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Horus

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    Sr. Spacecraft Engineer

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  1. God bless you, @taniwha! I totally understand your feeling about the KSP and the need for a rest from it And I really appreciate you could find time and strength to update your nice mods Thank you very much, mate
  2. Thank you for the explanation and your time spent for it. Really appreciate it. I guess this is the reason I didn't notice anything like that you described due to non-extensive play sessions.
  3. Hi, Can anyone please explain what docking port drifting is it all about? Trying to notice something like that in game, but I see no corresponding issues.
  4. The latest build works fine! Thank you! Regarding the Occultation Camera Processor and the questions you've mentioned. Since it requires extra efforts I think it's not really worth it.
  5. The game is loaded with this version OK. But no CactEye functionality in the game. LOG
  6. Might be that expansions somehow caused the issue? The blocking error thrown right after mentioning "serenity" smth. from expansion.
  7. Yes. I've posted a LOG above which has those additional mods on list.
  8. I would gladly ignore it, but I cannot proceed further that point - the game's stuck on the loading process with the message mentioned. LOG
  9. Running KSP 1.10.1 I have an error while starting the game with this mod: [EXC 11:09:31.145] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 11:09:31.147] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SpaceDustWrapper 1.0.0.0 GameData\CactEye\Plugins\SpaceDustWrapper.dll And if I remove that DLL, I get the message that says that that DLL is not compatible with my game version: [EXC 18:14:57.734] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 18:14:57.737] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: CactEye2 1.5.2.1 GameData\CactEye\Plugins\CactEye2.dll
  10. @linuxgurugamerthere's "Occultation Camera Processor" mentioned in the very first post. And there's "CactEyeOccultation" in science definitions of this mod. But I don't see neither that processor nor the science experiment in the game. Grabbed the latest version. It's not for 1.10.1, right?
  11. [ERR 23:49:22.266] Cannot find a PartModule of typename 'CactEyeOptics' The plugin missing I guess?
  12. Yes, on the pad, static. Also, tried to launch it and land a bit aside.
  13. Awesome mod! However, I'm so dumb that I don't understand how to make a harvester....harvest anything I've created a simple harvest vessel and put it on the launchpad. It states "Harvester: Disabled". What am I doing wrong? Testing in Sandbox mode.
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