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SpenSpaceCorp

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    Wave Propagator

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  1. I am excited for optimization and performance improvements as time goes on, as this encompasses many improvements (such as better graphics on lesser systems, craft with larger part count, and overall enjoy ability of the game). that and moar boosters.
  2. I especially like how the blades are separate from the engines, allowing any and all configurations to try out! I can't wait!
  3. *and (Given the context I just could not resist) XD
  4. Perhaps a picture of the aircraft would help (imgur?). Are you using part clipping/ are there any parts clipped near the hatch? Maybe try to EVA without the airplane plus door (as that may obstruct the hatch, regardless of what the engineering report may say).
  5. But if you are in a horizontal rocket (plane) for long enough, it will eventually be going vertical (at least enough to escape the atmosphere)
  6. Huh, I haven't thought of that! Well folks, its been a nice run!
  7. It's only been a week; I don't think they've had enough time to set up a proper relay with the new parts to communicate with all of us yet
  8. YAAAAS! (I see what you did there) (BTW Huge Metallica fan!)
  9. I think that some sort of camera that one could actually see out of and take pictures with would add a bit to not only rovers, but the general immersiveness of the game itself.
  10. I don't know about you, but for me this setting means the difference between unplayable vs. playable framerates. To be fair, I just have a laptop that is not the best, but not the worst.
  11. Sounds great so far! I do hope there will be some sort of option(s) where there are different levels of difficulty for probes losing connection (for instance, simple full/no throttle vs. complete loss of any and all control).
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