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About SpenSpaceCorp

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  1. Perhaps a picture of the aircraft would help (imgur?). Are you using part clipping/ are there any parts clipped near the hatch? Maybe try to EVA without the airplane plus door (as that may obstruct the hatch, regardless of what the engineering report may say).
  2. With letters.
  3. But if you are in a horizontal rocket (plane) for long enough, it will eventually be going vertical (at least enough to escape the atmosphere)
  4. Huh, I haven't thought of that! Well folks, its been a nice run!
  5. It's only been a week; I don't think they've had enough time to set up a proper relay with the new parts to communicate with all of us yet
  6. YAAAAS! (I see what you did there) (BTW Huge Metallica fan!)
  7. I like trains.
  8. I think that some sort of camera that one could actually see out of and take pictures with would add a bit to not only rovers, but the general immersiveness of the game itself.
  9. I don't know about you, but for me this setting means the difference between unplayable vs. playable framerates. To be fair, I just have a laptop that is not the best, but not the worst.
  10. Sounds great so far! I do hope there will be some sort of option(s) where there are different levels of difficulty for probes losing connection (for instance, simple full/no throttle vs. complete loss of any and all control).
  11. Farewell!
  12. Friggen earthquakes krakenquakes.
  13. A Tylo return mission; the ground was pretty hard.
  14. For me, (bought from the KSP store), the 64-bit version runs much worse than the 32-bit version. For example, I had decent FPS on low settings in 1.0.5, and in 1.1 the game was almost a slideshow. (I did disable the new terrain shader in the settings file, which only helpes slightly). I decided to run 32-bit KSP and the game ran just as it had in 1.0.5, with a significant performance increase with crafts with many parts. My laptop is a 64-bit system (Intel(R) Core(TM) i5-2430M CPU @2.40 GHz), yet runs 32-bit KSP much better than 64-bit KSP. Anyone have any idea why?
  15. The brief moment or two I loaded the 64 bit, I noticed that my FPS/performance had actually gone down since 1.0.5 (stock, same settings, etc). I read about a config file change to use the old terrain shader and not the new one (which cannot be disabled in the settings I believe). By using the old shader, performance was slightly helped (still not as good as 1.0.5; I disabled the shaders in the settings then). After finals are over, I definitely want to look into why it is like this for me (my laptop is not the best, but its not necessarily a low end laptop either). All in all, I can't wait to fiddle around with the game and finally play 1.1! Thanks Squad!