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Acea

Moderator
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Everything posted by Acea

  1. 不要翻译log,这完全无益于解决问题。 也不要主观描述和推断自己出了什么问题,除非你确实有证据。 更不要大量使用感叹号和有人吗这样的提问,这样除了让自己看起来很丢人毫无用处。 请提供足以令人判断问题所在的,你能掌握的所有客观信息,尤其是包含有效信息的截图或录像。 配套推荐阅读:https://learnku.com/laravel/t/2396/wisdom-of-asking-questions-chinese-version
  2. Discrimination cannot be applied to such situation, in which one doesn't seem to show any respect to the rules or commonly followed principles. You can choose not to use the forum or any community service if you do not like the rules, being rude and disrespectful would never make oneself look even a bit wiser. Best regards.
  3. Acea

    啊这

    大概是实在很久没有人发帖吧。毕竟注册需要过reCAPTCHA。
  4. This would most likely become a prop on the bridge or somewhere else, actual containers would look like standard intermodal containers.
  5. 目前来说就我一个。平时都在整mod,也没空管这边。
  6. Currently there are a few issues about T.I.M.E. (cloaking device), we're gonna do some more tweaks before it got merged into UFS or had a new release.
  7. Update May. 9: Actually there're a few things we consider as fundamental elements for UFS: Reactors, FTL and structural parts. These components are critical for our concept, without which we cannot say our mod is ready to be released. This would certainly cost some time, but it'll surely be worth it.
  8. Moved to Add-on Release. Amazing mod, with so much potential. Thanks for your great contribution to KSP community.
  9. 有,都在国际版呢。中文版说实话可以凸显一个大家都不乐意看置顶。
  10. Nope it's just that we are having a bit too many projects to deal with, and it would take a bit of time to sort them all out. Progress updates will be there once we have anything special to display.
  11. We'll be using a totally different and much simpler method, I guess KSPIE modules may not work in the same way.
  12. Not really sure yet. I'm planning to limit compatibility of some parts like W.A.R.P. and Tokamak, they cannot be affected by TweakScale for the sake of balancing. Related structural parts may be limited too, still looking for a better solution.
  13. That is always on the list. Fusion propulsion is a thing. You can see that we've made a plasma thruster, which unfortunately is not designed for reaching like 100 Gs, but it will be there. For weapons we have a complete list of what to do, and what styles would fit our brand new ships better. Thx for your advice.
  14. Update Dec. 29th: We are back! Being away for a whole season, now we have quite a bit of background issues to deal with, the overall schedule will be delayed a bit longer than we thought. While all our monkeys having fun with their typewriters, let's enjoy this Brand New™ delivery box from one of Universal Fleet Solution's major suppliers.
  15. 你看我个人资料里就有啊。不过我们现在没有直接更改官方文本的权限就是了。
  16. Current engines would be fusion-plasma driven and will have an extremely high ISP, near the level of a torchship. Heat output on the other hand will be relatively low, due to the fact that most of the heat was generated by the fusion reactor itself, not the engines.
  17. Update Aug. 10th: We're finally done with all 1st Batch (Type-A) parts! Now it's only up to how our programming process goes.
  18. You know what? This was our first priority when we planned the shield functions. It's fully compatible with stock and BDA weapons, and would have almost all features that you can imagine.
  19. Looks nice! In case you don't know, you need to click "Publish this Mod" manually after creating a new mod on SpaceDock, otherwise people would not be able to download it.
  20. We're not planning to add more weapons right now. I've once considered such weapons too, but it's not on the schedule. The plugin has not been updated to be 1.7.* compatible. If you do not need torpedoes/depth charges just delete NAS/Plugins, guns would still work properly.
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