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PlonioFludrasco

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Everything posted by PlonioFludrasco

  1. Sometimes, only when I use the 2.5m capsule. No point in using it with mk I pod or spaceplane cockpits.
  2. Very good for "simulations": you load current spaceship in VAB and you can check easily things like CoM or center of thrust. Useful expecially with space stations.
  3. Sure it won't work... Jeb Jr. (Jeb and Val son): Dad what if I throw a screwdriver in the nuclear reactor? Jeb (with an insane smile on his face): Do it!!!! Val: NOOOOOO!!!! *gigantic explosion that annihilates a whole solar sistem*
  4. What about to show a preview of the craft KVV-style if player requests, for example pushing a "craft preview" button in the tracking station. It would be more simple because it doesn't need simulation at all.
  5. It's nothing but a little thought I have had about how to simply make a solar sail. I'm not planning to do one because of IRL stuff, it's just a question about if it could work the way I thought to make it. Before anyone says: I know a quite realistic solar sail won't fit at all in KSP for gameplay reason. So here is what I have in mind: the solar sail will be just a modified solar panel (i mean:edited solar panel config) . A thrust module is added to the config, and instead of being throttled by throttle control it will be by another module that reads irradiation from the solar panel module and convert it to a throttle value for the thrust module. Ovviously power output is set to 0 unless you want a solar sail-and-panel. I don't know a lot about how to deal with modules, but I think there's nothing that module manager can't handle (again:I don't know a lot module manager). Is such a thing feasible in your opinion? Cheers!
  6. Oh and T.E.H.T.R.O.L.L. that was an Eve probe. It stands for The Eve Hi-Tech... and something else I can't remember. Hey it was 0.23 or so!
  7. "Little turd" for the launch a rocket contract. Just a dumb SRB with a pod and a chute.
  8. Ah, the Banach-Tarski paradox!! There's a Futurama episode about that! :D
  9. Yes direction is very important, orbiting the wrong way means you have a reative inclination of 180° (you can verify that ascending node and descending nodes marks reads + or - 180°). About marginal deviations, those are not very restrictive, I can assure you that the only thing wrong is the inclination.
  10. AFAIK, molar weight is somewhat related to Isp, in particular if the molar weight is lower the Isp is higher. If all the hydrogen reacts with all the oxigen, you have only water (MW=18) escaping the nozzle. If part of the hydrogen doesn't react, you have a mixture of water and hydrogen (MW=2) leaving the nozzle, so the average molecular weight is lower than 18, thus increasing Isp. EDIT: Ovviously, correct me if I'm wrong!
  11. The Beagle 2 lander, that was declared lost by ESA on 2003 when it failed to communicate from the surface of Mars, may have been spotted by the MRO. http://www.nasa.gov/jpl/lost-2003-mars-lander-found-by-mars-reconnaissance-orbiter
  12. Can confirm, is one of the 3D CAD they have at my university.
  13. Mineshaft reopened by Microsoft. Mineshaft updating...
  14. Yeah, not something that has to be included in stock KSP. But it's a nice idea for a mod, I don't know if some already includes that.
  15. To be reopened once Potatoroid Redirect Mission comes home, with a huge supply of space-potatoes and a lot of rockets. Mineshaft closed because of a terrain glitch.
  16. That was very nice... Please resurrect the thread!
  17. Returned a capsule without using chutes! Thanks Souposphere, you will be missed after the aerodynamic overhaul. And thanks to the Ascent Komputron, that helped me to peform a very efficient suicide burn!
  18. Updates here: https://blogs.nasa.gov/spacestation/
  19. I use recoverable first stages very often in career, without any mod. The trick is to use a two and half stage design, where the first-and-half stage is composed by cheap srbs attached to a liquid fuel core. The core is kept at low thrust, to have a longer burn, while srbs provide the extra thrust to mantain a proper twr in the early ascent. The core flames out while the apoapsis is near the edge of the atmosphere, at an altitude that it is kept on-rails by the game while falling away from the upper stage. That upper stage burns for a few seconds to push the apoapsis just outside the atmosphere, then it coasts to the circolarization burn. When circularization is finished, the first stage core is still on rails, at an altitude of about 30km. Then it's focused again and landed with the help of few chutes.
  20. Due to the low gravity, you can use a "sub-orbital hopper" instead of a rover. Basically, you jump from one place to another instead of driving. If you use ion thrusters, you have almost infinite fuel, surely enough for going on the opposite side and back. EDIT: Didn't read the last post, it says quite the same.
  21. Forgot about re-entry heat? Seriously, that astronaut must be equipped with an heat-shielded EVA suit, if you want him to reach the surface. Also, the human body is far from having a good shape for the task. You can think about a suit that overcome that problem by having a very different shape than the astronaut inside, but what you have now is more a one-seat capsule, maybe an inflatable one that doesn't need much space to be stored. Even if it's not properly a suit, it's not a bad idea. Once subsonic, the astronaut can leave the capsule and landing on it's own, if the pod has not it's own chute.
  22. Maybe I badly explained the thing. The mod I was talking about adds airbags, that are coded exactly to do that job. If you want people to be creative, you should prohibit mods that makes the challenge too simple to be completed. Cheers.
  23. Dragon is going to be captured in few minutes!!! Streaming on NASA TV
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