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Horus

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Everything posted by Horus

  1. God bless you, @taniwha! I totally understand your feeling about the KSP and the need for a rest from it And I really appreciate you could find time and strength to update your nice mods Thank you very much, mate
  2. Thank you for the explanation and your time spent for it. Really appreciate it. I guess this is the reason I didn't notice anything like that you described due to non-extensive play sessions.
  3. Hi, Can anyone please explain what docking port drifting is it all about? Trying to notice something like that in game, but I see no corresponding issues.
  4. The latest build works fine! Thank you! Regarding the Occultation Camera Processor and the questions you've mentioned. Since it requires extra efforts I think it's not really worth it.
  5. The game is loaded with this version OK. But no CactEye functionality in the game. LOG
  6. Might be that expansions somehow caused the issue? The blocking error thrown right after mentioning "serenity" smth. from expansion.
  7. Yes. I've posted a LOG above which has those additional mods on list.
  8. I would gladly ignore it, but I cannot proceed further that point - the game's stuck on the loading process with the message mentioned. LOG
  9. Running KSP 1.10.1 I have an error while starting the game with this mod: [EXC 11:09:31.145] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 11:09:31.147] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SpaceDustWrapper 1.0.0.0 GameData\CactEye\Plugins\SpaceDustWrapper.dll And if I remove that DLL, I get the message that says that that DLL is not compatible with my game version: [EXC 18:14:57.734] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <c1858a3f77504bd1aaa946fdccf84670>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 18:14:57.737] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: CactEye2 1.5.2.1 GameData\CactEye\Plugins\CactEye2.dll
  10. @linuxgurugamerthere's "Occultation Camera Processor" mentioned in the very first post. And there's "CactEyeOccultation" in science definitions of this mod. But I don't see neither that processor nor the science experiment in the game. Grabbed the latest version. It's not for 1.10.1, right?
  11. [ERR 23:49:22.266] Cannot find a PartModule of typename 'CactEyeOptics' The plugin missing I guess?
  12. Yes, on the pad, static. Also, tried to launch it and land a bit aside.
  13. Awesome mod! However, I'm so dumb that I don't understand how to make a harvester....harvest anything I've created a simple harvest vessel and put it on the launchpad. It states "Harvester: Disabled". What am I doing wrong? Testing in Sandbox mode.
  14. I've installed the recent version along with KSPWheel mod. Wheels are rolling only when folded... Not working when deployed. Also, when leaving the seat kerbal just falls on the rover floor and you cannot move him.
  15. Downloaded this awesome mod. Tried to open H Bubble craft, but it cannot find some parts. Including those H ones. Where can I find them?
  16. Nice to see this mod still alive All rotor engines (those used for helicopters) are somewhat upside down in VAB\SPH and their attachment nodes are also turned 180° Is it a known issue or have I installed something wrong?
  17. Github does not have a link for mod package archive. Sources only.
  18. Is it possible to turn a craft into Ground Station with this mod? With some obligatory preconditions, ofc. Like, need at least 6 ppl onboard and minimum 3 antennas.
  19. Looks like all NFeX antennas lost their feed feature due to config change in NFExplorationAntennaFeedsNFeX.cfg // Patches applying feed properties to nfex antennas @PART[nfex-antenna*]:FOR[NearFutureExploration]:NEEDS[!RemoteTech&!RealAntennas] { @MODULE[ModuleDataTransmitter] { @name = ModuleDataTransmitterFeedeable } !MODULE[ModuleAntennaFeed] {} } The !MODULE[ModuleAntennaFeed] {} line can be blamed? Is it intended to work like this or just a mistake?
  20. Looks like it's not that easy this time. We are talking about NFeX reflectors feature.
  21. Alas, looks like RT2 and NFX are totally unfriendly to each other right now
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