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Kingofawesome13

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    Bottle Rocketeer

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  1. There have been so many times where having a pause button would be very useful. I think a pause button is a must for a mod.
  2. I need my Rerum+ thread deleted: http://forum.kerbalspaceprogram.com/threads/64397-WIP-Rerum-KSP-Add-on-For-Improving-The-Look-And-Feel-Of-KSP
  3. How do I make a GUI for my mod, it only needs checkboxes. Do I use Unity? Or something else? How would I do it, too?
  4. So...? If a mod has one tiny thing that my mod would add a lot more than that, does it really matter?
  5. The thing that they all have in similar is that it would add to the look in the game. Thus the name: "Rerum" which is latin for universe. So if you look add it, it's Universe+. Which is "Adding something good to the Kuniverse." Actually, they kind of do. They both are computer programming languages. And I don't really care about that because I discovered a great Dev Kit. http://imgur.com/a/uie9l I'd love help! I'll PM you my Skype name and you can PM yours back! It would be an honor!
  6. I really need the following linked thread to be removed: http://forum.kerbalspaceprogram.com/threads/64397-COMING-SOON-Rerum-KSP-Visual-Enhancment-Add-on
  7. Well, they didn't build Rome in a day. Nor, did they build the ISS overnight.
  8. So, I am in development of a plugin that adds Aurora. Which planets are you interested in having Aurora? Keep in mind that not all the planets should have aurora, let's keep it realistic.
  9. RERUM+ Coming To KSP Soon All Rights Reserved 1-1-14 Developers: Kingofawesome13: Project Manager, Texturing, Coding Special Thanks To: the5thHorseman: for letting me use one of his textures! rbray89: for helping with lots of things! Updates: 1-24-14: I finally fixed the issue, all I had to do was take out the sound card. so yeah. 1-20-14: My computer is being a donkey butt, it maybe a conflict between the sound card and the motherboard, which in turn(because I am crap at building computers) makes the whole computer be a derp, all because I plugged in a new set of speakers. So, if you haven't picked up on, I can't do anything to the mod until I fix it. To Do List: Texturing: -Texture Lights: ~60% -Texture Clouds: 0% -Texture Aurora: 0% -Texture Asteroid/meteor: 0% -Texture(?) Storms: 0% -Texture(?) GUI: 0% Coding: -Code Lights: 0% -Code Clouds: 0% -Code Aurora: 0%-Code Asteroid: 0% -Code Storms: 0% -Code GUI: 0% -Code Telescope: 0 % -Compile Files: Not Yet Completed Things That Will Be Featured On Release: When this mod is released, I will upload a feature video inspired by This Video. I will also upload a speech video that lists and explains all the features. I will provide the Install download and the Source Code also, and a license. The pre-release releases will be the Add-on in Alpha, for when I'm in the middle of adding the features. Beta, for bug testing and compatibility testing. And after that, there will be the final release. Questions: What Will This Add-on Introduce To The Game? This add-on will introduce: 1. Random Aurora Clouds over Kerbin, Laythe, Eve, Duna, and Jool. 2. City Lights on Kerbin 3. Storms(Such as lightning and hurricanes) on Kerbin, Laythe, Jool(Like that huge storm on Jupiter), Eve, and Duna. 4. Parts for space and ground telescopes that take pictures of planets, nebulae, etc. It will also have infrared and other forms of light spectrums. I will also add art from the community that is chosen on a Google Drive form. 5. Asteroids/Meteors, they can burn up in atmospheres of Kerbin and other planets with atmospheres. 6. A GUI for choosing what features to disable/enable. Aren't You Biting Off More Than You Can Chew? Well, they didn't build Rome in a day. Nor, did they build the ISS overnight. But Doesn't Visual Enhancements Already Have Lights and Clouds? It Doesn't have the other things though. And it doesn't have a menu to choose which features you want to activate. I Will Post Other Questions Asked On The Thread Here.
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