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Horus

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Everything posted by Horus

  1. Is it a one-way procedure? Can you pack it again? How else packing affects the part except processing availability? I thought the same long ago. But since I use this mod in junction with KPBS mod, I didn't really bother Nut still it really does make sense.
  2. What's the packed state bonus against the unpacked one?
  3. Works like a charm Thank you No other issues noticed so far. I guess it will need some time to play with it to check it's working alright.
  4. With this version neither Workshop nor Recycler menus are opening from the context popup. Checked all parts - same result. No error or NRE spam in console log. Previous version opens those menus OK.
  5. Part complexity could affect recycling as it requires some time to split into sub-components.
  6. Nice ideas. I'd connect parts complexity to recycle time too. Kind of general action multiplier. The printing time could be affected by both complexity values and an item mass (for example). Moving Chemical workshop higher in the tech tree seems legit. How hard can it be to implement sort of levels system? I mean the Chemical workshop could have several upgrade levels. The higher level the faster workshop performs\the less consumables it requires during the production \ the larger parts become available for production. There level upgrades can be spread in techtree.
  7. Ah... I didn't mean to ping you Was using the @ as a faster method to hint for nickname. The ping functionality totally slipped my mind
  8. @linuxgurugamer, sorry if I was understood wrong. I meant that you already too busy supporting lots of other mods.
  9. That would be too kind of him. He's already a savior for tons of nice mods.
  10. It's good and sad to hear that at the same time. Wish you all the best & luck at your new place. Hope someone can take over this mod. Do you have latest mod code uploaded to git repo? I could try to look at it myself.
  11. While Recycler function NRE issue fixed (that was really fast), the Production function still throws tons of NREs and not functional. However, there's a workaround (couple of replies above) for that issue.
  12. Hi, @Angel-125, any luck fixing the NRE problem?
  13. Nothing else so far. Those NREs prevent me from checking the whole functionality Thank you for your awesome work
  14. Thanks for very fast response and fix. NRE fix for Recycler confirmed. However, quite the same issue when opening OSE Workbench.
  15. @Angel-125, thanks for taking care of this nice mod. I've downloaded OSE v1.3.0 and launched it on KSP 1.5.1 Any time I'm opening either recycler or printer menu - the log has a massive NRE spam with the message like this: [EXC 21:06:45.470] NullReferenceException: Object reference not set to an instance of an object Workshop.OseModuleRecycler.DrawRecyclingProgress () Workshop.OseModuleRecycler.DrawWindowContents (Int32 windowId) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) Any idea what am I missing there?
  16. No. I've noticed this issue only today myself and didn't do a thorough research prior to reporting.
  17. No, it's not. At least Karbonite and Karbonite+ extractors (drills) and converters don't work with recent constellation USI_Tools. Rolling back to separate package version (with USI_Tools v 0.12....) fixed the problem.
  18. The problem seems somewhere in USI_Tools in recent constellation package.
  19. People who ask for a help, but later say that they solved the issue and say nothing on how the did it - you'll have a special place on hell.
  20. Using KSP 1.5.1, latest version of Kerbal Foundries and KSPWheel - the game starts lagging for noticeably really short periods at almost even intervals. When KF & KSPWheel removed - lags disappear and game runs smoothly. Any ideas how to fix this?
  21. Hi, I have a clean 1.5.1 install with recent CRP mod and ScanSat. Using the ScanSat resources scanning (no stock instant scans). Performed resources scan with stock M700 Survey Scanner. It shows that Kerbin oceans have more abundance for Ore than any crust part. Checked resources configs for Ore - its' ResourceType = 0 (Crustal). So, why it presents in oceans and in such high abundance? Same story for some other resources. It looks like resources abundance mapping is somewhat inverted.
  22. Using the last version with a clean ksp 1.5.1 install. Sandbox mode. When using FungEye "Release" menu item - a single NRE message thrown. And when clicking Toggle GUI afterwards - a massive NRE spawn starts.
  23. Yeah, I saw that side notes. The hint is really really really deep somewhere there. I give up trying to solve this Mason riddle Or should I say "Mellon" to start it? I'm a simple man, I need buttons. I want to walk a kerbal near some part, click it\grab it and recycle just that part with "Recycle, you.... thing!" chant. I can make a recycle-dozer and chase all those blasted vehicle parts. But that's ... Darn it... not really a nice option for my taste.
  24. Thanks for the hint I read the whole document. I saw that recipes idea. But I still have NO idea if it's possible to break down a separate part (parts) without using a Recycler and how to achieve it. The recipes describe how a part can be recycled, how resources can be split and transferred, but no freaking clue where's the damn button to start that damn recycling. I'm too dumb to make guesses today.
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