Horus

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About Horus

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    Sr. Spacecraft Engineer

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  1. @Shadowmage, thank you for your very nice mod & its' supporting and improving. A bit sad that "legacy" textures support come later after the major update. I guess I'll have to wait till then as my laptop does not properly support TU.
  2. Testing in sandbox mode. SCANsat v18.11 When instruments panel is opened NRE starts spamming in log: [EXC 12:12:19.906] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_Instruments.ROCCount (Boolean update) SCANsat.SCAN_Unity.SCAN_UI_Instruments.Update () SCANsat.Unity.Unity.SCAN_Instruments.Update () The instruments panel looks like this: https://imgur.com/xQsYSf8 Trying to open zoom map throws the following error in log: [EXC 12:51:49.263] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_ZoomMap.get_ROCInfoList () SCANsat.Unity.Unity.SCAN_ZoomMap.SetIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.RefreshIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.UpdateMapData (Boolean text) SCANsat.Unity.Unity.SCAN_ZoomMap.OnClickMap (UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.Events.InvokableCall`1[UnityEngine.EventSystems.BaseEventData].Invoke (UnityEngine.EventSystems.BaseEventData args0) UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update()
  3. It's true that KAL Track Editor is good in some points. But I personally don't like some of them though. For instance, I don't like that all Track Editor items share the same playback length. It's not really convenient in some cases.
  4. Too bad this mod will not be updated and maintained anymore. I really enjoy it.
  5. The stock robotics is kind of... lite edition of IR. IR is still the best and more robust.
  6. Hi fellas. I've checked the recent version 3.0.2. Cannot believe I'm enjoying this awesome mod again. I don't really get the idea behind the part - Utilitron - Docker. Can you please explain its' purpose? Also, this part does not have size variants - can they be added later?
  7. I'm almost crying in joy reading this Good luck, guys. And as little obstacles on your path to it as possible
  8. Just checked 3.0.1 Guys, you are amazing! The stock robotics is good. But IR is waaaaay better. I really hope you recover the awesome wheels that were in IR long time ago (those atlas wheels and such). Thanks for your work.
  9. Thanks. Totally skipped that long text. It really does contain all info I need. Sorry.
  10. Thank you for keeping this awesome wheels mod alive. Is it possible to untie the wheels textures from TexturesUnlimited? I personally don't need those shiny chrome textures on wheels. It also messes up the stock gold\silver foil textures. Also, there's still a slight lagging issue when using the wheels on planes in flight.
  11. I'm testing RealChutes with ReStock mod. The MK16-XL chute seems to be creating a huge drag even being closed (not armed). https://imgur.com/SeMD02u
  12. @MOARdV, is it possible to make 2 IVA configs for a command module and they depend on science tree progress? The MFD could be available later in game when necessary science tree node is open.