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[1.7.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Horus replied to Shadowmage's topic in Add-on Releases
@Shadowmage, thank you for your very nice mod & its' supporting and improving. A bit sad that "legacy" textures support come later after the major update. I guess I'll have to wait till then as my laptop does not properly support TU. -
Testing in sandbox mode. SCANsat v18.11 When instruments panel is opened NRE starts spamming in log: [EXC 12:12:19.906] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_Instruments.ROCCount (Boolean update) SCANsat.SCAN_Unity.SCAN_UI_Instruments.Update () SCANsat.Unity.Unity.SCAN_Instruments.Update () The instruments panel looks like this: https://imgur.com/xQsYSf8 Trying to open zoom map throws the following error in log: [EXC 12:51:49.263] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_ZoomMap.get_ROCInfoList () SCANsat.Unity.Unity.SCAN_ZoomMap.SetIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.RefreshIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.UpdateMapData (Boolean text) SCANsat.Unity.Unity.SCAN_ZoomMap.OnClickMap (UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.Events.InvokableCall`1[UnityEngine.EventSystems.BaseEventData].Invoke (UnityEngine.EventSystems.BaseEventData args0) UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update()
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It's true that KAL Track Editor is good in some points. But I personally don't like some of them though. For instance, I don't like that all Track Editor items share the same playback length. It's not really convenient in some cases.
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The stock robotics is kind of... lite edition of IR. IR is still the best and more robust.
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Btw. is the IR Sequencer abandoned?
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Hi fellas. I've checked the recent version 3.0.2. Cannot believe I'm enjoying this awesome mod again. I don't really get the idea behind the part - Utilitron - Docker. Can you please explain its' purpose? Also, this part does not have size variants - can they be added later?
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I'm almost crying in joy reading this Good luck, guys. And as little obstacles on your path to it as possible
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Just checked 3.0.1 Guys, you are amazing! The stock robotics is good. But IR is waaaaay better. I really hope you recover the awesome wheels that were in IR long time ago (those atlas wheels and such). Thanks for your work.
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[1.7.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Horus replied to Shadowmage's topic in Add-on Releases
Thanks. Totally skipped that long text. It really does contain all info I need. Sorry. -
[1.7.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Horus replied to Shadowmage's topic in Add-on Releases
Thank you for keeping this awesome wheels mod alive. Is it possible to untie the wheels textures from TexturesUnlimited? I personally don't need those shiny chrome textures on wheels. It also messes up the stock gold\silver foil textures. Also, there's still a slight lagging issue when using the wheels on planes in flight. -
[1.7] RealChute Parachute Systems v1.4.7.4 | 13/04/19
Horus replied to stupid_chris's topic in Add-on Releases
I'm testing RealChutes with ReStock mod. The MK16-XL chute seems to be creating a huge drag even being closed (not armed). https://imgur.com/SeMD02u -
@MOARdV, is it possible to make 2 IVA configs for a command module and they depend on science tree progress? The MFD could be available later in game when necessary science tree node is open.
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[1.8.x] Restock - Revamping KSP's art (November 18th - huge update)
Horus replied to Nertea's topic in Add-on Releases
Thank you for your help