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manek22

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Posts posted by manek22

  1. Was putzing again with ship design.  Decided to make a Star Wars inspired ship (can you guess which one?)
    Balance is almost there.  Not sure of the uses, can hold a pilot and 2 crew.  Also has a probe core and a lot of Vernor for horizontal landing on the Mun or Minmus. 4500 Dv Vac fully fueled.

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  2. Took a break from my career game to test some crafts out.

    First was my Science ship, handled okay but still feel I can sneak some sort of lander onto this.
    5830 Dv in Vac, fully fueled

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    Next one was a lot of fun, my own take on the Planet Express
    Handles nice and can carry a bunch of Kerbals
    GOOD NEWS EVERYBODY! We're going to the Mun!
    3870 Dv in Vac, fully fueled.
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    Last I was just messing around with some sort of personal transport.  I donno what exactly, I just dig the design.  But it can land on the Mun and get back just fine.  Just take that landing slow.
    4500 Dv in Vac, fully fueled

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  3. Considering the game's first public release version 0.7.3, was on 24 June 2011, it's already had a long run (granted that was also early release). But compare it to Skyrim which was released November of 2011 (granted they've had a lot more DLC to offer, and it's got a series behind it) they are both games with a lot of momentum behind them.

    But overall I believe KSP will stay alive for awhile, hell another 8-15 years between Mods, possible DLC, and just a good fan base.

    Or maybe I'm wrong, it is past my bedtime and I'm sleepy.

  4. On 6/13/2019 at 1:04 PM, woeller said:

    I've got rid off all the Kraken Tech and gave my Falcon 9ish first stage new Landing gear.

     

    @woeller Dig the engineering.

    I've been trying my hand at this unsuccessfully.  
    Feel free to share the craft file for us silly beings who can't seem to get this down.

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    Tested my Minmus miner/refueler "Comstock" that will resupply Jack Station.  Few changes needed.  Takes 4 days to mine and fill up but I bring back a full S4-512 fuel tank (256 tons of fuel).

    To get there, do work, and get back to Jack Station Takes about 21 days total.  Donno why but that feels long to me.  Oh well. 

  6. 1 hour ago, djr5899 said:

    I did try that, and it did not fix the issue.  Saw the same suggestion in the Tech Support forum as I was going to report the issue there, and same thing had been reported.  i did Verify the files, and it said it found 2 that it needed to redownload.  I let it do its thing, did Verify again, didn't show any problems.  Loaded KSP, and craft shows invalid parts, building new craft starting with MK2 Lander Can still shows the Variant multiple slider issue.

    @djr5899 do you have docking port alignment indicator mod or the dependent mods (Module manager and RasterProp Monitor) installed?  Had the same issue, uninstalled all, and it worked.  Did some research and Module manager updated about an hour ago, reinstalled those mods, and it fixed the problem.

  7. Revived an idea for a big mother ship, based on a Minmus re-fueler idea.  Test launch to prove I can get it into orbit.  From LKO it would hit Minmus to refuel, then could go to duna and whatnot.  Wasn't what i was going for so I went back to the drawing board, but still happy i was able to get it into orbit.

     

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  8. Stealing an idea i saw in the open source construction thread.  Putzing around with a heavy lifter design, still very rough ideas.

    I hate not having large stock landing legs.  But the mk3 cargo ramp had impact tolerance of 50m/s.  And it creates a nice wide base.  I've also seen builders put in the drills and engines into them too.

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  9. 22 hours ago, Daveroski said:

    I bet you are really pleased that now only one guy has to leave the ship and plant a flag so that everyone in the ship gets the 'planted a flag' qualification.

     

    I literally learned that the other day.  Update 1.2 happened when I was on some other game (Fallout 4, Skyrim, god knows what) so I missed the cross talk.  Oh well, happy times ahead.  
    Can't wait for the school bus full of Kerbals to Duna just for experience to be an in and out thing.  

  10. Worked on my Mun/Minmus hopper.  Used to take new Kerbals from Jack Station in LKO to Mun/Min, and back to the fueling station.  This version has 1 pilot and 8 passengers.  Working on one for Duna that has 16 passengers.

    *Edit because words*

     

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    Back into KSP after a long hiatus (Some Skyrim and Fallout 4 time there).

