K3achas
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Posts
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Posts posted by K3achas
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Jeb can drop into water and then get hit by a plane at mach 3.
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Banned for insulting two people who fail to ssto spaceplane.
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It was inevitable.
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you did a barrel roll
In VTOL mode.
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Green is red's biggest opposer.
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For smallish amounts of oxygen, we can use electrolysis on the water, which also gives us hydrogen.
Also, I'd imagine that we would have access to gunpowder, which has saltpeter, which has oxygen. Good luck getting it out.
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Gets g++
Inserts i++
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My theory is a combination of two factors:
Economics and polotics (the reason we don't have a moon base, mars landing, the Space Shuttle anymore, the Buran anymore, ...) and
Incorrect search bands (namely because we can't any decent frequencies that we use).
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Goodnight moon.
(antimatter sent in large quantities at moon)
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The armor clipping would probably allow better damage.
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Scale this up by 100 times:
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Gets Buran.
Inserts blizzard.
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Also takes out your car.
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Fun fact: -infinity is more so.
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You get diabeties and go into a shugar comma.
I store one tonne of antimatter without any containment, what could go wrong?
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kervsk foace orifeab
eyes closed, one finger
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It works fine in the VAB, where both variables are being used. It should also be noted that, while crewSize works correctly, part.crewCapacity isn't being correctly shown in the crew selection tab of the VAB.
Anyone know a good file hositing site for the KSP.log
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Gets Kerbal death.
Inserts Kerbal death.
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EXC 09:24:04.932] NullReferenceException: Object reference not set to an instance of an object
Whenever I launch a part with the following module, procedural parts module, and the procedural shapes module the above error is thrown. Any ideas on how to fix?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using ProceduralParts;
namespace ProceduralTech
{
public class ProceduralCabin : PartModule
{
[KSPField(guiActiveEditor=true)]
float cabinVolume;
[KSPField(guiActiveEditor=true)]
int crewSize;
PartModuleList modules;
ProceduralPart rootStreach;
ProceduralAbstractShape rootShape;
public float CrewDensity;
public float MassDensity;
public override void OnStart(StartState state) {
modules = part.Modules;
for (int i = 0; i < modules.Count; i++) { //find the procedural part module
if (modules [i].ClassName == "ProceduralPart") {
rootStreach = (ProceduralPart)modules [i];
}
}
rootShape = rootStreach.CurrentShape;
// print ("CD = " + CrewDensity.ToString ());
// print ("bla = " + bla.ToString());
}
public void Update() {
if (HighLogic.LoadedSceneIsEditor) {
cabinVolume = rootShape.Volume;
// print ((cabinVolume / CrewDensity).ToString());
crewSize = (int)(cabinVolume / CrewDensity);
part.CrewCapacity = crewSize;
part.mass = cabinVolume / MassDensity;
}
}
public override void OnLoad(ConfigNode ownNode) {
CrewDensity = float.Parse (ownNode.GetValue ("CrewDensity"));
MassDensity = float.Parse (ownNode.GetValue ("MassDensity"));
// print ("[Debug] CrewDensity = " + CrewDensity.ToString());
// print ("[Debug] MassDensity = " + MassDensity.ToString());
}
}
} -
Anyone know how to display an interger in a part's editor context menu?
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Gets toroidal tank.
Insertss toroidal tank.
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Kerval Space Program
Eyes closed.
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How about a Super Computer!!!! Just think of the graphics you could run on it! Movie like rendering real-time in KSP...
Part counts would be able to be massive. Imagine 1,000,000 parts!!!!! AND IT RUNS SMOOTH!!!
Okay, I know what your saying. SUPER-COMPUTERS ARE WAY TO MUCH $$$$$$$$$
But just think... as tech improves our everyday computers will improve with everything on them.
Movie like rendering in KSP is not far away.................
YargJay9991
Most modern supercomputers run linux, so a port exists. That being said KSP only realy uses one tread, so the millions of cores won't help.
Google Picture War RELOADED
in Forum Games!
Posted
It eats TARDIS' for breakfast.