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About me
Rocketeer
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I'm not sure what a mod is. Can you define it for me?
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The awesomeness just doesn\'t stop! 8)
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Philpax replied to Tiberion's topic in KSP1 Mod Releases
Use KSP 0.15.2 to fix that bug. -
I\'m loving the flight stabilisation system; it\'s made my long flights much more bearable. This would probably be a lot of work, but is it possible to add a feature to fly towards a target? I\'ve been trying to mount rescue missions for my lost probes and whatnot, and it\'d make that quite a lot easier.
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[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
Philpax replied to r4m0n's topic in KSP1 Mod Releases
Doesn\'t work when in atmosphere -
Happy explosions! Anyway, it was that orbital paths glitch that happens occasionally (already posted two other screenshots in the devforum), and my rocket conveniently exploded while it happened.
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[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
Philpax replied to r4m0n's topic in KSP1 Mod Releases
This plugin is awesome, but I\'d like an option to only be able to switch between cameras on the current flight; it can take a bit of time to find the right camera on launch when you have many failed launches around the area. -
Probably just for convenience, I suppose. It\'s difficult to get it exactly dead-center.
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I think colmo wants something like this: Apologies for the quick Paint diagram, but you can see the general idea.
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No matter how much upwards velocity you have, your turbojets will stop working at ~20km; I\'d like to see someone pack enough power into their plane to coast 40km with no power!
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I don\'t understand. How does this work? No jet engines will work above 20 km!
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Isn\'t there already one? The MechJeb in the AR202 casing, unless I remember incorrectly.
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Isn\'t it the green lazor? Granted, the range seems to be limited to 2.5km.
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I found another use for this 8) Orbital destruction has never been so fun!