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    Bottle Rocketeer

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  1. *Slaps forehead* "DOH!" Thank you kind sir. Obvious solution and I couldn't see it. I love my SSTE (Single Stage To Everywhere) so much I tend to think in terms of my ship carrying EVERYTHING required, including reactor ignition. I better hope the reactor doesn't stall, or I'll never get it re-lit! (Holds match under ignition chamber... this will do it!)
  2. Wait... I need to carry a SECOND (non-fusion) reactor to power the ignition of the fusion reactor because batteries don't jump start the reactor, and it can't sustain itself after ignition? Doesn't that make Fusion reactors largely useless? I just did an experiment, and in order to keep the 2.5m Tomahawk fusion reactor running I had to add a 2.5m Gas Plasma Fission reactor too keep it ticking over... a smaller reactor didn't work. I like my Fusion reactors... but that's ridiculous.
  3. Getting "Fusion Reactor plasma heating cannot be guaranteed, reducing power requirement is recommended." error with Fusion Reactors. I have the reactor, D/T fuel, a thermal electric generator, heat radiators, and a battery for jump starting. Am I missing something or are Fusion reactors bugged at the moment? (P/S. Wonderful mod! Thank you for your efforts!)
  4. Got a new problem, just reached Advance Fusion Power and Experimental Electrics but my Radiators, Thermal Turbojets, and Generators do not upgrade. Regular Fusion Reactors do upgrade (Though the AIM reactor doesn't... does that upgrade with Antimatter Reactors?). Tried upgrading to KSPI Extended 0.5.7 to no effect. Does this have something to do with CTT? (think I read something about that several pages ago.) Any help would be appreciated... hoping to launch to Duna tonight.
  5. Ah, fixed it! Had chosen UnofficialKSPI0 instead of KSPI_boris_090 for my tech tree! Thanks!
  6. O.K... Both the radial D/T and H3 tanks are missing from my career mode. Checked their parts listing and they both list as TechRequired = nuclearFuelTank. Problem being there is no nuclearFuelTank in my tech tree. Did I miss a step somewhere? Using latest Version 0.13.6. EDIT: Radial AM tank same thing.
  7. Hate to interrupt a thread here but I've got a couple of minor(ish) bugs with KSPI 13.6. First is the small Deuterium/Tritium canister is simply missing. The other small canisters are there and the large Cryostat D/T's are also present, but the small container is simply AWOL. Also Tweakscale is doing funny things with the Vista Engine; it lists as 62.5 cm radius but is actually 3.75 meters, and scales up to 7.5 meters while still only showing 2.5 meters... any increase above that only changes the number and not the engine itself. Is the Vista engine supposed to be fully scalable or is it restricted between 3.75 and 7.5 meter diameters? Anyhow I'm off to refine some D/T as it's incredibly expensive... this is the first time I've played KSPI in career mode so this 'cost' thing is new to me! :/ Thanks for this incredible mod BTW... they really need to include it in the regular game!
  8. Looks like a recursive search error. Here's a link to the pic and ship file. https://onedrive.live.com/redir?resid=90F455F2BB5B921!150&authkey=!ADQd-SRKdDeHyPU&ithint=file%2ccraft It looks real pretty, but it's not really worth the bother of fixing I think, I made a drone that does the job for a fraction the cost. Interesting to know what the error is though.
  9. I have a bizarre situation with my latest SSTO. It's basically laid out like the Ravenspear Mk4 (stock) with a central body and two outrigger engines, the major difference being the outriggers are separated and supported by 'chime' wings along the central body and I am using Rapier engines. The central body has 2 engines and the outriders have 1 apiece, and each section has an equal amount of Fuel/LOX to support each engine (the center has twice as much fuel as it supports 2 engines.) and some extra fuel in each section for the air breathing part of the mission. The setup works great during the air breathing section of the mission, as each section uses the spare fuel provided there for same. My problem starts after the engines switch to closed cycle, the center uses all its oxidizer (while ignoring the Fuel), and the outriggers use the Fuel up (while ignoring the Oxidizer), and as there is some extra fuel in each section the center engines cut out first (for lack of oxidizer) while the outriggers keep running thanks to the spare fuel from the air breathing part of the mission. There are no fuel lines between the sections, so how the heck is this happening, and how do I stop it?! Thanks for any reply.
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