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Everything posted by PlonioFludrasco
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Those pics are amazing! +rep!!
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They won't attempt landing on the barge, but soft landing only due to high waves http://www.spacex.com/press/2015/02/11/dscovr-launch-update
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ESA's IXV february 11th launch
PlonioFludrasco replied to sgt_flyer's topic in Science & Spaceflight
They said "operational demonstrator". Basically a craft that spends some time in orbit and lands on ground. -
ESA's IXV february 11th launch
PlonioFludrasco replied to sgt_flyer's topic in Science & Spaceflight
Splashdown confirmed! -
ESA's IXV february 11th launch
PlonioFludrasco replied to sgt_flyer's topic in Science & Spaceflight
Damn, I've returned home now and missed! - - - Updated - - - Where I can see the replay? -
Yes if I come across an annoying bug, even in career. Sometimes to show biomes, because I think it should be stock, but only if I'm on the surface or in space near a certain body. How annoying is to land perfectly on the Mun to realize you ended in a biome you've already visited?
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Dihydrogen monoxide has been found in rocket exausts!
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Someone should make a cloud city on Jool with that!!!!
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True story, not so much Italians can speak Italian 100% correctly. But at least spelling is easy.
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I hope they don't catch go fever. Anyone remembers Orion launch? (first attempt, when they turned off the wind sensor because it was reporting high winds. Good thing they had that valve stuck, IMO)
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Devnote Tuesday: "Point sharp end towards space"
PlonioFludrasco replied to SQUAD's topic in KSP1 The Daily Kerbal
Noooo no more motion sickness as IRL!!! Just joking, great work!! -
They won't go to space today
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No KSP music today?
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What do you do with obsolete SAT'S?
PlonioFludrasco replied to DuartePires's topic in KSP1 Gameplay Questions and Tutorials
The kraken ate mines. Seriously, after all the grinding with sats, there were so many things in orbit that once the game crashed and didn't save them to the persistent. That makes me think that growing a space kraken IRL could prevent lot of troubles!! -
Greath Minmus Fracture
PlonioFludrasco replied to CCCP's topic in KSP1 Technical Support (PC, modded installs)
You can find those things quite everywhere. There was a similar issue (or it's a feature?) with the biome map: a glitch in it could make appear the tundra biome near KSC. -
Few noob questions
PlonioFludrasco replied to dino1984's topic in KSP1 Gameplay Questions and Tutorials
Often I follow those procedures too. I also have an "ILS" (a flag planted near the runway and aligned with it) for night landings, when you can't spot KSC that well from distance. If I'm lazy to approach slowly, I fly the approach at max speed and than perform a break turn to kill speed for landing. -
LOL, some guys at SpaceX evolved into 5d humans and like to play with time!
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It's hard mode career, there's no revert, just recover! Why they are not still warping to next window? - - - Updated - - - Thanks! 10 char
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what time?
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AAAAAAnd.... HOLD! EDIT: did he say "loss of track"?
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No go for launch?
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As I understood, yes, but they have less fuel avaiable so they come down faster.
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Oh they are evaluating stuff, I didn't caught what sort of stuff, did you do?
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1 second launch window... I would never hit it in KSP XD
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Definitely yes.