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    Bottle Rocketeer

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  1. Fixed it for me to by removing Tweakable EverythingContinued on 1.3.1!
  2. Can't believe this is back Just searched it on CKAN believing it wouldn't show up! AGE is just so much overkill, never wanted to use it.. Thanks mate!
  3. I looked in to the issue - i posted a possible fix here: https://github.com/Starwaster/ProceduralParts/issues/12 I'm not sure if this has any other negative effects since I'm not intimate with the ProceduralParts source-code, but it seems to be working fine with both RealFuels and stock.
  4. I'm having the same issue. My (large) Procedural RF SRB's can't have a burn time of 150s any more. I can set it in VAB but it gets reduced at launch. This worked in PP 1.2.9 on KSP 1.2.2 but after i updated to PP 1.2.11 (also KSP 1.2.2) it stopped working. It's VERY close resembling the non-RF SRB issue on GitHub so I'm reluctant to create a separate issue on this behalf. Should i? Note: I'm not using RealismOverhaul, just RF and PP
  5. Wow, Nice job man! Thx for the FAR effort! Much appreciated! Going to test it out ASAP
  6. Thanks mate That was incredibly stupid of me to miss that.... Here ya' go https://www.dropbox.com/s/isfo2hx6uzyhvzd/KSP.log?dl=0
  7. Forgive me for my ignorance, but how do I get the log when it doesn't crash?
  8. Will do - sorry for repost in KSPWheel thread. Didn't realise it was the same author..
  9. Is FAR support on the roadmap? Currently FAR is not working when I use ALG parts. It seems to simply not function at all. Btw nice work continuing ALG !! <3
  10. Sure thing! I'll post it when I have looked in to it. I havn't tried yet, but I would guess a MM-patch with NEEDS[RealFuels&!RealismOverhaul] would do the trick?
  11. Is it on purpose there's no support for RealFuels fuels? Seems strange if it's made for RO EDIT: OK my bad.. It's because it's bundled with the RO-configs. Maybe you should add a RealFuels non-RO config? Otherwise I'm going to make one today
  12. Just updated to 1.1.3. How much would i get stabbed for mentioning the TweakScale bug? Still getting lift when going under 100% scale.. I know.. It must be extremely annoying! Sorry! :/ It worked so nicely in 1.1.2 after you fixed it! And again thanks for being awesome with the aeronautics!
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