to that idea when we get to Pol. I'm not confident in my ability to do it right at the moment but Pol is going to necessitate it, so thats what we'll look forward to. Eve for me simply isn't the right place to experiment with it as I'm going to want that to be a lot more subtle than it will be on Pol, and I'm going to want to approach Eve with a better idea of how far I can stretch the idea. 

  4. Alrighty friendos, here's the new Eve.  The terrain was completely redone and is now a more direct recreation of the original topography, and I brought it back to be a bit more purple forward. There's still a healthy amount of blue in there (and some green), but its much less Vaporwave planet now. 

    But the real shining star here is the EVE effects.  Featured are, obviously, counter rotating clouds, but also 3 polar vortexes, two smaller ones in the north pole, and a much larger one in the south pole.  Also, my imagining of what Venusian auroras would look like, though modestly exaggerated.  I'm going to be toying with the vortexes a bit to make them look less like just plain ol' hurricanes (and I also need to adjust the aurora texture as we have some polar pinching in there), but otherwise I think we can call Eve more or less finalized for this stage. 



    And with EVE:




    While unintentional, the Auroras actually "shine" when you change camera positions, so that's a super neat thing I managed to make happen. 


  5. On 11/10/2022 at 5:43 AM, wasmic said:

    Wow, this looks absolutely stunning - and what a massive amount of work you've gotten done in such a short time! Really impressive.

    I have a bit of critique too. The red bands on Sarnus are kinda bluish in tone, which - to my eyes - clashes with the warm, orange ochre-ish tone. I think they would be much easier on the eyes if you increased the lightness slightly and reduced the saturation a bit on both the red and yellow bands. That way you can also bring the yellow bands a bit further towards the first yellow again, rather than using the orange-salmon colour.

    As for Eve and Duna, they both look absolutely amazing - much more realistic than the stock ones. However, I think they lose a bit of their "identity", so to say. I think Duna in particular would do well with having its hue adjusted slightly towards the red, making it closer to the stock planet in hue while keeping the more realistic lower saturation of the version you've made here. This would make it more reminiscent of its stock version, rather than just being Mars-coloured. Maybe also adjust Eve's clouds/atmosphere ever so slightly towards purple and away from blue; the current version looks more like a blue-grey planet with a purple and green tint, rather than a purple planet.

    Ovok looks amazing, but I think Mun, Dres and Tylo must be the most beautiful among all the worlds you've made so far. Dres just got actually interesting!

    While its not quite ready just yet, I believe you're going to be very happy with the work I've done on Eve today. ;)

  6. Annnnd Moho again, now with solar wind bashing into it. 


    This was inspired by Astronomer's Visual Pack which did a similar effect, though mine is a bit more subtle and takes cues off of the scene from For All Mankind when a solar storm hits the Moon, causing weird waves to crest across the surface. (If you have trouble spotting it, watch the reddish areas in the bottom left, as thats where it was most visible in this particular instance)

  7. Update :D

    First, here's an update for Moho. A wee bit different but it better illustrates that its close to Kerbol and is getting hella blasted. Up next I'm going to add some subtle effects to show this off as well (Still exaggerated from real life but we can do that :D)  I will note though that the experiments I alluded to regarding planetary rings did not pan out, so we won't have anything particularly neat there, but even so. 




    And on the note of Kerbol, here is Kerbol itself from various points from Moho to Duna to Eeloo, updated and at the proper resolution.  I'm inclined to keep it this color for now, but that may change down the line to be a bit more golden yellow than red-orange. It really depends on what it turns out to look like on Kerbin. 




  8. 2 hours ago, Rutabaga22 said:

    Have we seen mic yet?

    We have indeed. (ingore what Duna looks like)



    3 minutes ago, Probird_23 said:

    If life on Eve is eventually removed, could there be an option to re-add it in an optional patch? 
    The pretty scatters are definitely a huge incentive to visit the planet for me(other than the extreme challenge of leaving it).

    Possibly. Its also possible I may go a different direction; just depends. 

  9. 35 minutes ago, SpaceCube2000 said:

    Honestly, I am happy with this decision. It makes Eve into more of a Venus analogue. Are you planning on adding a second moon to Duna?

    Also, with regards to Parallax support. Is Eve going to maintain the alien life found in the original configs, or is it going to be more desolate?

    If you look back you'll find that Mic and Ike have long since been in Dunatian orbit ;)


    And while I haven't thought on it much so far, I'm inclined towards keeping Eve more Venus than alien. 

  10. Okeedokee gents, ladies, and germs, this is a milestone post.  All 35 worlds completed in 38 days.  

    With these last 3 worlds in-game, we're now ready to move along to the EVE stage of things, which will basically be a mix of adding cool stuff to each world, but also finalizing any worlds (Ie, most of them) that still need or want adjustments to their looks.  We'll be starting at the Sun and radiating outwards, and I edited the OP with the general gameplan for each world. 

    But that is all to come after I take, I think, a well deserved break. While I don't feel burned out per-say, I'd rather take the time for caution (heh) and just, do something else. Probably kill zombies and rob people. 

    But anyways, here's the last 3 worlds.  Gilly and Bop now occupy the Asteroid belt alongside Dres, and while I don't show them in these pics, the two asteroids are actually (and unintentionally) very similar in shape. I'm inclined to keep them as semi-twins, but we shall see. 

    And newcomer Lypso slots in just after Tylo in the Jool system, pushing Laythe out into a more inclined Titan-esque orbit.  Lypso is a Callisto analogue, and does feature the scant atmosphere found there. Both it and Tylo should be a considerable challenge to land on alongside Laythe. I had thought to replace Tylo with it and put Tylo somewhere else, but I ultimately decided against it after realizing that Laythe is really the odd one out here, and not Tylo. Laythe if anything should take the place of Tekto, but thats lame, so I think this solution works best.








  11. Thatmo and Nissee coming in hot. 






    Five more bodies left.  Plock and Karen are up next, and then Bop and Gilly (which are going to be in the asteroid belt), and then we're going to do a Callisto thing for Jool to finish out the system. 

    After that I plan on taking a short-ish break before moving on to the EVE stage, which will involve obviously getting the various EVE effects in place, but will also involve finalizing each bodies looks. We'll start at Moho and radiate outwards. 

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