     

    Just did a test run to get my fueling station into orbit on my test save (test save is sandbox where I can try my ideas out so I don't accidentally kill all my Kerbals.)

     

    This is Jack Station, holding orbit at about 200K.  Mainly used for refueling.  Capable of holding over 1,000 metric tons of fuel (LF 460,800kg/OX 563,200kg).  Plans for adding more comms attachments, a docking node with smaller docking ports (all the current ones are senior) as well as a rescue module to get Kerbals in LKO as well as Minmus and the Mun.  Has the viewing cupola and hitchhikers can for Kerbals to chill, and a science lab for work. 

    Got into orbit surprisingly well, and turns fairly easy, even without RCS.  Main idea was to hold a lot of fuel with few parts, and have easy access regardless of which side you approach.

    Comments welcomed.

  12. 24 minutes ago, Thingymajigy said:

    Mm, bit of a shame the ramp can't be file edited to go beyond 100% like control surfaces can.

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    Success! kind of. 300 tonnes of cargo means it just slides down any slope.

    Awesome idea!  Totally going to play with that.  I agree, it'd be nice if it could open wider.  But hey, 50m/s impact tolerance is something to make use of.

  13. Racking my brain for an effective way to refuel the staton in LKO.

    First I thought send up a Minmus mining craft.
    This one goes up almost empty, lifter gets it to LKO (lifter is recoverable). Scoots off to Minmus, mines, coverts, fills up with fuel, then heads back to the station to either sit and fuel others or dump the fuel in a tank, then has enough dV to return and land on Minmus, rinse, repeat.

     

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    and without lifter...

     

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    But then I thought, I want that fuel time meow.  And I love launching rockets, so why not just launch a probe fuel cell with a recoverable lifter?  Also, bonus if it lands it near/at the space center, send out a mining rig on wheels to refuel them, recover at almost entire cost.

     

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    Lifter gets it LKO, it gets to the station on its own power, stays till allotted fuel is gone (large center tank), then returns using its own reserve (smaller top tank). Has parachutes and air brakes.

    Still working on the lifter. Might steal an idea off kerbalX

     

    Thoughts/comments?

    What would Jesus Jebediah do?

  14. Trying to make an exploring ship that looks like the ship Raza from "Dark Matter"

    Finally got it to look sorta the way I want and best of all, I made it a SSTO (Which I was never really good at making) with a stable 80k orbit with just over 200dv left to dock and refuel.

    Now to tweak the RCS and reaction wheels and lights...I'm happy.  Sadly no shuttle bay and marauder.  

     

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    The Raza from the show "Dark Matter"

     

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  15. Made an attempt at my own version of the Raza from the show "Dark Matter"  Actually turned out to be a rocket SSTO with 650 dv left after achieving a 80k orbit

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    Has aerospikes under the forward thrusting engines for a vertical lift.  Wish I could make it look bulkier but then the weight gets thrown off with the fuel drain.

    Original has transitional engines, but I'm trying to keep it all stock.

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    My first idea, I like the look and the shuttle bay in the rear but the fuel drain made it unstable.  Also this had RCS and reaction wheels all set, the other is still WIP.

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  16. Thanks! I toyed with about ever engine and finally said screw it, it'll be a 2 stage system. I just wanted better fuel consumption in space but needed the thrust for lift off. Didnt want to drag around a 15 ton engine for nothing. Yours is still a better explorer. Mine is just to gas up the other ships.

  17. Finally got my new refueler going. Its based on astrobond's B.O.B. design. (So lots of cred to him).

    It uses a recoverable lift portion, (well mostly, I didn't have enough fuel to slow it down and lost the mainsails) and poodles to move it around in space.

    Can make it to minmus, takes about 60 days to mine and refuel at a low concentration spot (less at a good spot), and can get back to kerbin LKO with about 4300dv.

    At Launch

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    Named it Gas Monkey

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    Lifting stage on its way back down. 3 chutes to slow it down to about 45m/s and a little fuel once your close to the ground (or ocean in my case)

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    Coming down to Minmus

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    Landed

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    Mining

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    It has 2 cargo bays facing opposite sides so the big solar panels can get sun from all sides

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    Also has all 3 sized docking ports, the smallest tucked away in the cargo so it is a tight fit to dock.

    Finally resting at an 84ish orbit

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    Also has the ability to carry 4 passengers for crew exchanges.

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