broman
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About me
Bottle Rocketeer
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WIP - Environmental Visual Enhancements Development
broman replied to rbray89's topic in KSP1 Mod Development
Damn, I really want these textures........ Please deliver these! Hopefully sooner than SoonTM -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
broman replied to NathanKell's topic in KSP1 Mod Releases
Well, I made up a config, and figured you could benefit from it. https://www.dropbox.com/s/qqpilmpt689bic7/PorkWorks.cfg -
So this thing will keep being updated with updates as well? Like with procedural parts, once they replace stretchy tanks, etc.
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
broman replied to NathanKell's topic in KSP1 Mod Releases
I'm feeling happy, and very kerbal, my first successful orbital rocket, according to Final Frontier, was 30% solid booster, by mass, at launch. Now off to try and make a space station! BTW, Alttabmatt, Did you rescale the porkworks modules? If so, do you have a config for them? -
The Personal Reentry Vehicle Challenge
broman replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
I have an actually practical design that I'll post up shortly, I've been testing it. -
Hey all, just coming along, looking, and trying to find a cheap build, $1000-$1200 budget, Screen, keyboard, and mouse included. This would be a build for some gaming, and some video recording/editing, etc. I do own a copy of windows 8.1 to install on it I was looking at at least a 760, as gpu, and at least the performance of an i5 4440.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
broman replied to ferram4's topic in KSP1 Mod Releases
I guess the crazy control, with three delta IV mains on, I've probably got too much gimballing. I'll disable gimbals on the outer ones- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
broman replied to ferram4's topic in KSP1 Mod Releases
no matter what I do, any novapunch part seems to be a weakness, my rockets wibble wobble all around. In the VAB, the connection nodes also look ridiculously tiny. How can I fix this?- 2,647 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
broman replied to ferram4's topic in KSP1 Mod Releases
In this image, you can see intakes hiding there, I was really surprised that it worked. It worked even with a basic jet, at lower speeds that is. I was surprised the intakes worked too- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
broman replied to ferram4's topic in KSP1 Mod Releases
So, just messing with procedural fairings and FAR, and a flying "object" as a lifting body testbed, and I accidentally made an almost SSTO (periapsis of 78000 meters) Now if only I added some rockets to it..... This lifting body stuff is amazing...- 14,073 replies
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And here's my take on the two wheeled rover, part of my modular rover system for Zokesia Duna, it can somersault A very kerbal way to drive along (if they can hold on) It is a VTOL, and the downloads are here: http://forum.kerbalspaceprogram.com/threads/48738-Zokesia-Skunkworks-Duna-Division?p=896723&viewfull=1#post896723 Here are pics of it
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Hey there, my first actual ssto has worked , but due to my ineffective piloting, I had like no fuel left at the end. The pictures later on of IVA are to show how slowly it descends under no power. My probe is now on its way to god knows where, but I got back in one piece, and landed, albeit not at the space center
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- spaceplane
- k-prize
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