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About Kallisto

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    Bottle Rocketeer

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  1. For me it isn't working at all. The game only spawns a single main-belt asteroid, but no new asteroids spawn after that. EDIT: Ignore that, it works in career mode
  2. Wow, you got featured on Modding Mondays. Congratulations!
  3. That's great! It really does make more sense to wait for 0.25 to release. Also, what would be the benefits of asteroids having individual data? Different 'composition' groups, that yield different amounts of science(e.g. rocky N.K.O's, icy long period comets, etc.)? And two other questions - I know both of these are far from priorities right now, but I'm curious: 1. Would it be possible to add asteroids above E-size?(This would make sense for the Kuiper Belt) 2. How hard would it be, and are you planning to add comet tails in the foreseeable future? I know that this is actually possible, since
  4. Is this mod dead? It would be a real shame if it was, it is probably one of my most important mods in my uber-modded save.
  5. It means that you should add .25 for every question before(excluding optional question 1) that REMAINS yes, even when you only take revertless saves into account. I hope you understand what I mean. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Also, I mostly agree with the criticism aimed at the questionnaire. Keep in mind that it was made on the go by me, and I never really expected many people to do it. I'd actually like t
  6. Wow, you actually found docking easier than landing on the Mun? I've had some problems when landing on the Mun for the first time, but eventually succeeded after a few tries. Now it is extremely easy, at least for me. On the other hand, it took me MILLIONS of tries and hours of frustration to successfully dock for the first time. Even now, after docking a bunch of times, I still find it stressful and relatively hard.
  7. My own answers: Q1: Yes Q2: Yes Q3: Yes Q4: 5 (10) Q5: Yes Q6: Yes OP1: 4 (16) Q8: None... Total = 62, and that 3.1. Pretty bad(I think I should have balanced this poll a bit more...)
  8. 173/20 = 8.65(You divide by 20, not 10)
  9. IMO, this might actually be too hard for the beginner. Take, for example, someone who just landed on the Mun and Minmus and orbited Kerbin. That isn't really a newbie, but on this poll they would be catastrophic.
  10. BTW guys, you can only do one optional question, not both. Also, I said that if you get 4(80/20) answer 2-4, not 4-6(is this a bit harsh?).
  11. I've been wondering for some time what the average level of skill is in the KSP community. When I was attempting a certain mission a few days ago and failed miserably, I started criticising myself for not being able to do what a bunch of other people apparently managed to do. However, then I asked myself:"Are there really that many skilled people around here?", and then I came up with this questionnaire. It is basically a series of questions regarding your achievements in KSP. Rules: 1. Next to each question is how many points it's worth. These are mostly yes/no questions, with yes getting yo
  12. BTW, removing tarsier solved the problem, so the problem is definitely with tarsier space tech.
  13. No problem. Here you go: https://www.dropbox.com/s/9vw1o8rxzoxipv0/output_log.txt?dl=0
  14. First off, I took your second advice and it, unfortunately, did not work(the ship doesn't start getting built). Second, I listened to your first advice and got the log file and everything. I looked at it myself a bit and I think I found the relevant part. It seems that there are some problems with Tarsier Space Tech. Have a look yourself: [spoiler=] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [KAE] Registering field prefabs for version (latest) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayer
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